SplitPeaSoup

SplitPeaSoup

Joined Member # 3124641
28 Posts 339 Replies 774 Reputation

Don't sacrifice building ships. Here's what you need to do: Scuttle that cap ship factory, and use to proceeds to buy enough crystal to upgrade your homeworld to the next pop cap (if possible). Otherwise: Do not research the next fleet capacity until you have at least a fully thriving homeworld and a fully thriving asteroid.

14 Replies 8,531 Views

I would be a real warrior, except that chem mid terms have me studying, and this is the only distraction that I can bear. Damn you acid-base equilibria. Who cares about the partial disassociation of slightly soluble ionic compounds? *shakes fist*

63 Replies 21,314 Views

omg. Someone said Major Stress's problem was that he found a girlfriend? It would be mean if it weren't already so funny. By the way, Trekkies have girlfriends. Sometimes other Trekkies. Sometimes not. And people like that can get pretty kinky. Klingon love anyone?

1,754 Replies 4,114,219 Views

If my seige units can encounter starbases, I hope I get starbase destroyers to accompany them. No supercapitals please. these just make the game about whoever can build one first. Or, at least make it possible to destroy one without having one yourself.

19 Replies 34,165 Views

Yeah, there should be 4 1500 credit destroyers... 1) A tanker that can force opponents to attack it briefly but does less damage. maybe has more shields and hull 2) A battle destroyer that takes out heavy cruisers and maybe lrms because i hate those :). 3) A support destroyer that increases firepower somehow... and of course destroys lrms because i hate those. 4) A destroyer that destroys destroyers of course... or maybe a cap ship that does this. i think ther

20 Replies 10,630 Views

Well, why don't they just limit the number of RA ships total someone can have fighting at one time. They would be replaced instantly, but they could only be so many ships (a balanced number). It seems that being able to fill up the entire supply is what makes it cheap. No one can build that fast.

130 Replies 48,950 Views

One more empire tree question: What does pinning do? It seems pretty useless.

16 Replies 11,043 Views

Use light frigates with sabotage reactor. Do not send them in if he has too many LRMs. If heavy cruisers chase your light frigates, run the frigates behind the enemy fleet and force some of his heavy cruisers out of the fight. Then use your own against his support craft.

16 Replies 7,623 Views

Although I keep getting stomped in 9 AI on unfair huge(multi) games because the AI team up on me if I do this (or just because they do), I find that the best defensive strategy is to: a) Take only as many planets as you can afford to improve. b) Take planets towards a computer whose color you think is ugly. c) Continue taking planets until your empire touches his. d) Scuttle factories far from his empire, and build factories c

0 Replies 1,356 Views

When I was playing the other day, I noticed that as capital ships level, not only do they gain more hp and shield points but also they gain more regeneration of the two. A single level 7 capital ship can live a long time against even a small clump of heavy cruisers (maybe 10), not even considering external healing. Can anyone tell me exactly what the stats are for a level 7 battlecruiser? Do they gain more firepower as well? It was exciting to see my diligence in keeping

17 Replies 20,030 Views

Well, I can't jump a cap ship to light speed any better than a frigate. In fact, I'd take an instant jump ability... except they would annoy me when other people use them.

222 Replies 200,161 Views