All very good ideas and maybe this is something that can be added into the 2nd or 3rd micro-exp. It would be nice to see the pirates become more relevant in the late game play. Even in the early game play. Right now, I welcome the other players sending the pirates against me int he early game. I can take the entire fleet that they send out with a single Cap and level that cap up like crazy. And in later game play, my planetary Defenses are so built up that the
TheSpydyr
I just finished a nice SP game with seventy-eight planets and nine AI + me. Holy cow, the game lasted for a little over 11 hours.
As Hack said, this will be fixed once Entr. is out of beta. you will be able to easily switch between the two.
[quote who="Goliath300" reply="12" id="2019623"]Also with having ANY starbase be mobile, even vasari. Remember the races started working on defensive tech after fighting with each other for years, having vasari have mobile base "because thier nomadic" isnt logical. [/quote] Having Vasari have mobile base "because their nomadic" isn't logical. You should really understand what you are talking about before you talk about it. The Vas SB isn't mobile because they
I know this may sound simple, but just checking that you are following the whole process. 1. Have the ship in planet 1 (with a PS), 2. highlight the ship, 3. find planet 2 (with PS) and right click on planet 2. 4. see if the ship travels directly between the 2 planets or if it takes a different route through other planets. ps - no need to click on the PS at all.
[quote who="InfiniteVoid" reply="3" id="2019437"]Phase Stabilizers seem to take some time after completion before your ships actually consider them usable. [/quote] I've never had that problem. The ships use them as soon as they are done building. I am in a SP game and close to being able to take out the pirates. I will try this in my game (v1.12) and see if I get the results or not. Will post on here and let you know. Might be a week or two though.<
you also need these in order to use the Returning Armada (RA) ability once you have teched up to that. At that point you will select the PS and then click the icon in your tray for enabling the ability.
[quote who="Noa12390" reply="4" id="2019322"]they should be putting a update for entrenchmnet this week some time I saw it in one of the threads [/quote] If everything is still on plan and target, the update should be tomorrow.[e digicons]:grin:[/e]
I did a little research and have come to find out that Take2 now owns the rights to the XCOM franchise and one of their subsidiraries (sp?), namely Irrational Games, is working on a new "Secret" project. It is widely suspected that this project is a new sequel to the XCOM game. HOWEVER, this has not been confirmed. But, if you would like to read an interesting article, then check out this link... http://www.shackn
[quote who="CrusaderScott" reply="15" id="2018444"]One thing I would like to see added one day is changing the training of capital ships 'crews' to capital ship 'captains'. Crews are too anonymous. Instead, I think it would be cool to train specific individuals to command your beloved caps. For example, after training a captain, you should be able to go to a screen and see a little profile shot with his name and maybe even offensive/defensive bonuses that he would bring to a
[quote who="RogerSmith13" reply="4" id="2018317"]I know I'm asking to be shot, but... X-COM Apocalypse was my favorite X-COM game and, honestly, might be my favorite PC game of all time. [/quote] TFTD was my fav...but only because I liked the underwater aspect. I will definitely get over to Steam and get these (also need to get ready for the beta for DoW 2). Like everyone else, I spent many, many hours on these games. God, every time I took out one
and you know you can have the v1.12 installed alongside of entrenchment so that you don't have to keep un-installing and installing.
If everything holds true to what the devs are hoping...should be an update for it on Thursday of this week (the 15th).
I played the crap out of 2...3 just wasn't the same for me though. Didn't like it as much. I sitll play 2 every now and then when I get the urge to get back to the old days. That reminds me there was another game I played like crazy back then, but cannot remember the name for the life of me. It was a mech type game with a game grid that you tried to take "squares" on the grid. You could have battles and so forth. Anyone got some thoughts on this to help j
Only saying it cause now I get the beta 7 days earlier.
[quote who="Campaigner" reply="24" id="2015311"] Quoting Nights Edge, reply 23 The idea of the first Dawn of War was to keep base building minimal in order to concentrate on the fighting. Dawn of War 2 is simply taking that concept to its logical conclusion. ***************************************************** DoW 2 combines the best from DoW and CoH, and man does it look cool! Me likes to smaash! [/quote] Well, see
I don't remember which thread, but saw somewhere at the beginning of last week that they were compiling all feedback and working on some things and "hopefully" would have something for us by the end of this week...If I Remeber Correctly.
[quote who="Dr.Gonzo" reply="22" id="2013401"]Been waiting a long while now for a version that works all around [that I can, for instance, record my endeavors with... sheesh guys, seriously, how did you miss that? You beta for like a year, and miss that recordings are flat out broken?] [/quote] I haven't had any issues with the recording of games. I have had games record and play back correclty in version 1.12 and the beta for entrenchment on SP, MP over a LAN, and als
[quote who="Sa8aN" reply="21" id="2013361"]Personally I would like to see a "sticky thread" in the Beta Feedback section that gets updated by Devs with issues as they are uncovered. Have the OP update the post so you don't need to look through multiple pages. I've encountered a game speed issue midgame where it justs goes way fast for a minute or two, then slows to normal. It happened approx. 4 or 5 times each game I played multiplayer via ICO with a friend. [/quote] I had t
[quote who="SageWon" reply="22" id="2012413"] Except that I said that I researched both levels of it. I should know, because I lost the resources to prove it! Did you have enough open fleet slots? I am assuming that you did. But I learned the hard way on this point. I had my phase gates set to auto-cast (RA). And it used up/filled up all my fleet slots, and kept on charging me for activating RA (once I had enough crystal), even tho
I can understand the thought behinds having two in the same well in order to get more ships there quicker, but then the 2nd stabilizer provides no extra benefit besides using the RA ability. I would think you would put it in another star close to the original star in order to at least get some other use out of it. As Orodum said it uses too many slots and is too expensive to build to just throw two in the same well.
Why would you have 2 in the same well? That makes absolutely no sense. to me. I do know personally (I did it last night) that you can have multiple Stabilizers in seperate wells and use them all at once and get 7-10 ships per at RA level 2. This was in v1.12. I then moved all 37 ships to the furthest stabilizer out (the one closest to my fleet) and had them join my attacking Armada within a couple of minutes of all of them being summoned. They joined a fleet of 5
If you take my post #8 and Orodum's post #9, they are pretty one and the same. If 2 people are saying the same thing, then you would think that there is something of value in using this ability.
[quote who="ThaMahstah" reply="7" id="2012156"]I think it sucks. You spend thousands and thousands of resources researching it, then you spend a few thousand building the Phase Stabilizer(s), then you spend another few thousand activating the ability, which has a very, very long cooldown, and your reward is about 5 mismatched ships per Stabilizer every 15 minutes. Don't use it, it'll lose you the game. [/quote] I disagree whole-heartedly. I am in a gam
[quote who="Blair Fraser" reply="16" id="2009664"]What Frogboy said. We are all back at work as of yesterday. Now and I'm going through every single post people made on the forums and the literally "thousands" of emails we received. Don't worry, starbases will get their updates, mines are being reworked, bugs being fixed etc. Just remember, its the same procedure we used for all the original Sins betas and it worked out just fine in the end [/quote] thx for the v