Hack78

Hack78

Joined Member # 3129708
23 Posts 1,818 Replies 18,084 Reputation

I have noticed lately being told I cannot post an empty comment, even when I have typed something. At the same time the quote function won't work. I get around it by copying what I have typed to the clipboard, hitting F5 and pasting back into the refreshed page.

21 Replies 37,024 Views

1) Make an exception in your Windows firewall to open ports there (i.e. allow the program through) 2) Go to your fire and router and add rules there to allow the required ports (7000, 6000 and 6112 iirc) through and port forward 6112 to the IP address of your PC within your network.

6 Replies 3,922 Views

[quote]I can tell you that Impulse does not contain any malicious software and does not pose a security threat.[/quote] It does pose a major productivity threat though - people installing and upgrading games instead of doing work!!!! :D

15 Replies 13,449 Views

[quote]Anyways, it is possible to download and patch on one PC and then transfer to another PC by memory card but to extract the archive I believe you need Impulse installed on the destination PC.[/quote] And be an admin on that PC...

15 Replies 13,449 Views

Easy solution - get a bigger monitor that runs a higher res. This means more room on the side due to more height. Hence you don't need to stack the empire tree and can view the whole thing :D (Caveat - I didn't say it was a cheap solution, just an easy one!!!)

12 Replies 6,215 Views

What would happen with the cap abilities that kill planets - e.g. egg suck? You also have failed to realise that while spreading out the forces would in theory kill them quicker due to less mitigation, those spread out seige frigs would die even quicker due to lack of protection... Leave it as it is - planet are hard enough to kill as it is. If you lose them to quickly, maybe you should buy the health upgrades so it take 2x, 3x or even 4x as long to kill them. Surely

15 Replies 5,974 Views

Where I have said carriers, I mean carrier cruisers. Where I am refering to the cap, it is the cap carrier with the proposed changes. To summarise - you have to research flak and carrier cruisers which require income and labs. You then need income to build the ships. In this time the free starting carrier cap is lvl 2 or 3 due to killing militia and has extra squadrons. All of these squadrons are fully built. My first flak and carriers ships roll off the production line and I still ne

32 Replies 145,607 Views

I've seen it in MP - you explain it to people but they still get it wrong. Its one of those penny dropping things. You either get it straight out, or continue to get it wrong until it just clicks and you repeatedly kick yourself... (BTW - I got it straight out - my leg is still intact!!!! :D)

23 Replies 10,076 Views

[quote]i'm with Cykur. i'd rather have the veteran on the front-line so he can actually use his superior aggression and combat micro skills to make a difference. how hard is it to tell the noob in the pocket to spam trade-ports and give the money to his allies? can train a chimp to econ-boom.[/quote] You would think it is easy. The issue is when they run out of money due to forgetting to do the civic upgrades and they tank their econ with negative income from the underdevelopment tax

28 Replies 17,530 Views

Probably not, and they are probably not the most recent one. You might want to explain why support cannot help you. The immediate thought that I and anyone else would get is "illegal version" in use. If this is the case, tough - go buy it and you will get support. If it is NOT the case, then I am at a loss as to why you cannot ask for support on a product you have paid money for....

15 Replies 13,449 Views

Congratulations to the OP. You have justified why SC must be changed based on atmospheric flight mechanics being applied to space and then say it should be so as it is realistic. [quote]because the strikecraft on these carriers only have so much range and weapons capacity. this is why carrier battle groups must get as close to the battlefield as possible/safe.[/quote] The way planes work in an atmosphere with gravity revolves around needing to keep up a sufficent sp

70 Replies 224,197 Views

[quote]An Entrenchment game can take about 1-3 hours, though occasionally I have had some that went 4 or 5 hours because all the new defensive options make it extremely difficult to crush an opponent who has fortified his position.[/quote] Guilty as charged - I've had a few games with Cykur that have gone a long time due to this....

12 Replies 16,763 Views

[quote]There are counters to every tactic, even this one. Even in early game, you can build a few flak frigates to counter enemy SC, build a few light carriers and attack the carrier you say is "kiteing" around the grav well. I don't think adding a few, or even a dozen, squadrons to the carrier cap in mid game would unbalance it in any way. It would simply make the carrier a CARRIER![/quote] You obvioulsy have never had someone rush you. It takes 5-10 minutes to bring carriers online,

32 Replies 145,607 Views

[quote]No, what they do is pull them out of phase space. the problem is is that they do not do enough damage to the mines fast enough to destroy them before the scouts are destroyed. What i'm proposing is that they actually get a mine clearing ability rather than just pull the mines out of phase space for other units to destroy. The ideas I had would also coincide with the other abilities of the races.[/quote] Scouts can shoot the mines. The issue is that the range of detection was su

15 Replies 56,735 Views

What version of the game is the OP playing? It is not possible to go negative any version I have played (1.04 onwards). The worst that can happen is that your income counts down to 0 and stays there. The solution then it to get enough resources to sell them for credits (making sure you have enough actual resources too) and then get the fleet upgrade. Hover over the credit counter at the top - you will see green for positive and red for negative income. As previously stated, ne

23 Replies 10,076 Views