:) I beat Annatar to help someone!!! Yay!!!! :D
Hack78
[quote]Moreover Carriers force everyone else to use carriers, even the poster said TO COUNTER CARRIERS YOU NEED YOUR OWN CARRIERs. This pidgeonholes people into playing a game a certain way or losing without a lot of freedom. Furthermore, we've said that countering carriers costs more than building them[/quote] You had to use LRMs to stop the enemy LRM spam in 1.05. Funny though here. One of the counters for Unit X may actually be itself, rather then a seperate unit. Radical I know...
Credit - You are making things up again, picking things to support your argument without using the whole scenario you are lifting them from. You talk about real life and then base it on WWII. [quote]In real life, the battleship - the epitome of what is considered a "capital ship" - is literally a moving Flak platform on wheels. The largest battleship ever created had over 150 Type 96 25mm cannons, and over 25 type 93 13mm triple AA machine guns, other ships indeed almost any ship wort
Make sure you are running as admin (esp Vista) and try disabling your virus scanner. I've never had an issue, but this is the common response from ppl like Annatar
Generally all settings to fast, teams locked and no pirates. Generally normal size fleets, but sometimes someone sets large.
And guns. Kodiaks have guns. And heavy armor that is resistant to fighters!!!
A number of issues HAVE been fixed - 1.13/1.14 have not had many issues. Entrenchment cannot be counted as it is still in Beta!!!
It is - and it is what I have been saying - leave it alone and live with the 2 SC we have...
[quote]The penalty is 25% while under attack, and another 25% if a hostile unit is in the same grav well. So the penalties can happen even at your own home world, not just hostile grav wells. It's a small difference, but it means quite a bit.[/quote] So running scouts through a system will slow down how quick they can replace SC while I still next door and build mine up to 100%???
I'm running 1920x1200 - no issues :)
Interesting - someone who agreed with me. Quick. Insult them Credit. After all you are a parliamentry debater. They never do anything useful when they debate in parliment - just insult each other...
[quote]Let's say the devs do exactly what you want - the capital carrier is buffed in numbers of strikecraft, and then everyone switches over to using it and forgets about light carriers. Have you now created a new problem for yourself? Might this result in dreaded carrier cap spam instead of light carrier spam? What would you do then?[/quote] He obviously hasn't thought it through. If he had he would realise that you would only be able to start off with a carrier as the way he wants
Sigh Here we go again Credit.. First I will discuss your OP you claim I haven't read. [quote]I'm actually glad you posted my PM, so now everyone can clearly see your fallacy. I've already address your "Fighters furfill this argument, why you are wrong, and how Interceptors will add to the game" If you cant be brothered to actually read my arguments in the original post, then you're the one who is really just venting - not debating.[/quote] OK - You said this [q
Re-enter the rego number
You clear their planet and colonise that base. Once you do that to all pirates bases in the game, they show up with cracked picture signalling defeat
I would like to post a PM that CreditSuisse sent me ************************************************************************************ I deleted the wiki link, happy? Now please leave my thread now and forever. You're just a miserable hater and a scumbag. I bet you never bothered to write a comprehension idea thread and you like just to shoot down other people's ideas and see them fail while snickering in the back. Judas. You also haven't read my respon
People with programming knowledge (like myself) cannot help with this issue. Your thread needs to be directed to the devs of Sins, not all programmers in general...
[quote]Person B (Hack) with position Y (real life def. of interceptors does not fit with Dorian's idea of Interceptors)[/quote] How many time do I have to post this quote YOU put up [quote]Interceptors are just very specialized fighters. Do you understand the concept of an interceptor? Interceptor aircraft - Wikipedia, the free encyclopedia[/quote] It was YOU who posted the wiki link - as such it is YOUR idea of interceptors as posted by the supporting link I keep obje
Obviously. Just list the changes and the readers will just know that I don't mean all of the counters I listed, just some of them. You know, the ones I believe are actually required. Which isn't actually all of them, even though Isaid "Start with that..." Seems LOGICAL to me....
[quote]Btw, in REAL LIFE, we have Ageis Crusiers that can take out a plane from 5 miles out and are ridiculously effective at poping fighters out of the sky like popcorn. Also each fighter plane in RL costs 70-120 million dollars each, bombers even more. What do Strike Craft cost in SINs? NOTHING.[/quote] BTW - in real life we have Exocet ( http://en.wikipedia.org/wiki/Exocet ) and Harpoon (<a href="http://en.wikipedia.org/wiki/Harpoon_m
[quote]To Marc Paris, Star Destroyer's are not Carriers they are more like Kol's and Kol's can carry 1-2 SC which is fine. Sova is more like a Battlestar, where it carries multiple SC wings.We all know how a Battlestar has a lot of SC, plus unrivalled Flak capabilities ripping apart any Cylons getting in the Flak shield. (so no its not weak against SC)[/quote]' A standard escort carrier in SW carriers 72 SC (a wing). A Imp or Imp Deuce SD carries that many SC too. I wa
[quote]You're really really wrong. On all levels. I won't get into a nitpicking about the qualities of strike craft because that is such an red herring. Everyone else, This is what Hack just did: "He criticized a contradiction in the wiki about interceptors" Then because I didn't pay attention to that contradiction about some random "fact" that had no bearing on my proposal, he dismisses the entire thread saying QUOTE: You don't seem to know what you are asking/arguing for, other
[quote]you could have 16 capitals and still lose badly if i just have enough carriers.[/quote] The game will not let you field enough ships due to pop limit to achive this - the caps will kill the SC = e.g. Kol flak burst...
[quote]I don't think anyone wants to nerf Carriers to Oblivion. We need them to hard counter LRM spam big time, just not... insanely effective as they are right now.[/quote] So you want your SC to stop LRM spam, but don't want to face SC spam, nor spend the time to learn the game mechanics so you can handle what you face??? Hmmm. [quote]As such, people were "trained" not to use them [/quote] If you cannot adapt your tactics, you lose. Do you know what the count
[quote]Firstly in science-fiction Interceptors are anti-fighter craft units like the TIE interceptor, I don't know what the specifics are in real life but it doesn't matter - theme fits well with SINs and is appropriate.[/quote] Then why did you post this??? [quote]Interceptors are just very specialized fighters. Do you understand the concept of an interceptor? Interceptor aircraft - Wikipedia, the free encyclopedia[/quote] As Jule said - they have been made obsolete a