cadcmcr

cadcmcr

Joined Member # 3130829
6 Posts 4 Replies 512 Reputation

So I make a map and I want to add some bonuses and artifacts to my home planet. So I do, and ingame, doesn't show up ingame! Help please??? Also player positions arn't fixed, anyway to code it so they are? Thanks.

1 Replies 1,813 Views

Ok I like Sins and all, but over the last few days I have stopped playing. And why, why you might ask would I stop playing such a great game...THIS IS WHY 1. In the original 1.0 version, when you made a map with GalaxyForge, the player positions were fixed. This way you could make a nice little scenario for yourself, maybe 3 galaxies all with different races, perhaps give yourself a challenge by starting yourself out on an ice planet, etc etc... THEN...Mr. WARDELL comes out with the 1.03

12 Replies 19,193 Views

ok, just a message to the devs. WHERE the flying **** did you get the brilliant idea of removing the feature that fixed player positions in the original GalaxyForge from the 103 version??? Like you actually made the DECISION to get rid of this feature??? Sorry I'm just a little confused as to why you would do this??? Couldn't you have just ADDED a feature ingame to randomize the player positions like EVERY OTHER RTS game EVER MADE??? Sorry but I just find it super supe

1,189 Replies 3,577,242 Views

Hey anyone who has experience using GalaxyForge could you please help me with these issues... 1. Ever since the Sins v1.03 update came out the game won't fix player positions with user made maps, its completely random now,even with GalaxyForge v103! This makes making team orientated maps impossible. Is there something I have to do in GalaxyForge to get this to work? 2. How do you get wormholes to work in GalaxyForge? 3. The whole template interface is very confusing to me. S

7 Replies 26,991 Views

Hi I am now using v103 of GalaxyForge but now when I play the game the player positions arn't fixed as related to their positions in map (player0, player01 etc etc)! Anyone know how to fix this? Thanks in advance!

0 Replies 1,331 Views

Ok so I'm having massive fun playing custom maps in Sins on single player, maps that I made with GalaxyForge. However, I get frustrated by some of the bugs and issues in virgin copy so I update to v 1.3 and alas, guess what, none of my custom maps will show up in the maps menus (none of the menus). I even deleted all of my old maps and created a brand new one and placed it in the Galaxy folder just to be sure...and...nothing! Frustrating because the last map I made I finished just

2 Replies 2,231 Views

I've noticed that the AI will never ever ever capture an extractor that isn't attached to a planet. Like the ones found in asteroid belts or gas giants or plasma storms. Anybody know why this is? Stardock could you fix this but please?, Thanks...

10 Replies 16,597 Views

Here is a summary of everything that should be added...(according to me), this post looks long but the ideas are condensed but I try not to elaborate unnecessarily... -PLANETARY DEFENSE RING PLATFORMS (ever seen starship troopers, the moon has one of these), -This is a giant, super super expensive space station that surrounds a planet like a wedding ring, you can upgrade it as much as you like, adding more powerful lasers, plasma weapons, long range ballistic missiles, maybe tactical nu

272 Replies 435,857 Views