SithLordAJ

SithLordAJ

Joined Member # 3143241
34 Posts 949 Replies 26,376 Reputation

[quote who="Pbhead" reply="18" id="2898663"]SO... this image is concept art it seems? That certainly makes me feel better about it, I also thought it looked homeworld-y and dated. [/quote] from the article the picture was taken from: "The concept art for the Titan-class ship can be seen above this post."

84 Replies 245,972 Views

Look, it was just announced, so getting sure answers will be difficult. I'm amazed they have pre-order up already. That being said: What we do know is that it is a standalone expansion . You dont need trinity to play. As far as we know, there is no 'advantage' or 'extra feature' if you get just that, and if we find out before release that maybe certain things from Rebellion require you own Trinity, you can th

5 Replies 11,635 Views

Actually, something cool with the pirates happened to me today. I had been just assaulted by the pirates when an AI fleet showed up at the same planet. at first the pirates seemed content to leave, but then i figured I'd throw some bounty at that AI seeing as how they were my biggest competitor. the pirates stopped and defended my world. Its possible they would have done that anyhow, but at the time they seemed to ignore the AI's ships. On the other hand, the pirates totally decimated

21 Replies 10,361 Views

[quote who="1Tiberius1" reply="11" id="2898695"]As Advent I've had raids break through fully upgraded Starbases that had full tactical slot support, including Augmented Defense Grid. Each one of their ships becomes stronger than a fully upgraded capital ship. As for their base, only a TEC's Novalith stands a chance in a game. Otherwise you need a serious Advent ball to clear the defenders, and even then you'll take casualties, and will want to wait outside the visible gravit

21 Replies 10,361 Views

[quote who="Arthanis" reply="533" id="2898677"] - Bombers are too viable, maybe reducing Flak Frigates damage against Fighters and buffing it against bombers can fix it [/quote] I would agree with this as an end result, trouble is getting there. damage % modifiers make this complicated and the current situation is the result of a nudge to fix op fighters. % chance to hit might be doable. [quote who="Arthanis" reply="533" id="2898677"] - Phase missiles are too ef

716 Replies 1,629,616 Views
Reply to Domina in Sins Diplomacy

How about keeping it a channel, but allowing it to move? to make it work, might have to disable the need to face target.

15 Replies 9,919 Views

I'd be more worried about corvettes messing up the game. I mean, think of how much more balancing needs to be done to add a new class of ships. 1 new ship is easy (new capital). Its even easier if it is it's own new class as it doesnt mess with whats already there (titan). you just make it vulnerable enough to something the game already has and you're golden. but a whole class means you have to make the ships within the class similar in ability while making the class itself f

84 Replies 245,972 Views

I just had a new idea for titan-class ships: they generate a gravity well. so none of your ships use AM to phase jump, all your strikecraft are already launched, your fleet can be organized into a perfect formation and in perfect unison.

181 Replies 538,808 Views

[quote who="lachlanp" reply="2" id="2898364"] i for one am waiting for the Advent titan, i somehow think it'll be like the massive carrier in Gundam seed destiny, massive fighter compliment with 6 forward beams and 2 on either side [/quote] Actually, I have this image of a giant silver death ball. maybe some warped sections, so as to make it more interesting.

84 Replies 245,972 Views

I'm kinda thinking the titan ships will be superweapons with engines. Which would be great and explain how to make them hard to get. As for the new capitals, I think a dedicated Anti-module capital would be great to counter starbases and make the titans the new starbases. Corvettes.... I'm not sure what the deal is here. but maybe they could help against bombers? I would also imagine they might downgrade the scouts to be corvettes. or they might classify things like constructo

181 Replies 538,808 Views
Reply to Domina in Sins Diplomacy

I hope that the patch team does something to help out the Domina. If they aren't fixing the general auto-cast targetting AI, something really should be done to this ship to help it out. Any ideas?

15 Replies 9,919 Views

if they are built in the same gravity well, that might be the issue. Anyhow, there are a lot of issues with fleet joining that are frustrating and most of us dont use fleets. I really insisted on using fleets for a long time, but then I realized how much time I was wasting just trying to maintain it.

6 Replies 5,604 Views

[quote who="Yarlen" reply="517" id="2898468"]There won't be any major additional AI/autocast changes for this update.[/quote] Unfortunately, it seems the Auto-cast targetting isn't being worked on this patch. While that kinda sucks, as it affects alot of things, I guess I can understand it. Lets make the case to get this fixed in Rebellion. Maybe things like this that get fixed in Rebellion can be back-ported as a final patch just before release.

11 Replies 10,938 Views

[quote who="rowanlad" reply="22" id="2898360"] Quoting SithLordAJ, reply 21 (exabyte. its just plain ridiculous. It will be reached eventually, but probably not for a long long time) Don't be so sure It keeps happening faster than people think. [/quote] well, I believe that some servers might have terrabytes of RAM (not sure as I dont work with servers much), but theres a whole other scale between terrabyte and exabyte: petabyte. So...

81 Replies 206,233 Views

Heres the breakdown: 32-bit system maximum ram= 4gb (without certain tricks), 64gb (with said tricks, but motherboards dont usually allow this) 32-bit windows default maximum alotted to programs= 2gb 32-bit windows maximum alotted to programs via \3gb switch= allows virtual addressing up to 3 gb without messing with the OS's ability to address. 64-bit system maximum theoretical ram= 16eb ( exa byte. its just plain ridiculous. It will be reac

81 Replies 206,233 Views

the only other ones i can think of are the anti-module ships and colonizer ships. Those, plus what stormsong listed are not supposed to auto-join. if you really want them to, i think you might be able to turn it on for that ship, but to do what you want you'd have to turn it on after its built but before it arrives in the same well as the fleet. The more annoying problem is ships auto-joining the wrong fleets. as soon as they enter a well where there is a fleet, they auto-join. even i

6 Replies 5,604 Views

[quote who="ThreeLeafIvy" reply="493" id="2897589"] Right-clicking on the icon of a stack of enemy ships in the Empire Tree doesn't do that already? [/quote] no, it queues a focus fire for the ship on the top of the stack, then it reverts to auto-attack. Now that I think about it, the jiggling empire tree might be something that could be looked at in Rebellion as well. You know? when your losing ships and recieving reinforcements and so is the enemy and you're in a h

716 Replies 1,629,616 Views