[quote who="eoncommander" reply="5" id="2063771"] sadly, TEC is last (i usually play as them), but their economy is far and away the best, allowing them to make up thier losses easily.[/quote] This is the truth. I've decimated an entire fleet of TEC vessels, only to see it replaced a few minutes later. Granted it was unfair AI, but still. It's a pain in the exhaust port, if you know what I mean.
Silfarion
There is no ability in the game that is similar to that, except maybe one of the Advent abilities. The problem is the coding. And, I don't really think "tractor beams" fit the unniverse, but that's my opinion. Also, hardpoints suffer from the same reasoning plus too much micro.
Animated ship parts. =D
If you nerf carriers, what's to stop a lrf spam repeat?
[quote who="Annatar11" reply="1" id="2062745"]There isn't going to be a second Starbase for the Vasari. The current Vasari starbase is the anti-structure solution because its first weapon research (the lightning flinger) deals extra damage against buildings (and according to IC should get buffed more). So it's both a real starbase, and an anti-structure platform. It already has the highest maximum hull/shield hp of all the three.[/quote] But it takes so long
They can generate tax income, with certain upgrades. Well, Vasari's SB can anyway.
"The whole loses all anti-matter and 30% of healths i useless" Do you really think that, really ? It's one of the best abilities the starbases have.
More bugs! =D They might not be related to the beta, but they might be bugs none the less! 1. The Vasari Marauder's Ult doesn't work if the order to teleport to the phase stabilizer is given before the ability is used. If you give the ships in the well (Including the Marauder) an order to jump to a phase stabilizer, and then give the order to activate the temporary phase stabilization node, it won't work. Even though the marauder stops and uses the ability, the other sh
Im sure most of these have been voiced before, but oh well. Honestly, I lost my list of bugs, so this is a from-memory recollection. They're probably wrong, but Ill try to list them anyway. Descending order. Most minor to Most major. Not all bugs. 1. When ships jump away from a grav well containing a starbase, it lists the damage they take from the starbase as a hostile attack, playing the defau
I haven't read this whole thread, so if this has already been brought up, correct me. What if someone were to design the Ori ships for you, would you create them then or is it too much of a hassle for a (mostly) secondary race? And of course, what of the Goa'uld? As weak as their ships are, it'd still be pretty awesome to watch them torn to shreds.
Actually, all this debate about nuclear weapons or missiles in general is pointless. I agree that it is freaking cool to imagine missile slug fests between giant capital ships. (Especially in fiction) But the truth is, this (missiles being the primary weapon for warships) won't happen. Ever. Not even if every law of physics we ever knew was wrong. Wanna know why? Lasers. Anti-Missile lasers already exist [I]now[/I]. (Granted, these lasers would be less effective in a vacuum where there
I've read here and there that more than one core doesn't do anything for this game. So, you may as well have an old 2.4 ghz from the stone age. I have a 2.8, and while .4 may not seem like a lot, I haven't ever run into slow downs, except with the few advent abilities such as malice and the guardian's ability, and I've run all the way to the end game with 200 planets and 10 players with huge fleet size. It could be lots of factors, but it's most likely the cpu "bottlenecking" the syste
Sent in the report. The games I play include Neverwinter Nights 2, Freelancer, Oblivion, Civilization IV, Warcraft 3, Half-life 2, and a few others. I'll try the USB fix now, that could be it as I haven't installed the drivers for some of my USB stuff yet. Also, something weird I found out that fixes it. I turn the volume down to 0 on all of the volume sliders, then I close the game, reopen it, start/load a game, and then reset the volume levels after the game has lo
Hiya, I tried both of those solutions, with no luck. Normally, I'd expect this crackly sound to be from an overflow of information, but it does this even when there should be little to no information going through at the time. And this wouldn't explain why it works sometimes, but not all the time. My first guess would be a motherboard problem, but since this is the only game I experience this problem on, I doubt that would be the case. My sound drivers are all updated as well.
I've tried all of those, and none of them work. Right now, the only solution is to start and quit the game over and over until on one of the start ups it works. It usually takes 4 or so tries to get the sound to work, and then it works fine until I close it again. The motherboard name is: p4p800-e Deluxe
This static-like sound is driving me insane. Nothing I do works. The sound cuts out a lot and makes tons of crackly noise. There has to be a solution. If there isn't a solution on my end there has to be one on the game's end. I've tried all the recommended fixes and none of them work, I'm at the end of my rope here.
That doesn't solve the issue. I tried reinstalling the game, and it worked for the first time it loaded after installation, but every time after that the noise problems started up again.
I'm getting popping/crackling noises, glitchy music, etc. Alright, I know this has happened a lot before, and I did some major searching around, but... Nothing I tried worked. Setting hardware acceleration to basic? Nope. Setting audio acceleration to basic? No. Setting the hardware sound to true doesn't do anything, same with it being on false. I updated my drivers, I close all background programs, I set all the graphics as low as they can go, and it still persists. It's