Silfarion

Silfarion

Joined Member # 3145801
6 Posts 62 Replies 445 Reputation

THAT guy. D: He haunted my dreams when I saw Alvin and the Chipmunks in theatres, and he comes onto the scene. x__x I shall never be rid of him!

11 Replies 15,166 Views

Anyone ever watch Stargate SG-1? No? Well there was an alien race in that show known as the Ancients. They were by far the most technologically advanced race in the entire universe. They eventually gained ultimate enlightenment and became a race of gods, more or less. Before that happened though, they created what has since been called the "Replicators" (Or perhaps the Asguard made them, I can't remember. The Asguard are basically your typical Area 51

11 Replies 15,166 Views

Pretty simple problem, probably a pain to fix. The AI does not care about the artefact planet in another star system. At all. The lowdown: I got to the victory condition planet at about 2 hours into the game. (Mind you this is on the largest map setting possible without building your own map with 10 ai players set to hard difficulty.) When I got there the defending fleet hadn't been touched, so I cleaned out the defenses and took over the planet from the n

7 Replies 11,615 Views

[quote who="Thoumsin" reply="11" id="3099043"]Make it realistic... etc...[/quote] The game designers have said (granted, it was 2+ years ago) that realism is not the goal, they have an art style and wish to stick to it. TEC factories have exhaust, Vasari starbases give of green smoke/plasma, it's all part of the style. If they wanted absolute realism, there wouldn't be 80+ planets surrounding one star in tidally locked orbit at odd distances eith

47 Replies 140,339 Views

My issue has been around since day one... my ships always choose the shortest planet jump path, even disregarding Pirate bases or faction homeworlds. What's worse, they pick these paths even if another same amount of jumps path is available, if the path to it is even a tiny bit shorter. I shouldn't have to shift-click to baby sit their movements. =P But I agree with your first issue entirely, it's a small thing, but then again, it's time wasted that coul

4 Replies 2,330 Views

Even still, their debuff does not stack. If the debuff they cause could stack to a cap, I could see it being slightly more useful to buy them just to keep a titan or other ship locked down/disabled. I thought the purpose of them, atleast as originally stated, was to target individual ship systems (Ala Star Wars: Empire At War)? Was this scrapped or is it possibly still in development? Maybe I read it wrong. Otherwise I sense some pretty strong ide

39 Replies 151,314 Views

First, because by definition you're building so many of them, I hear the stupid "The smaller they are the harder I hit 'em" phrase about three times a minute. Either give an option to turn off ship complete sounds, or make it much less frequent. For that reason alone I wouldn't use them. Second, they're bad. Real bad . I like how easy they are to kill, it's their damage that needs a boost. Corvettes are fragile weapon platforms, but a wh

39 Replies 151,314 Views

Uhm, hm. If you can't attack his starbase, and he can't attack yours, I'd called that pretty balanced, wouldn't you? You can't beat a starbase with another starbase. You "need" an attacking fleet. Focus firing, management, it comes down to who controls the stronger fleet the best. If his starbase moves, use that to take it away from the static defenses, focus fire it and destroy it. Or bypass it altogether if you can.

51 Replies 113,221 Views

Then have fighters destroy the siege frigates before they can even get in range?

51 Replies 113,221 Views

Being able to destroy the construction of a starbase would be... pardon me, but simply a bad choice. The offensive application of vasari starbases would vanish. And I always make the enemy come to my defenses, one way or another. Mine fields, my own fleet, anything. Though in the end, even with a starbase, you still need a mobile fleet. If you were able to bypass his starbase and defenses without being harassed by anything, then his placement of the starbase was poor. N

51 Replies 113,221 Views

You have to have steam running...even for the demo. It's a real turn off, in any case. The game runs like crap. I can have a maxed graphics game of Medieval 2 run perfectly, yet I can't even apply a graphics change to this game without it freezing. Worse still, after a few tries and getting it to the worse settings possible and waiting almost ten minutes on the load to the tutorials, I found the graphics to look like shogun total war with the performance of a next-gen fps. (On all low

162 Replies 350,739 Views

Last I checked, you can de-activate one copy of it and install it on another computer with that same activation. Is this wrong? I haven't noticed a difference after uninstalling and reinstalling several times, anyway.

8 Replies 2,449 Views

Vasari have the moving starbase because they don't have an antistructure ship. Its weapons are more effective at destroying structures than the other starbases. I honestly like the uniqueness of it, applying it to the other starbases wouldn't make sense and would make the moving vasari siege platform pointless. I like it the way it is. "The gov does not defend the planet." Of course it doesn't, once it's fixed itll keep you from losing it, isn't t

51 Replies 113,221 Views

I'm almost certain the resurrection ability functions as intentional. Shield regen and all that autocast for me just fine, usually when the main ship itself is in need of the aid though, not those around it. There is a timer on cooldowns, it's a little red bar going across the top of the ability. Once it's gone, the ability can be used again.

2 Replies 1,863 Views

To prevent installation of a game onto many different systems that the owner doesn't actually own. That's why. Has nothing to do with marketing or copy protection. And what real reason could you have to get a brand new computer every month? I dont know of a company that would spend that much money.

8 Replies 2,449 Views