when i try to reply to other posts on these forums i get redirected to ironcladgames.com . this happens when i click the reply button this is weird and pretty annoying lol
Uncrustable
advent have by far the best heavy cruisers when upgrades are factored in the adjucator may suck, but upgraded HC will kill SB. problem is everylate game fleet is almost entirely bombers :P what i would really like is a better way to combat starbase abilities, esp the advent ones
is the nova going to be fixed ? it currently stacks the trade reductions have gotten it to -1200% on one planet :P
[quote who="Yarlen" reply="267" id="2890132"] seriously new beta EGG STILL CRASHES sent the crash file Doesn't look like we've gotten it. Where did you send it to? Did you zip it first?[/quote] i used 7zip sent it to [email protected] did you not get it ? i could send it again...
beta 1.19a i crashed the first time using jarasul colonize 3 times in a row crash file sent another week of (noone use the jarasul) sigh, id like to try this out online :P
so you wont play unless teams are stacked ? typical DT
it crashed on an asteroid tried it 2 more times same so 3 out of 3 times = crash the first beta only crashed 2 of 3 times this is worse lol
seriously new beta EGG STILL CRASHES :P sent the crash file
[quote who="Annatar11" reply="247" id="2889977"]Don't touch the Advent superweapon. It's by far the better superweapon between the three. People who don't know how to use it can keep complaining, but if it's buffed any more it'll be completely ridiculous.[/quote] lol come try it online...
gun ports are not there 'just to look cool' where LRM only fire forward flak can fire on all sides, just like ilums sidebeams this splits the damage up but makes it hit more targets at once
i think building 2 capital ships is dirty play right up there with smurfing
[quote who="master1a" reply="17" id="2889220"] tec must research lasers for fighters, TEC fighters use the gauss weapon type. advent cant even up damage of their damage dealers (ilums/bombers) untill 4 labs They get the first beam upgrade at 3 labs.[/quote] my point remains valid lol
fighters fail at countering bombers lol only a few flak in the grav well kill all fighters pretty easily and quickly if flak were slightly nerfed against fighters... then bombers would actualy have a viable counter problem is so many people spam flak...
i dont get what is so wrong about scuttling a planet to counter kosturas ? this is as retarded an argument as when people said scouts shouldnt counter LRM cause they didnt like it well you know what ? flak should not counter fighters because i think that is dumb.. see how stupid i sound ? now look in the mirror
to fix vasari bomber simply switch their weapon type to wave cannons instead of phase missiles the other races have to research all the different weapons for their fleet where vasari only need to research one this is where the vasari are op the most they can up their weapons for whole fleet at 3x cheaper than other races this saved money can go into more research (in turn saving more money) and/or bigger fleet or faster expand advent cant even up damage
with the dunov use a bomber rather than a fighter pointless to have a fighter anyway if mag kills all the bombers
honestly i dont think order matters too much when too many unknown smurfs are present And seriously when is this not true ? like a smurf who u think is pro and pick high turns out a sucky player trying to pose as skilled :P
me and pbhead also did some kol/skirantra testing kol still gets raped by bombers from skirantra at low levels :P main problem is all the kols abilities are am hogs and the kol has little am do work with its shield thingy shuold be a passive ablity to compensate
[quote who="Pbhead" reply="172" id="2887570"]I found another bug! well me and derek. The novalith's trade income reduction does indeed stack, even though the dev notes say they are not supposed to. Derek and i managed to get it to -1200% trade reduction. soez... 2 for me! ^^[/quote] should start a new thread for this are you gonna post the replay ? mention also that the reductions last FOREVER lol
desconner: are you waxworks ?
well the kostura got its nerf didnt it ? as did the subverter (tho not as much) so i say RETURN RETURNING ARMADA
on the kostura i think it still has its uses except it is no longer OP use it to bypass a chokepoint use it to cancel out abilities like phasic trap to help take a chokepoint the fact that the kostura requires no prereqs makes it so much easier to build it shouldnt be a game ender novas were pretty useless before. a starbase would cancel out a nova, using nova against eco player did nothing as 80% of income was coming from trade anyhow the advent cannon
[quote who="Greg30007" reply="134" id="2887036"]I know that it does but is it supposed too?[/quote] greg you and many others seem to read out of context Novalith Cannon: Cannon shots now cause a planet to suffer 100% reduced trade income. This effect will no longer stack. this effect no longer stacks is referring to the trade reduction. (not the damage the planet) so lets say the duration of the trade reduction is 5min (i have no idea how
nova still kills any planet with 2 shots and roid with one shot used them against ai earlier
des why make stories? ive never seen you online and i rarely play under the name derek06 my skirantra comment only referred to how everyone does it, noob or skilled, and it is getting old the fact that if you didnt go 3 skirantra, then you were at a disadvantage if your opponent did was my complaint basically strategies were limited due to imbalance come online though i will 1v1 you