DEC42

DEC42

Joined Member # 3154883
5 Posts 100 Replies 441 Reputation

I absolutely agree with that. Superweapons should have an effect on allegiance. Going to war should have the same effect, too; losing diplomatic agreements and getting your rear handed to you isn't very uplifting.

14 Replies 11,261 Views

You must remember that Vasari are the uber race with increased cost, while Advent use zerg tactics with fast, cheap units. TEC are relatively in the middle. First thing I thought when I saw the Advent ship: Incursus class! It's a frig from EVE-Online. Looks good so far, but the models do need to be a bit more detailed.

132 Replies 56,077 Views

Hi! Perhaps you should do this stats-based and not time-based to get an accurate result.

9 Replies 11,973 Views

Take common colonization frig. Move frig to 'roid belt. Press the button next to colonize. Click on an extractor. Keep in mind, this takes anti-matter.

3 Replies 7,290 Views
Reply to Help in Sins Modding

And now that you have hidden folders unhidden, make sure you don't touch anything! Well, anything you don't know how to work with. Just a word of advice.

4 Replies 1,816 Views
Reply to AudioSINS in Sins Modding

Indeed, my upload rates are a bit slow, but it's great to soon have you as a seed.

61 Replies 181,757 Views

lol, It was just a suggestion. Volt, I loved the design of the ship anyways, and this is [b]your[/b] mod, so you should keep it if you like it. What program did you use, by the way?

132 Replies 56,077 Views

Well, I just wanted to throw out some ideas. I know DANMAN already has his 7 Deadly Sins mod out (and I'm a contributor), but what I mean is more of a gameplay mod; not content. I realize that some of my ideas are impossible unless a dev includes it in a patch, but I think we perhaps get some ideas moving, and maybe some modders can take an idea or two. So, my Ideas: Different Superweapons and Interception: I know, darn near every mod has a new superweapon or increses the damage or

14 Replies 11,261 Views

No, abilities would count as bonuses and such, although I could be wrong. Look at the file for Gas planets - they can fry close by frigates, so perhaps you could modify that to a more bolt/missile-like effect emanating from a planet, and perhaps take some command strings from the gauss gun and use it there to specify what and when to attack.

12 Replies 14,862 Views

Wow! Those are great! Just a little thought I had; Big ships like these are usually characterized by their length, and less girth-wise. Not much else criticism, though, I love what you've done so far.

132 Replies 56,077 Views

[img]http://i294.photobucket.com/albums/mm89/DEC_42/SOASE.png[/img] [color="#FF0000"]Name[/color]: AudioSINS [color="#FF0000"]PoC[/color]: DEC42 [color="#FF0000"]URL[/color]: None so far [color="#FF0000"]Info[/color]: Adding lots and lots of music to supplement this epic game [color="#FF0000"]Link[/color]: [link="https://forums.sinsofasolarempire.com/316823"]AudioSINS Thread[/link] [color="#FF0000"]Vrsn[/color]: 1.0+

71 Replies 271,549 Views
Reply to AudioSINS in Sins Modding

D-dd-Danman?? The exalted DANMAN is posting in my thread? It would be an honor to have my mod included in the awesomeness that is known as 7 Deadly Sins By the way (42nd post, woot!), has anyone begun to download the release?

61 Replies 181,757 Views

lol On March 31, 2008, a little game called StarCraft was released. Ask around here about it. Anyways, I'm not asking you to not employ it in direct combat, but this thing should be able to be avoided by an opposing strike force and should be able to be taken down by a navy you'd find close to the endgame, or at least be heavily damaged. The ship should not be invincible at all.

132 Replies 56,077 Views

Well, plasma's plasma. I don't think it would be very missile-like, although to me, you don't see any actual components, and the way the cannon launches the warhead, by charging up and then firing across the rails, doesn't seem like a missile or a plasma shot to me. Und, I've got my first alpha release of my mod out; I'll begin work on music here as soon as possible.

84 Replies 148,491 Views

'Capturing' a shipyard seems like a very bad idea to me. It should take a LOT of effort to build one of these. I compare the Olympus Class to the Titans in AOM (and, I suppose the Titans from EVE-Online): The Titan Gate (Titan spawning place) was only unlocked at the highest tier of research, and it took like 30 villagers and a lot of time to construct it, although this wasn't much of a problem as you had most of your buildings constructed by then. What I think should

132 Replies 56,077 Views
Reply to AudioSINS in Sins Modding

Aractain's post was confusing... What we've found out in the SoundMusic.sounddata file, there seems to be a limit of 115 tracks in the file, at least for the entry that says how many files total there are. Anything above gives an error in dev.exe But anyways, this is an Alpha release. If anything needs to be changed, I can reupload the two major files and link them directly here, while I can just modify it for the torrent. I suppose the devs didn't think we would be ad

61 Replies 181,757 Views
Reply to AudioSINS in Sins Modding

=O *stammers* D-dd-dial-up... My goodness, what is it like? Yes, I will make specific audio packages, and shrink them further for you guys. The problem is, compressing OGGs is a tricky thing to do, even with 7Zip. I'll toy around with the idea. I've got parts one and two uploaded... another 100 minutes to go... [link="http://rapidshare.com/files/128009882/AudioSINS_v0.1a_7.7.2008_.rar.html"]AudioSINS v0.1a Part 1[/link] [link="http://rapidsha

61 Replies 181,757 Views
Reply to AudioSINS in Sins Modding

I just considered something; What if we did transfer over BitTorrent? It's not hard to set up, and it would allow many people to seed and be able to distribute the mod quickly. What do you guys think? 400 megs is our v0.1a release size.

61 Replies 181,757 Views

Hmm... perhaps upload the minidump? Maybe psugar or another IronClad dev can look at it. For now, try assigning Sins to one processor only, and set compatibility to WinXP. Do you know what sort of graphics card you have?

2 Replies 965 Views

Hmm, I always thought the Novalith was seriously underpowered when considering the explosion and damage. I remember in Act of War: Direct Action, firing a Nuclear missile or a Tacit Rainbow Missile, and following the path it took would reveal some of the fog of war. Perhaps you could do both? Get a more awesome explosion, increase cooldown time, increase build time.cost, and who knows, perhaps even force the player to buy missiles for each launcher, but with the goal of massive destruction in mi

84 Replies 148,491 Views