I too am very excited about ver. 2.5. Just so I have an idea will it be a number of months before a release or is it further along than that?
crazz2323
Ok, not to rush you or anything but I was wondering how far along the next beta version is? Maybe a % complete or a rough ETA on its release? The reason I'm asking is because my friend and I love the multiplayer and wanted to check out the new version before we got into a long game. If it's still going to be a week or two or 3 then we won't wait. Thanks!
Ahh bummer, I was hoping for a new beta version of 7DS by this weekend, oh well. Nice work as always, I know you are busy!
Ohh! All great stuff! I hope Beta d is out by the weekend, I need some good unwinding time with Sins.
:( I hope you remember! Oh, and I also have SP1 installed as well. My video and sound drivers are up to date.
I always seem to have trouble with the beta versions on my PC. The ver 1.3d of this mod works fine. I am trying to use the Beta C version and very early on from starting an ironclad game the program crashes to desktop (one the game is going). I seem to have had this similar problem with all the beta versions so far. My system specs are as follows: Windows Vista Ultimate, 2 GB RAM, and an Intel Dual Core 6600. I am also using 2 Geforce 8800GTX's in SLI. I don't really get a warning and
I've been out of the loop for a bit. Is the most current beta of your mod compatible with the most current official patches now?
I'm sorry for not specifying. I have the B version (the newest beta).
My PC specs are as follows: Intel Dual core E6600, Win Vista Ultimate, 2 Geforce 8800 GTX's in SLI, 2 GiG of RAM. Have not had many to any problems with Sins 1.05 and 7 DEADLY SINS 1.3d except for losing sync and not knowing it with other players in a multiplayer game (which only happens on the games random maps) but the beta's seemed to have issues, once it just froze the game another time it did a mini dump very close to the start of the game. Maybe, it was just a fluke, I know its beta so...
I noticed on the Empire (haven't tried the other new races) that you have access to build all ship types without any research. Is this intended or is this still a work in progress? If it is intended, how balanced would a game be vs one of the actual races that come with the game since they need to research those ship types first?
I don't know, both beta's 1 and 2 lock up on me or mini dump very early on so I have not been really played them. I was hoping beta 2 would be diffent but it still is happening. Are others having problems with the beta, can you play an online game to completion?
Any more updates on the next version of the beta 2.0? I know you said possibly this weekend is it still on track or too hard to say at this point?
Hmmm, how can I take part in the Beta testing?
Is anyone else having an issue with random maps online and all players suddenly not in the same game? I heard of a bug that was supposedly fixed in the last patch that had to do with players disconnecting or losing sync from their online sins games. I was told it may be the mod I'm using that could be the issue but I haven't seen anything on it so I think not. This is my situation: When I play vs. a friend online, I noticed particularly on the random medium map we at some point lose syn
Great! I can't wait for the release ... hope its soon. One question though. How will version 2.0 of this mod be affected by the new official patch coming out soon? When both the mod patch and official patch are released will I be able to use the mod?
System: Windows Vista, Geforce 8800gtx (most current drivers), Soundblaster Xfi Fatality (with current drivers), 2 MB RAM, Sins updated to 1.05. Ok, this is kind of weird. I will be playing a multiplayer game with my friend who is also patched fully, and the last few games it will drop one of us with no warning at all and I guess the computer just takes control of the dropped player. The only way I can tell is if they are dead in the diplomacy window when they shuldn't be. We
Ahh, thank you so much! I knew it was something simple!
Ok, simply, I want to have local militia spawn in all my games only at say Terran and Ice worlds for example. What and where do I edit the defaults templates to remove the local militia from the other planet types?
I am trying to duplicate the function of the random mapmaker in the game by creating a map via Galaxy Forge with a 50/50% chance planets (save for player starting planets) will spawn. My problem is if I connect all the planets with phase lines, and one of those planets between two phase lines does not spawn that game, then the phase line does not just continue to the next possible planet
Thanks. Now I am trying to figure out where exactly in the default templates you would change this. I saw stuff like this in GalaxyScenarioDef.galaxyScenarioDef in the game data folder: planetItemsTemplate templateName "Template:DefaultStart_Terran" subTemplates 2 template "Template:DefaultHomePlanetSetup" template "Template:LocalMilitia_Terran" groups 0 planetItemsTemplate templateName "Template:DefaultStart_Desert" subTemplates 2 template
Well, if what I am asking is too confusing, I simply want to know exactly how I can change the fact that local militia are on every planet you find in a random map. For example: a game created random small map has militia in the entire system. I want militia to only be on a few planets if any. Please advise with details and thank you.
Thanks to help here, I was able to edit the Randommap.galaxy files and change the starting credits/metal/crystals permanatly for every random map I make. Now I want to edit the randommap.galaxy files to sometimes have militia on some planets and sometimes not. I noticed in the Galaxy Forge map editor I can specify if a planet uses the default template or not which in ture enables or disables militia around a planet. How can I change a planet group in the randommap.galaxy files to usedefa
How can I edit the default template so that starting player Credits, Crystals, and Metals is what I want all games to start at? So, when I create a random map for example it pulls from the default starting template that now has my starting numbers instead of the games original ones. Just need to know what to edit via notepad. Thanks!
I like where this mod is headed but I am hesitant to add unfinished portions of this mod to my game. I wish there was a way to just download the finished/balanced portions such as the Sins Plus and Bailknights Graphics mod. I was able to find Sins_Plus_by_Uzii_v1-3a at http://files.filefront.com/Sins+Plus+by+Uzii+v1+3a7z/;9920913;/fileinfo.html and bailknight_graphicmod_v1.3a fixed from filefront as well. Until this mod has separate parts or is fully updated will thes