No support for mods around here [e digicons]:\[/e]
MindsEye
Sins Advanced mod https://forums.sinsofasolarempire.com/379304 Would like to try it out on mp if anyone is interested.
anyone wanna play 1130 central Ill have a game open.
cool. I made alot of changes and still had more on the way.I really wanted to give tec shield gen shield restore but it would never work right.Caps may be a bit op in it at least against ai.I never got to give it real tests against humans.
Hows you guys mod going?I made a balance mod a few months ago.I dunno if you guys seen it.Feel free to use anything out of it that you want.It was actually balance/useful tec mods as I felt tons of tecs were worthless for cost and never got a thought of being researched.Wasnt totally finished as I couldnt rally any supporters even tho we all were crying bloody murder over the current state(well alot of us).However thats prolly been the case since I started playin mp lol. <a href="http
How about something simple to fix smurfing like disable the ability for everyone to see your win loss ratio.Only you can see your win losses.That way everyone is a smurf and win/loss records dont matter so much.New players mmay not be afraid to play mp if there is no record to worry about.
One idea I am having to improve mp and maybe encourage new mp people is to make the mp games shorter.One way we could do this is modifying quickstart.Make it so everyone starts with their roid already colonized.Everyone always gets the roid first thing and I mean everyone thats experienced.So it would eliminate maybe 5-15 min off the game with eco and resources and allow quicker pace to mid game.Maybe everyone starts with 10 lf and colonizer already for quicker expansion.It could solve the bu
Yes eliminate the jump.When I click on something it moves.I like to have my other plantes on there thats the point of the tree.Whats the point if I have to unpin everything?Everytime something jumps in to a diff world the whole thing moves(friendlys or just my own ships moving) causeing me to miss the ship I was trying to click causing delays in my battle tactics.Easy fix is allow the top and bottom to expand while keeping the middle focused .I can adjust it to view what I want myself.Also in
Lets not forget the empire tree.Make it stationary so you can pick stuff without it jumping every other second.This should be easy and I have no idea why it hasnt been fixed yet????
So thats what they are running from[e digicons]^_^[/e]
Give the novalith ability to fire on structures and sb orbiting the planet.That would help support fleet battles against people who are entrenched or you could take out trade ports.May need to have area damage to be worth it.1 shot take out 2 or 3 tp would be nice.Just an idea for the nov. Deliverance sucks as is.It needs to lose all the prereqs.Who gets 8 civ labs as advent anyway?Factor in cost of time research and building them and that 20% buff is not much if you just kept buildin
There is a mod for star trek out for dl already.Check thru the mod section.
I would like to see sins 2 based off this game only enhanced in everyway.[e digicons]:D[/e] Especially multiplayer.More planet based builds and options making this game more empire strategy feel and a bit lest rts.
Actually what I did was increase battle penalty and left friendly well build times alone for more strategy.One could retreat carriers and rebuild fleet in friendly well much faster at the expense of am(100 for jump).More strategic options with the ability to kill sc in battle.I also made an adjustment to fighters hull(increasing them) just to the point where they could kill some lrf with equal number of flak around before they were wiped out(when they got killed they stayed dead with slow reb
I basically went on a campaign to have this implemented in the last patch where everyone was voting on stuff.I even made a mod with it included and NOONE(basically) supported it even tho all my tests were extremely promising so.... good luck.
Someone should head up a fan made balance mod.Its the only way the game will get balanced.Seems like devs are done patching it or am I wrong?Its been 6 or 7 months since I played and looks like things are exactly the same.Still think carriers need slight buff vs lrf.
Here is stock shield restore: TXT entityType "Ability" buffInstantActionType "ApplyTargettedBuffToSelf" instantActionTriggerType "AlwaysPerform" buffType "BuffShieldRestoreActivate" targetFilter numOwnerships 1 ownership "Friendly" numObjects 4 object "CapitalShip" object "Frigate" object "PlanetModule" object "StarBase" numSpaces 1 space "Normal" numC
I feel same way ragamor about the planet things the whole time.The game lacks some depth.The mine issue is a problem because vas use them offensively.I may look into making them cheaper for other races tho I not sure.LRF dont need all that I have nerfed them in many areas so they wont be the main unit.Give it a try its fun for sp too.
No none of those.Just giving it the stock ability and it doesnt work right.
I can add it but it wont work right.It wont autocast.I can cast manually and it works.After I cast manually it blinks as tho its wanting to cast but never does.Someone please tell me how to add an ability correctly.
Upcomeing additions: Changed price of all turrets from 250/75/35 to 200/55/15. Changed Advent hanger price from 950/200/110 to 700/120/70. Changed Tec and Vas hangers price from 700/120/70 to 525/90/50. Changed Planet Shield Gen mit from 30/50/80 to 50/70/90. Lowered Planet Shield Gen from tier 5 to 4 and its improvements from 7 to 6. Gave Planet Shield Gen Shield Restore ability. Also looking for a way to make animosity w
Wow this sounds awesome.Keep up the great work.I will try this when it lets me dl it lol.
Games up for dl
https://forums.sinsofasolarempire.com/379304 I have a mod thats a bit out there but maybe could balance alot of things for mp.I was just kiddin on previous post.[e digicons];P[/e]