Ship of the Week: Galaxy Class Starship <img src="http://images2.wikia.nocookie.net/memoryalpha/en/images/4/4b/USS_Ente
G-ADM_Prawn
I largely agree with koobalt's assessment of the Jupiter. The Cylon's ability to disable ships makes "superships" a little problematic, but my other gripes (that don't have to do with research or time) are that even if you're playing against colonials instead of cylons, the colonial battlestars are about as good for the supply points (esp. if more leveled up). If you wanna make a cool BSG-world supership, I'd recommend something like this: Give it a whole lot
It's funny how somebody (QTD I think) mentioned Roddenberry didn't like 3rd warp nacelles, since they seemed to become pseudo-cannon while he was notionally on-watch over TNG. If you recall, the grand finale (All Good Things...) featured a future Enterprise-D with a third nacelle added. That may be what the "Entendre Class Dreadnaught" above is trying to show, but it's just ugly. It's like strapping square metal boxes on a ship that was supposed to look sleek like a dolphin.
[quote who="NHD-151" reply="868" id="2533585"]Ah, but Diplomacy adds so much more than diplomatic options Vulture. Two new difficulties, a new speed setting, even more specific Pirate Raids (you can select the specific target!). That, and i hear that the AI in Diplomacy is much more efficient and overall just better to fight, so i'd say go for it either way. The Jupiter-class did seem not-battlestar-like the first few times i built it. But then i realized it was just so awesome tha
[quote who="jeremybuckingham" reply="741" id="2533954"]Major Stress, Just commenting on your remark how the mod files are in text format. As of the most recent update, the mod files are in entity format, not text format. I know they had been in text format, not entity, in previous versions, but as of the most recent version, the mod files have been reconverted back to entity format. Just thought I would make that known.[/quote] I think you're getting confused reg
P.S. - To the devel team - sorry I'm completely AWOL, but I'm digging out from under SNOWPACALYPSE here (I live in the DC area). I've got about 24" of snow on my front lawn, drifts to over 36", having a bear of a time keeping the driveway clear, can't hardly get to the mailbox, and have another 10" to 20" on the way in the next day or so according to the national we
[quote who="zonek" reply="691" id="2530964"]I notice you included my map (fortune favours the bold) in the latest release. Has anyone tried the map online? how's the balancing? Loving the mod, the borg are intense!!![/quote] So you're the wunderkid who made that map? Have to say, I love the references. Only gripe is that it's hard to pick a capital planet that's close enough to everything else to avoid a hu
Good catch. I'm curious, how did you figure it out?
-Multiplayer Game I still intend to host a multiplayer time at the time listed above (2pm US Eastern/1pm US Central/7pm UK) Nobody give me grief over the fact that I had the central time wrong all week - you didn't notice either.
[quote who="coinich" reply="659" id="2528950"]Out of curiosity, I was playing .4E (just before the update) on normal just to get a feel of the game. The only AI out of 3 who did anything was the Borg, but the other Federation didn't seem to do anything, and the Romulans didn't start for ages, and when they did they were soon assimilated.[/quote] Your problem was probably that you set the AI type on Random
-Installer Bug Notice- Some of you have downloaded the mod and put it in the right directory, but it doesn't load. I think I've figured it out. The installer was creating one too many layers of folder. In other words, it created a "SOA2 0.4E" folder with a "SOA2 0.4E NEW" folder inside of it, and the mod files inside that second folder. Thi
[quote who="tesb" reply="640" id="2528215"]i just played a long match with the dominion against all types of unfair ai's (2 romulans, 2 feds, 2klingons, 3borg each faction was allied) at the end there were 3 borg remaining and i had 16 lvl 8+ enslavers (=2000 fleet supply) against 1 uni complex (fully upgraded) and they did not made a dent (~160k of 200k hp were left when my capitals died) it seems a bit strong or are you not supposed to beat it? also the textures of the
I spoke with some other guys on the SoA2 mod team (who do actual modeling - I'm a code monkey), and they seemed to think that this may be related to your ship glow problem.
[quote who="tesb" reply="621" id="2527701"]@G-ADM_Prawn thanks for your reply, i always used my norexan fleet that way i simply did not know that they would gain a damage boost with the frontal shields (was this included in the latest patch? i did not played with them yet with newest version) with the shield restore i aimed, as you can guess to my romulan norexan fleet. i always used the rapair from the ship docks but i did not f
[quote who="QuicktoDraw" reply="606" id="2527059"] Secondly, some of the stuff you guys are coming back with is starting to get ridiculous. It has been posted in the mod read me, at the top of this thread, and by numerous posts from the mod creators that this is not a complete mod, so please STOP POSTING BALANCING ISSUES!! You guys need to wait until around version 0.8 or 0.9 before going overboard with balance like you have been so far. The only ones who sh
[quote who="tesb" reply="604" id="2527040"]hi just a short bug that crossed me the dominion beam weapon platforms still have vanilla dps (20 in comparisson to ~120 of other races) the ability intimitate of the borg colonizer is not selectable once you skilled it on balance: the norexan warbird is way too bad for it's cost and place in the research tree, i know the abilities ar far from final and that the d'derix is the combat capital ship
That's damn odd that you have this problem - our Star Trek mod came through the patch without any ill-effects. If you want to troubleshoot, take a look at it: https://forums.sinsofasolarempire.com/371686/page/24/#2526627 I looked around for any obvious differences, but I couldn't see any. All the similar data seems to be present. I thought it might be that you have kept the same file
[quote who="HMS-ARKROYAL" reply="614" id="2527524"]Note: Due to being pressed for time, this version is downloaded as an automatic installer. However, the automatic installer puts the mod in your entrenchment 1.041 directory instead of your 1.05 directory. Fix as follows: Make sure you can see hidden files (consult your WINDOWS help if you don't know how) Navigate to C:\Documents and Settings\[username]\Local Settings\Application Data\Ironclad Games\Sins
Now for some strategy regarding the borg ... Normal 0 false</
[quote who="J808" reply="582" id="2526641"]Maybe I am doing something wrong here but... I tired that dl link for Sacrifice of Angels 2 0.5E and first off the folder after installation reads SOA2 0.4E and then when I enable the mod I can only select the stock races. [/quote] The name didn't get updated, but the new link is, in fact, for 0.5E Sorry for the confusion. As of the time that message was posted, ALL download links go to the version of SoA2
@ I_LOVE_YOU - I didn't record last weekend, but I'll be sure to start. @ Quicktodraw - I was tempted to make a wisecrack about being a professional @sshole, but then I realized I was a little honored. If you must know, I don't write reviews, but I do technical writing as part of my job. Compared to what I have to describe in that, this is easy stuff.
Note: This is nothing but a strategy post that I've worked up working on the beta the last few weeks. This could change in the next patch without notice, but for those of you who are curious about alternative strategies, here it is. It's long and only deals with the Feds, Klingons, and Romulans, because they're the most fleshed out now. If you play online and don't at least know that these strategies are out
Screenshots from last weekend's game... -Romulan Fleet destroys retreating Enslaver Class Battleship- (Sorry, Masterchief, but they're the only good ones I got)
Sorry for being out a few days, JTaylor, but work calls. I'll be free later this week to help contribute, but short on time now. A couple thoughts: @Stress - Stress says that planet grav well sizes should be doubled. I think the problem may be the non-terran planets. Terran planets are big enough, it's just the small grav wells for ice/volcanic/desert planets that are too small (literally around half the size or smaller). Asteriods seem okay being
[quote who="kamikazi929" reply="486" id="2522648"]seems to only be like this on the centrifuge map.... strange[/quote] That's a problem in the mod's code for that map. I've noted it on the bugs page. Thanks.