I've noticed a drastic decrease in online activity the last few days. I've also had much more trouble with ICO. Specifically: It takes a long to post a line of text. That is, I type in the chat something like "hello" and 30 or more seconds later it appears in the chat. I've also had more problems with "Disconnected from ICO." occuring in good games after an hour or two. Other online games work fine, so it must be something specific to Sins and ICO.<
Buttons6
I've seen more complaints against rushers than against turtlers. No online players have the patience for a 10 hour game.
[quote who="Proletari" reply="8" id="2265757"]yea right....I am retarted..... Lets imagine 2 modern armies fighting over a shitty piece of land rich with oil.....suddenly a nuclear explosion appears between them and....just 1 of the armies destroyed.eh?[/quote] Let's imagine 2 modern armies fighter over a piece of land. Suddenly one side issues a radio transmission, the radio waves reach both armies, but only one receives the message eh? <
When I instruct Impulse to install Sins Entrenchment it installs to the root directory (that is, the install path is C:\ ). It would be preferable to install it in the Program Files directory with everything else. Is there a way to specify a install directory in Impulse? Note that Sins vanilla installs to the proper directory.
We need a feature for FFA's which will allow the host to define the number of possible victors. This could be implemented into the Locked Teams field in game options. In Age of Empires this was called "Allied Victory." It would allow: Locked Teams - Team are predefined and simple. No politics here. 1 Victor - Teams are unlocked and only 1 player can win. 2 Victors - Teams are unlocked and only 2 players can win. 3 Victors, etc. <p
I'll say it again. I was the 3rd person to join the game. I waited around for 20 or more minutes. Once we had filled 10 spots, then they kick me, having just waisting my time. Had they told the truth imediately and said, "Sorry, but we don't trust you, please leave." I would have left. Then they could have sat around for a couple hours waiting for people they trusted, while I was playing in another game, and everyone would be happy.
It always bothers me when I wait 20+ mins to start a decent game, and then someone says "hey, my friend is on, let him in." Then I get booted. If I'm unwelcome in a game, please tell me imediately and I will happily leave. If you allow me to stick around, I expect to be able to stick around. Thanks.
Stay away from generalizations about economy. Sure each race is a bit different, but they are mostly the same. Everyone loves the mighty TEC trade stations that are a tier 2 tech. But the tier 3 advent trade stations are simply out of the question? Doesn't make sense. If you want a advent credit economy, build trade stations just like you would with TEC. Reminds me of a 3v3 I played. Large Multi Random map. I noticed I was off
I'd guess this has been talked about, but I havn't seen anything, so I thought I'd bring it up. I'm concerned that the multiple beta's we had, and especially the new mini-expansions will cause the already small comunity to be split up into even smaller groups. It's a simple concept. Someone gets online, see's that very few others to play with, and then the instantly leaves. Someone else shows up a minute later and does the same thing.&
You could also establish a VPN and just play it as a LAN game. There are a lot of opinions about ICO, but one FACT is that I have more trouble with ICO then I do with any other online game service. Maybe I'm the only one that's having these problems, but that dosn't change that fact that I am having these problems.
I was in-game with a rather annoying player. I typed /ignore name and /ignore "name" but I could still see his messages. I would see little system messages that said Name is now ignored. Or the like. But in actuality it seems as though ignore does nothing. The game then minidumped for the first time with the new patch. I had gone over 40 games without any minidumps before that.
[quote who="CenturionJixra" reply="5" id="1955718"]If people really enjoy playing Starcraft, Warcraft III, or AOE II over Sins for the reasons Requerent mentioned then they should just play those games.[/quote] 10,000 claps for your sir. I like Sins because of it's lack of econ booms. In many RTS's both sides start up their exponential economic growth, grind force
If you were bored, then just quit. If you want to "work for a win" then I suggest you work for a win by destroying all enemy plannets.
[quote who="Craig Fraser" reply="12" id="1951224"]Does anyone suspect their serial has been compromised?[/quote] What is that suppost to mean? I'm having trouble getting on as well. I played a few games last night without problem, I havn't changed anything and I can't get on.
Another thing is, while the RA player is teching up. The other player should attack and stop the teching up, and claim an easy win. Or they should get some technology themselves. I bet RA isn't so daunting when you have fully researched armor against the non-upgraded RA ships. Or if you have the level 8 free resources forever* economic ability of the TEC, I'm sure this would help even things out too. Problem is people think they can just sit around and then cou
I don't like the idea of AI controled RA. There is a good discussion in the beta forum about this. One idea there I'm fond of is that each gate would have, say, 20 ship points which it could spend on ships (probably have to also take these points from the players fleet points to prevent the infinitely sized army), the ships stay forever, and are replaced for free after dieing, after an appropriate waiting period. Consider this: Vasari VS TEC.</
Yes please, excelent idea. Nobody could possibly disagree that this would be an improvement. However, is it worth the effor is the question? I say YES! I want a way to select all plannets that have not been fully upgraded to their population limit. And all those other things mentioned by the OP.
First, the spend spend spend strategy isn't a problem. Is creating a new strategic possibility a problem? There wouldn't be a problem had there never been a culture system, diplomacy, neutral astroids, or multiple ships. In all cases it boils down to "Destroy the other guy," so there really wouldn't be any problem if there was only ONE ship type in the game, whoever builds more, destroys the other guy and wins. The game would work just fine with only ONE ship type, a
1) Make capital ships NOT use any fleet points. Just Capital Ship points. https://forums.sinsofasolarempire.com/324591 There seems to be a general concensus that there really isn't any reason to build more than 1 or maybe 2 capital ships. Why then are we allowed to build 16? Nobody would ever do that. They're too expensive considering what you get. Not only do you have to pay the expensive cost, but you must perform the extr
[quote who="Major Stress" reply="20" id="1899540"]If you use RA for just to get "free ships" you are wasting your time and resources. RA is meant for re-enforcing. Not building a new fleet. Like what was said before why waste all that resource researching then building the gate network only to get a dark fleet of Sentinals. I only use it when one of my key worlds is getting ganked, and i need ships to draw fire to give time for my main fleet to arrive.[/quote] If I need
I agree that caps could use a bit of a boost in the late game. I, like most others, will not build more than 2. The exception to this is once I 2 cap ships that are at level 6 or higher, then I'll build a 3rd, and start leveling it. Then build a 4th similarly, etc. And why is it so expensive to upgrade the number of capital ships you can support. It's mega expensive on the later levels. What if caps didn't use up any command points?&nbs
[quote who="NomadWarriorSoul" reply="10" id="1895788"]I'll probably try coming on again so long as the ADD types who only play on fast settings aren't still running the show. Clcikfest = Boring. There's something to be said for not having all the techs done at end game. [/quote] You kidding me? I find just sitting and waiting for the numbers to count up is rather boring. I do plenty of that with "Fast" settings. The quickest fast gam
You could also do something about the gates themselfs to make them easier to destroy. What is destroying one gate destroyed all the gates because they are linked together? It would be hard to build a high number of gates if all the them are destroyed whenever just one is attacked. You'd have to watch out for people just selling their gates before they're actually destroyed. Perhaps any damage delt to one gate is delt to all? I don't know, just ideas.
What if: Each phase gate could support 5 ships. The 5 ships would live forever, and move wherever they were commanded, but an individual gate couldn't support more than 5 ships. You get 6 or 7 gates, and thats a good 30 ships, not to bad. If one of the ships died, then it would be replaced by it's gate 5 mins later. You could also give the option to let players choose what would spawn from the gates. If you did this you could also choose to limit the sp
I like how they chose a moderator who had written a pro-Obama book to be the unbias moderator. Doesn't matter that she'll benifit financially if Obama wins because her book will be more popular. What a joke. When Obama pushes for more taxes, that should help our economy. If you don't think you'll be taxed as the middle class, your wrong. As Palin herself pointed out, 85% of small businesses would be taxed more, and this simpy means they can't hir