Imchicken1

Imchicken1

Joined Member # 3187752
2 Posts 73 Replies 437 Reputation
Reply to Halo MOD? in Sins Modding

Yeah... I loved Johnson... And killing Elites was always fun. you still can technicaly fight them, they just wont fight back... :SURPRISED: An edit button!! I forgot to say if any one has watched the video...

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Reply to Halo MOD? in Sins Modding

[quote]It seems like a lot of these newer ideas are hurting rather then helping. [/quote] I must agree with this. I have found a [I]video[/I] on a halo space battle. Follow this link http://www.youtube.com/watch?v=uIsuhAWVj6o Ignore all the stuff on the ground. EG. Master Chief

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Reply to Halo MOD? in Sins Modding

yeah, like the KOL battleship.

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Reply to Halo MOD? in Sins Modding

Yup, the Cradle was the thing that suicided. It took a volley from the covies, then the UNSC ships fired from behind it after it moved.

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Reply to Halo MOD? in Sins Modding

[quote]Also all Covenant ships bombarded planets, so there is no need for a bombarder.[/quote] By "bombarder", I mean more powerful in doing so. [quote]yeah covies will require some artistic freedom [/quote] =) I agree. The only thing we have to stick to, is make them purple, and like some kind of fish or hook.

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Reply to Halo MOD? in Sins Modding

lol, from halo, to sixth book, to "Move to america", to mangos. I was reading Ghosts of Onyx, and in a part where its the covanents point of view, the way one of the space battles is described, a Reverence-class battle-cruiser could not take on 2 Covanent frigates. I say that the Reverence is either our Covanent Bombarder, or one of the support cruisers.

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Reply to Halo MOD? in Sins Modding

oh sry, didnt see the extra 2 posts... *Fricken no edit button* Forget the last post of mine

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Reply to Halo MOD? in Sins Modding

Yeah, thats what I thought. BTW, its called "The Cole-Protocal". So it cant be "Contact harvest".

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Reply to Halo MOD? in Sins Modding

I was surfing around Halopedia, and found out that a 6th Halo Novel will be coming out in 2008 fall. Just thought I would tell u guys that!=)

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Reply to Halo MOD? in Sins Modding

For now though, i mean we stick to halo. If we where to start incorparate Battlestar Galactica right now, that would be talking about... 5 or 6 factions. We should stick to Halo for now, and when were almost done we start incorparation. At least on this forum. It would be WAAAAYYYY to confusing for me =) And when I told one of my friends about this game, he says "Thats dorky". I tell him about the halo mod, and he says "Where can i buy that??" Halo's awsome :

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Reply to Halo MOD? in Sins Modding

This is a [U]HALO MOD[/U], not a Battlestar galactica. For now, lets forget about the story and get back to the actual mod. Purge all thoughts of combining this mod with the actual game story or any other story.

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Reply to Halo MOD? in Sins Modding

Im a big daydreamer, and this is what I thought of. The foe that the Vasari are fleeing are the covenant. Some UNSC scouts are following the Covenant. Vasari flee like they always have. Advent and TEC get torn by Covenant. UNSC main forces arive. Big war. Flood spore gets located. It infects ppls and creates small flood army. flood army expands. Arrive at some random halo ring. Ta-da! I dont suggest we use that. In fact, I suggest against it. For UN

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Reply to Halo MOD? in Sins Modding

Yeah, prob between a month and a year. Ive got some Ideas for our friends in the covanant. Its some upgrades. Ive got them posted on our Forums http://www.stealthblade.net/7Sins/forum/index.php?board=18.0

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Just copy everything from Empire at War and FOC.

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Reply to Halo MOD? in Sins Modding

sry for the double post. I've made a custom map and named it "Covanent space". It has roughly 12 stars, 900 planets, and I plan to upload some of the ship models so I can try to see if it works. Only problem is, is that it gets SUPER laggy. If I can figure how do upload it and download ship models, ill let u guys know.

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Reply to Halo MOD? in Sins Modding

yeah, sry my bad. The Advent fire some sort of missle called a Kinetic Bolt. The Vasaris beam would be more realistic. Plus I like the look of it =) In halo 3, I was watching Acendent Justice in the level "The Covanent", and it was firing blue plasma, thats why i said blue. I HAVE seen it red and purple tho.

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Reply to Halo MOD? in Sins Modding

There is no picture of the prowler, but I imagine it as a frigate, half the size, with only one of the outward support beams that has the MAC cannon.

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Reply to Halo MOD? in Sins Modding

For the Covanant bombardment, change the Vasari bombardment beam to blue, and that should be good. Prowlers are smaller than the standard frigate, so perhaps they could be the scout, and later be upgraded with the stealth such as the Vasaris phasic-cloaking.

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Reply to Halo MOD? in Sins Modding

[quote]Scenario:Covenant carrier vs. UNSC carriers:UNSC sends Longswords to attack enemy carrier. Carrier responds with Seraph fighter screen. With speed advantage Longswords go THROUGH the screen, exposing rears to Seraphs. Seraphs turn to engage Longsword bombers, don't notice Pelicans bringing up the rear. Pelicans come and HAMMER the vulnerable rears of the Seraphs with missile/autocannon salvos, then help Longswords take out the trash.[/quote] [quote]and then the covenant carrier b

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Reply to Halo MOD? in Sins Modding

Ive been trying to find bombers for the Covanant and UNSC, but so far I have been unsuccessful. Although I did find this. Could help if we make flood faction. The Flood go through 4 distinct developmental changes. 1. Feral stage is the lowest form communicating via pheromones, and have the natural instinct to harvest enough calcium to establish a viable Gravemind. (Seen in Halo 1 and 2.) 2. Co-ordinated stage is when the Flood become truly dangerous; they now take ord

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