Imchicken1

Imchicken1

Joined Member # 3187752
2 Posts 73 Replies 437 Reputation
Reply to Halo MOD? in Sins Modding

I thought you where being quiet Heaven... Im sorry Colt, but I have to go against you in this. The Flood would work much better. For the Forunners, we only know 5 things that they have, 1 of which we don't know what looks like (Onyx Sent. Cluster), and 2 that would be way to small (Moniter, Sentiniel). The only 2 things that would work without fan-fiction are the Enforcers, and the Dreadnaught. The Flood tho, they could take any ship. For their basic frigate, they could have UN

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Reply to Halo MOD? in Sins Modding

We should make the UNSC shipyard upgradable, so that the UNSC arn't spamming frigates every 2 seconds at the very begining. Starts out with one build slot, and later upgrades to-----> who knows?

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Reply to Halo MOD? in Sins Modding

[quote]Canadaman, are you the main worker on this? If so, you should post a completely new topic, showing progress reports, and post a link here. That would rox.[/quote] There kind of is at the seven deadly sins website... kinda... I've almost figured out the Mod tool Canadaman. Ill send you a PM when i think im ready

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Reply to Halo MOD? in Sins Modding

I have realized that ships in halo seem to have "Supreme weapons", and "S*ity health". thats just an opinion of mine... And heres what I say also: Cradle = Repair Ship SMAC = Cannon, 1 hanger slot, small repair capabilities (once every 2 min.) To make it fair, the SMAC can't be repaired, which prevent ppl from placing 100 Cradles or repair stations around them...

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Reply to Halo MOD? in Sins Modding

[quote]About the SMAC cluster of three: This is a bit of a long shot, but here it goes. Would it be possible in any way to make a cluster of three SMACs in place of just making one at a time(don't hurt me!)my thoughts exactly i was thinking of having it where the model looked like three platforms and it would act in salvos so each salvo would be 3 mac rounds for the cluster[/quote] A cluster of 3 would be much to powerful, unless it used [I]alot[/I] of Tactical slots.

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Reply to Halo MOD? in Sins Modding

yup, on previous pages we discused about it. We came to a decision that the SMAC would be Ultra expensive, and have a squadron or 2 avalible. Not sure if that decision still stands tho... Edit/Add: If people are REALLY into making squadrons even, make seraphs have 5 in a squad (like the Vasari's), and Longswords have... 7? 8? dunno....

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Reply to Halo MOD? in Sins Modding

Hey Canadaman, I've downloaded the XSI Mod tool and im learning how to use it. Ill tell you when im sure so you can get me working =)

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Reply to Halo MOD? in Sins Modding

[quote]it would be awesome if the singleships either longswords, or sparrowhawks (http://halo-gamespot.wikia.com/wiki/Sparrowhawk) and the big ships (like the destroyer) were reskinned to the halo destroyers, etc. and yes, i am a huge halo fan. beat all games at least once, read all books at least twice, etc. etc.[/quote] Isn't the sparrowhawk an atmospheric based aircraft? Ur second post though, has some really good ideas. I always wanted to have a ship travel between planets

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Reply to Halo MOD? in Sins Modding

The frigate factory I posted would be near one of the orbital elevators, like the Tiara in Contact Harvest. Supplies and workers would be brought up those. But I still like heavens better anyway

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Reply to Halo MOD? in Sins Modding

http://brokenlinestudios.net/wp-content/gallery/poptarts/pop1/shipyard.jpg I just went onto google and searched "Covenant Shipyard", and that came up. It is origonaly a UNSC shipyard tho... I like the K7-49 Construction things better. Everytime you make a Frigate/Cap. Factory, one of those elevator things apear, or are constructed with it.

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Reply to Halo MOD? in Sins Modding

[quote]I just saw an update on danman's progress! The destroyer is almost ready![/quote] Could you post it up so we could see? thx. Im not sure if i've said this yet, but we could up size the Advent Cap factory and texture/skin the inside.

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Reply to Halo MOD? in Sins Modding

"Im pretty sure you don't like me, and I'm SURE AS HELL I don't like you," Sargent Johnson: The great Journy. Anyways... Where where those screenshots from? Some RPG?

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Reply to Halo MOD? in Sins Modding

Yup. Sry about the Air artillery mistake of mine. I was just putting the idea out there without really reading about it. ;p

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Lol. I [I]was[/I] going to tell you to go to the first halo mod thing, but I must agree... even if I do argue sometimes... ;p yeah, put up a link for this. I wanna try it

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Reply to Halo MOD? in Sins Modding

[quote]What for? you want to play covenant you pick covenant; unsc, pick unsc. Just keep it at that for the initial release, if it is needed for balancing fine add the ability to capture ships.[/quote] yeah, I'd go with this idea. If we do need to add it, then have it for a capital ship lvl 6 ability. I found a good idea for Covenant bomber. Covenant Air Artillery. It's main roles where Self Propelled Artillery/ Siege Vehicle/ Heavy Bomber. http://halo.wikia.com/wiki/Covena

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Reply to Halo MOD? in Sins Modding

Edit/Add: I was reveiwing the Hood page, and it said only 6 were made, and it was in 2569 that they would be finished/ commisioned. That is about 10 years [I]after[/I] the Human-Covenant war. We want during. If you want fan-fiction, go start your own mod. Sry if I seem mad or confusing in anyway :NOTSURE:

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Reply to Halo MOD? in Sins Modding

Lol, so true. I was playing as Advent, and when I was just looking at random ships and structures, I noticed that the Cap ship factory looked alot like a downsized halo ring (Minus the iside "Earth style" landscapes), which means we could be lazy and upsize it and skin it for a halo.

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Reply to Halo MOD? in Sins Modding

I went on to Halopedia, and searched UNSC sheilded ship, but nothing popped up. I also searched Hood-Class ship. Still nothing. On that page you showed us, there is no source. How do we know YOU didn't make that page?

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Yeah, there should be the new race, the one chasing the Vasari. I always imagined the Vasari hunting race as the Covenant from Halo. It would be [I]Amazing[/I]

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:NOTSURE: I was playing as Advent in single player, and had this HUGE fleet of 20 caps, and a S***load of Frigates/Cruisers, and saw some of my Ariea dronehosts doing a phase jump from right beside an asteroid. It didn't effect my game in any negetive or posotive way, but if someone could find a way to exploit this glitch, it could severly "Bother" online gaming.

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Reply to Halo MOD? in Sins Modding

Drop the ficken Sheilded UNSC ship idea... Sentient means smarts/ personality/ feelings. Cortana is sentient. She is NOT, however, a sentient [I]being[/I] An example of a Sentient being, would be a human, or an Elite. Even MC. The only Sentient Being AI, would be something like a Forerunner Moniter. Im not so sure about the sentiniles tho.

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Reply to Halo MOD? in Sins Modding

Aperently, yes. Im sorry Thomas Fife, but ive gotta agree with Ehoron. That is one point I thought of, but have not posted. If the costs r like this... MJOLNIR 1,000,000 Credit 500,000 Metal 400,000 Crystal Thats how much a battle group (10-50 ships) costs. If those battle group ships had sheilds, it would equal some thing like this... Sheilded battle group: 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 C

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Reply to Halo MOD? in Sins Modding

From alot of the Halo books, it seems that they have weapons like a Kol battleship/Kastra Desacrator (Spelt wrong), but have hulls/ sheilds like an Arcova SF, or a Seeker V, or a Jikira Navigator. By that I mean, Heavy weapons, Crappy HP/SP/AP

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