i know its an old thread but to all you entrenchment modders out there, dont forget to edit the .manifest file.
newboerg
yes its VB6
Thanks, anyone else tried it out? Maybe someone found some more glitches??
Hmm, are you sure you downloaded the Latest Version? Should be 0.81 when startet. maybe you got the old version??? just downloaded the file from rapidshare and it is the actual version withou the capital error. BTW: for the technicaly interested user: there should be no lighting errors. because the tool just puts the vertexes closer together it leaves the normals as they were. I wonder why no one ever got the idea for such a tool its very very simple bas
thats strage, i tried to resize ship meshes and it worked fine. I found it. Was a typo in the Line MaxBoundingExtents, missed the first capital letter, sorry must have happend after testing *ashame* Here the fixed Version: http://rapidshare.com/files/153557395/resize_08.zip.html tryied with ships and planets, works on my system Screenshot : http://rapidshare.com/files/153561053/ScreenShot_89.jpg.html
Implemented Batch Capability. What do you think? http://rapidshare.com/files/153001994/resize_08.zip.html
Allright, fixed the decimal problem. (hope so, need someone with an english windows to check) Bounding Radius Changes aswell. "0.000000" Values could be converted to "0" values, models will work anyway. http://rapidshare.com/files/152820036/resize.zip.html Take care to change the decimal sign according to your system!
could you contact me in ICQ? ICQ#: 457-936-602 Spitzname: Zombie Name: Benjamin Neuberg Anschrift: Dortmund Alter: 25 Über mich:
good, idea. ill try to implement that in the next version EDIT. i think i know the Problem with the Decimal point. it comes from diferent language versions of VB. Because it works on the German version. And i simply forgot the bounding box :) will add it next ver. any idea how the boundingradius is calculated?
Hey Guys. I just finished another Mod tool. Its called "Mesh 'Resize'". It can scale Sins of a Solar Empire Meshes. Its simple to use, open the .mesh file, select an output folder, and click "Resize Model". The Mesh will be saved to a different file then. The default Scale Factor is between 100 and 0.01 I would realy appreciate some feedback. EDIT: Fixed some Bugs http://rapidshare.com/files/153653076/resize_085.zip.h
Has anyone figured out how exactly the damage done by ships is calculated? - Does a "Bank" correspond to a weapon-XY point? - I came to belive that the burstcount does only change the visual effect, am i right?
You Do have to scale the polygons in XSI not the whole object