newboerg

newboerg

Joined Member # 3190591
2 Posts 10 Replies 420 Reputation

i know its an old thread but to all you entrenchment modders out there, dont forget to edit the .manifest file.

8 Replies 37,215 Views

Hmm, are you sure you downloaded the Latest Version? Should be 0.81 when startet. maybe you got the old version??? just downloaded the file from rapidshare and it is the actual version withou the capital error. BTW: for the technicaly interested user: there should be no lighting errors. because the tool just puts the vertexes closer together it leaves the normals as they were. I wonder why no one ever got the idea for such a tool its very very simple bas

39 Replies 93,386 Views

thats strage, i tried to resize ship meshes and it worked fine. I found it. Was a typo in the Line MaxBoundingExtents, missed the first capital letter, sorry must have happend after testing *ashame* Here the fixed Version: http://rapidshare.com/files/153557395/resize_08.zip.html tryied with ships and planets, works on my system Screenshot : http://rapidshare.com/files/153561053/ScreenShot_89.jpg.html

39 Replies 93,386 Views

Implemented Batch Capability. What do you think? http://rapidshare.com/files/153001994/resize_08.zip.html

39 Replies 93,386 Views

Allright, fixed the decimal problem. (hope so, need someone with an english windows to check) Bounding Radius Changes aswell. "0.000000" Values could be converted to "0" values, models will work anyway. http://rapidshare.com/files/152820036/resize.zip.html Take care to change the decimal sign according to your system!

39 Replies 93,386 Views

could you contact me in ICQ? ICQ#: 457-936-602 Spitzname: Zombie Name: Benjamin Neuberg Anschrift: Dortmund Alter: 25 Über mich:

39 Replies 93,386 Views

good, idea. ill try to implement that in the next version EDIT. i think i know the Problem with the Decimal point. it comes from diferent language versions of VB. Because it works on the German version. And i simply forgot the bounding box :) will add it next ver. any idea how the boundingradius is calculated?

39 Replies 93,386 Views

Hey Guys. I just finished another Mod tool. Its called "Mesh 'Resize'". It can scale Sins of a Solar Empire Meshes. Its simple to use, open the .mesh file, select an output folder, and click "Resize Model". The Mesh will be saved to a different file then. The default Scale Factor is between 100 and 0.01 I would realy appreciate some feedback. EDIT: Fixed some Bugs http://rapidshare.com/files/153653076/resize_085.zip.h

39 Replies 93,386 Views

Has anyone figured out how exactly the damage done by ships is calculated? - Does a "Bank" correspond to a weapon-XY point? - I came to belive that the burstcount does only change the visual effect, am i right?

2 Replies 3,938 Views