G19 looks like F- for 100 dollars more than G15.
rothdave1
Off Topic. Anything more gooder with a G19 over the 15? Had the 15 forever wasn't sure what's changed
Graphics look sameish but multicores are properly utilized and the game will run properly on a 300 planet map with 20 players with maxed fleet supply.
Yes please. If they can do it on their own in combat no reason they shouldn't be able to on demand.
I'm pretty sure RAM needs to be identical, not just similar. ie. PC4200 Go grab another stick of kingston.
[quote who="RedneckDude" reply="9" id="2484893"]Can a pin be replaced? Soldered back on? I wonder..... [/quote] No. If you got it from newegg just try and RMA just say its missing. Don't say nothing else.
[quote who="WarDad" reply="8" id="2483083"]I just have a 2GHz dual core Athalon, 4G DDR, recently upgraded my video card to 58xx? I'm running 1600 x 1200. with some graphics textures turned down. I don't blank trade ships. Anyway, large games get sluggish when I release a lot of scouts to explore. This leads me to believe the bottle neck is AI pathing, Fog-of-war updating, and auto battle resolution. This could be worse for mulitplayer scout spamming (smurfing)
[quote who="harpo99999" reply="4" id="2481269"]rothdave1, as fuzzy stated sins is single core for the simulation, so for best sins performance you NEED very high MHZ on your CPU, multicore only helps in windows/other games/LOADING of sins, also sins is affected my ram speed. I have found on my computers with sins that with similar cpu performance that higher ram speed helps to reduce the slowdowns, summarizing you want ddr3 16000mhz ram on a 4ghz cpu to get the best from sins
I've been trying to sort out what the bottle neck in Sins is for months. My system is nuts, Phenom ii x4 c3 at 4.0ghz, 8 gig of 1600 ddr3 pair of 5780's, plays everything way past 60 fps and yet sins will drag down to almost unplayable speeds in a larger developed game. The core on my cpu that runs sins never gets past 60 percent usage the gpu doesn't seem to be bothered by the graphics rendering as it's usage rarely passes 50 percent usage. The memory that sins grabs for itself seems to get
[quote who="Kitkun" reply="2" id="2477703"]Not a special videocard. Powerful one, yes. You also need a 120hz monitor and the 3D glasses setup. It'll set you back a few hundred. [/quote] This is a nvidia gtx200 series feature no?
[quote who="HG_Eliminator" reply="14" id="2473246"]you still might check services etc..I have found that even the best PC can get over run by surplus services running in background. you might try killing ones running that might be dragging it down.. You also might try game booster . I use this to help kill off non necessary services, etc when gaming, then restore them when done.[/quote] I have the AMD Fusion version which looks very
[quote who="kona0197" reply="11" id="2472224"] OS: Vista Ult 64 There's your problem. [/quote] [e digicons]:D[/e] [quote who="Fuzzy Logic" reply="12" id="2472345"]Remove the option to show trade ships, that should make a huge difference.[/quote] This sounds promising. Thanks [e digicons]:)[/e] [quote who="EadTaes" reply="10" id="2472164"]Wow, okay you certainly do not have a problem with how stong you shit is. What I am thinkign si that maybe
[quote who="-Ue_Carbon" reply="6" id="2471896"]Have you tried to reduce you graphics? or your empire tree?[/quote] Indeed I have to no avail. Thanks for the tip though.
Manufacturer: dave Processor: AMD PhenomII 965 C3 4.0GHz Memory: Crucial DDR3 1600MHz Hard Drive: Raptor boot drive(stupid ssd's cost 18 million dollars) [e digicons]>:([/e] Video Card: 2x Gigabyte Radeon 5870 Monitor: Hannsg 28.1 inch 1920x1200 Sound Card:creative X-Fi something or other Speakers: Creative something or other OS: Vista Ult 64 Motherboard: MSI 790FX-GD70 Case: Thermaltake IDK made out of metal
Thanks for the responses, though I should have been more specific, my apologies. It's the game lagging not the intratubes. The game slows to a crawl ,20ish fps, but this happens without burdening either the GPU's or CPU. (CPU core running sins sits about 60-65 percent utilization GPU somehwat less) I don't really see a fix. fast cpu fast ram fast gpu all cool and stable and yet this still happens, now I'm just kinda curious why it happens.
Hi Intraweb, I have a AMD 965C3 3.9 ghz 1600 ddr3 and a EVGA 260-216 and Sins lags terribly on huge scenarios. I bought a pair of 5870s this morning and wondered if those will help that at all. That said, where does all that lag come from, the core that runs Sins never seems to go over 60-65 percent utilization, the video card doesn't either. They don't get "hot" (ten or fifteen percent over idle). Just wondering what needs fixing in my box.
[quote who="JohnJames" reply="9" id="2453767"]For me I have opposite problem. I can play in window mode. but if i close the program and restart it, it goes back to full screen mode. As i stated settings reset after program restarts. [/quote] I haven't had this problem. What OS do you have?
What's the clock on the i7 and the ram and what are your fps during these?
I hear ya. Is there a remedy or something that will mitigate it? At 3.9g the core that Sins seems to be occupying never gets past 50-60 percent so I'm assuming bumping that won't do crap. The video card also doesn't seem to care that Sins is running let alone being burdened by it and bumping the clocks on it doesn't make any difference. I was wondering if grabbing some 2300+ ddr3 or something would help but idk.
So this isn't me or my crappy video card? How big can you go without lagging the game clock?
I was wondering if anyone could offer my any help with playing huge maps well. I made a custom map and was trying to play it against 9 unfair AI with maxed settings. 6 stars, 300ish planets. Everything was fine for about an hour but then it slowed to a crawl. I have a AMD 965 3.9 ghz, vista 64, 8gb crucial 1600 ddr3, Evga 260-216 625 cc 1295 shader clock, could this be a hardware bottleneck? What systems do you guys play these huge maps on?