Kitkun

Kitkun

Joined Member # 3211686
19 Posts 4,261 Replies 21,197 Reputation

[quote]Thats just the thing.[/quote] Never really noticed that no source specifically said they had turn off after a while to recharge... Anyways, the weaknesses were really: They had to take a few moments to charge before they are deployed, They tend to be weaker than other equivalent sized ships, (SSDs excepted, of course.) The generators put a massive strain on the power core pulling energy from other systems such as defense, The massive gravity made the ships sl

4,959 Replies 12,525,226 Views

Better to go to the relevant section of the forums and look through the last few pages. I find the search function rather useless.

4 Replies 1,080 Views

[quote]I got a feeling its a design decision seeing as they are the only ones that do it.[/quote] That's my reasoning for it being a bug.

22 Replies 5,585 Views

An small area that the enemy has to go through to get to the rest of your base/empire/etc., and are usually well guarded because of that fact.

5 Replies 1,937 Views

The point of a Beta is to get bugs fixed. And the error isn't actually with the Beta patch. It would be either the servers, connection, or the OP's computer. Oh, and this is a duplicate thread.

3 Replies 8,733 Views

The biggest limiter for 2 is the power of your machine. You can use Galaxy Forge or even the in-game creator to make maps as large as you want, but whether your machine can handle it all the way to the end is a different story. With 4, the big limiter for the AI is that it has to do everything in real time. It doesn't get time to take turns like in GalCiv. And 6, that's in the expansion.

169 Replies 187,035 Views

[quote]Books and even the games have no problem pointing out every other ship has point defense, why wouldn't they say if the SMAC had them?[/quote] Maybe they assumed people would assume?

2,504 Replies 4,912,601 Views