[quote]You sir will have a planet named after you.[/quote] :LOL:
Kitkun
If I remember the thread correctly, there is some odd thing that you have to wait a certain amount of time after the planet is colonized before it works...
[quote]Thats just the thing.[/quote] Never really noticed that no source specifically said they had turn off after a while to recharge... Anyways, the weaknesses were really: They had to take a few moments to charge before they are deployed, They tend to be weaker than other equivalent sized ships, (SSDs excepted, of course.) The generators put a massive strain on the power core pulling energy from other systems such as defense, The massive gravity made the ships sl
Better to go to the relevant section of the forums and look through the last few pages. I find the search function rather useless.
XXXXX-XXXXX-XXXXX-XXXXX-XXXXX-XXXXX is the format I used.
If it's not accepting your SoaSE registration code, you should email [email protected]. Note that they're off on the weekends.
[quote]I got a feeling its a design decision seeing as they are the only ones that do it.[/quote] That's my reasoning for it being a bug.
I'll go with Ice 'cause I love the cold and they have lotsa' crystal, then desert 'cause I am from a desert and they have tons of logistics.
Most of this is beyond my skill. I suppose if you knew exactly what was what and did what, you might be able to rig it to work, but I wouldn't know what to change.
An small area that the enemy has to go through to get to the rest of your base/empire/etc., and are usually well guarded because of that fact.
Most of the larger ones. You still have to have a fleet and colonize early on, but they take a lot longer.
Besides, if everybody looks for an answer to somebody else's question, there won't be anybody asking it in the first place.
7 Deadly Sins mod. Got lots of new planet types.
They got on the Pillar of Autumn as well.
Uhm... try the demo. It's the best way to be sure.
I would guess the tech would install it as a secondary drive. You would have the main drive (Just like it was before), and the secondary drive would be an extra place to store things.
[quote]I've looked through most of these pages and i was wondering where do i download the version 2.0 beta?[/quote] Last I heard, you went to the [link="http://www.stealthblade.net/7sins/forum/"]7DS forums[/link], asked in the area to become a tester, and got it once that status was granted.
Try going to the nvidia website and updating the drivers from there.
That would work if they didn't fly through the core of the planet as well.
The point of a Beta is to get bugs fixed. And the error isn't actually with the Beta patch. It would be either the servers, connection, or the OP's computer. Oh, and this is a duplicate thread.
The biggest limiter for 2 is the power of your machine. You can use Galaxy Forge or even the in-game creator to make maps as large as you want, but whether your machine can handle it all the way to the end is a different story. With 4, the big limiter for the AI is that it has to do everything in real time. It doesn't get time to take turns like in GalCiv. And 6, that's in the expansion.
[quote]Books and even the games have no problem pointing out every other ship has point defense, why wouldn't they say if the SMAC had them?[/quote] Maybe they assumed people would assume?
In 1.09, there doesn't always seem to be people there.
Probably an accidental double post.
[quote]Bug the Sins devs to release the mod tools for it.[/quote]