Kitkun

Kitkun

Joined Member # 3211686
19 Posts 4,261 Replies 21,197 Reputation

[quote]hurt your opponents economy[/quote] How about shooting them? Works every time for me.

3 Replies 3,495 Views

[quote]The Advent can get a refinery-type structure? I didn't think that they could.[/quote] Nope. They still don't.

8 Replies 6,542 Views

I had that problem in an older game. I eventually found that it was because I never bothered to turn off the mouse pointer trails option in Windows. Never happened again.

3 Replies 12,546 Views

[quote]provided they don't activate their special abilities.[/quote] Show me somebody who doesn't use abilities, and I'll show you a really bed (Or new) player. Of course you're going to win if you keep it unbalanced like that.

10 Replies 25,940 Views

You first have to research the tech, then just order your ships into the center of the wormhole. Some artifacts also let you use it without researching. Same with inter-star jumps.

1 Replies 3,168 Views

Right clicking on the two buttons at the right of the unit interface (Or whatever they call it) should do the trick. The bottom one would turn on/off auto attack for any ship. For the scout, the top one turns on/off auto explore, which sends them to any unexplored planets, then to the one you haven't been to longest.

4 Replies 13,042 Views

As far as I know it should go SoaSE/Mods/Mod name/gameinfo, particle, or other folders, depending on the mod. I've not tried either of those mods you mentioned.

4 Replies 1,823 Views

[quote]It's a big fricking cannon! How do you forget to make bullets the size of giant nulear bombs!!??[/quote] If the lab that is the only place capable of making super-size nuclear bombs is blown up, you're not making any more until you build a new one.

12 Replies 6,526 Views

1. It does already. Fully researched techs have a silver bar with one corner filled in a bit. 2. I didn't even know you could do that. 3. I agree. Also with the ability to change at what level it would retreat at. 4. I'm not sure I understand. 5. I find that minimizing unused parts of the tree helps that immensely. 6. I agree. 7. Ditto. 8. I've never actually scuttled a capship before... 9. Problem there is that custom names can be used. I could easily rename my h

1 Replies 1,815 Views

I haven't used that particular tool, but usage info should be in the readme. However, the game will run just fine if using text files in place of the binaries. (Which is why I haven't used it. :p)

9 Replies 7,775 Views

For official updates, that can be done from the main menu. Most mods can be found here: [link="https://forums.sinsofasolarempire.com/175766"]WWW Link[/link]

3 Replies 2,923 Views

[quote]That part about not being able to fire it if you lose a military lab is silly. I can just imagine the conversations that must take place amongst the military muckety-mucks. "Uh...we can't fire because when one of our military labs was detroyed we forgot how to push the big red button!"[/quote] Maybe, they're no longer able to make the ammo.

12 Replies 6,526 Views

To quote Kryo: [quote]Try updating the game to the [link="https://www.sinsofasolarempire.com/update"]WWW Link[/link]. If the problem persists after that, go to that location listed in the error via windows explorer, and send the .dmp file to [email protected]. They can analyze it and let you know what you can do to fix it.[/quote]

1 Replies 1,699 Views

You bomb it with a siege ship or capship, then colonise it with a colony frigate or colony capship. I think it's explained in the tutorial. Use it.

4 Replies 9,585 Views

Sending in the mini-dumps is so they can figure out what the problem is and find a way to fix it.

3 Replies 1,555 Views

I'd say game. But I'm really lazy to begin with. It's also 100 degrees Fahrenheit where I am.

5 Replies 26,809 Views