Hello, I'd like to start with saying that you've got a great mod. However, I don't know if my download/extraction or anything got weirdly corrupted, but I can select pirates as a playable faction. The game crashes whenever I do so, though. Is it a bug or a future? :) But seriously, you did an awesome work with this mod. It feels like the natural expansion to Sins. Well done!
SG23
Is the rebellion release out already? (Since Davroth tried a multi game...)
Is there already a rebellion release that I've missed?
Hello, I played the first version of this mods on the original Sins, and holy hell was it awesome. Thing is, I only have Rebellion now, without trinity :(. Would anyone know if the Rebellion might be done in, say, 2-3 months? (Or faster, or longer ;) )
Hello, would anyone know if there's an (easy) way to mix this mod with Sins: Requiem? (A star wars mod that just adds the factions without any modifications to the original races or gameplay to speak of).
Hello lads, I've been playing your mod recently and even with one race it's blatently awesome. So, how's going the work with the other races?
So, we're in October. Can we have this magnificient shield shader mod? :)
Awesome! :D
Hi. So, even though I've never played it, your mod seems absolutely awesome and I'm rather eager to try it out. I only have Rebellion now, however, so is there any eta for a rebellion release with all the races?
So, any on the update for 1.04?
Would there be a way to make this shader only or something of the sort? So we can keep the optimisation while being able to play multi?
Is there a way to make this compatible with multiplayer?
Hum, is there any ETA on when the bailknight mod for rebellion will be done?
[quote who="Maxloef" reply="36" id="3217258"] Quoting GoaFan77, reply 34 its only a Shader/Pipeline effect modification [/quote] How can we do it then :D?
I'm seriously impressed. :D Would there be a way to do a mini-mod that would allow for multi-play while keeping the shield effects you showed? They look that much better in my sense than the originals did ;) I just love the fade in and out!
Bumpy bump
Since patch 0.8, I've had had the same problem with all my multi's game. So, I start a single player game, 4v4, with AI's, and the game doesn't lag at all, everything is marvelous. Then, I do a 3v3 online, and the game is laggy to the point of being unplayable, with my CPU apparently at 71 while it's barely at 30, and if I quit the game then redo an AI 4v4, the game is once again laggy as hell. I'm ce
[quote who="NewHorizons" reply="21" id="3121242"]@Cat Empire - Unfortunately, you just fallen victim to the 'missing ships' bug. It's already known about, but no one has found out how to replicate it happening. From other posts it seems to happen with a large group of ships, but in your case it didn't sound that many. However, there does appear to be a pattern forming - it seems to occur after a battle where lots of ships have been destroyed.<b
Hum, I've had the bug with enemy pirates on one of my planets. The planet was constantly "under attack", and when I said to my corvettes to attack the pirates they just turned on themselves indefinitely. Oh, and the pirate had 34% hp, and it went up with time. Which means that it's still "real" somewhere.
[quote who="Mr. Haze" reply="2" id="3120213"]... Well why the hell else do you think that planet is so coveted?[/quote] So what's chasing the Vasari empire is space ponies...?
Update to .62??
Why the hell does the Occupation planets have "Space ponies: Refugees from candy mountains" when you explore it????
Now, I know it's rather weird to demand, but let's face it: http://www.youtube.com/watch?feature=player_embedded&v=og0aMApQCfU The effects on the video are bloody, bloody awesome. I must say that Rebellion is marvelous, most of
Now, I know it's rather weird to demand, but let's face it: http://www.youtube.com/watch?feature=player_embedded&v=og0aMApQCfU The effects on the video are bloody, bloody awesome. I must say that Rebellion is marvelous, most of the effects are as awesome than the one in the video, and
Technically, if ships build at a faster rate, shouldn't you have a slightly larger fleet as well?