i just saw the vid it looked great. thanks for the credit canada though i havent been much help yet. i dont have internet access at my main computer so i have to post using this one. (stupid nieghbor shut it down) im having trouble with the covie shield mod but it should be working soon.
Dinoff
im a bit of a retard but how do i take a model put it in the program files? more specifically where and how?
i dont know any of that stuff im actually using bailknight's graphic mod for its plasma effect now which looks good enough for me. but its a working tracking plasma torp and it took maybe 30 min to theorize and work out.
gentlemen i have a working non ability plasma torpedo that just needs a new look to make it look cooler. sadly my artis\tic skills are very poor.
im back from vacation. as of right now im working on merging vasari and advent ships into one faction. i havent done any work on shield since the last post but i want to pick it up again. im alos about to work on plasma torps for the covenant. im doing this outside of an ability at first then ill work it with one. ill keep everyone posted by the way my second release is out in the downloads section.
it also takes several days before a mod shows on that page like 3 to 5 days i believe.
[quote]The reason Halogen was shut down was becuase of Halo Wars, MS didn't want a free mod competeing with their game. But this mod is space combat only, Halo Wars has no space combat. So this mod will in NO WAY affect the sales of Halo Wars, and so MS wouldn't give two shits about the mod. Now if they decide "Lets incporate space combat!", then we're screwed.[/quote] at that point we can just change the name and say it only looks like it.
it was argued before in the begining pages of the thread and someone asked bungie and they liked the idea.
i see the error of my ways i apologize. this idea also means that bigger maps will be more fun. also this will shorten the game significantly as well as making choke points important. ive actually thought of something for the flood. there is a way to make a ship capture ability so the flood dont have to make ships. a casting parameter for this ability could be damage to enemy ship.
as has been meantioned before (canada please back me up again) take your arguements elsewhere its enbarasing to all of us to listen to this nonconstructive crap that doesnt help finish the mod. gentlemen and ladies please go find a new thread to post your arguements on.
hey im looking to combine the advent and vasari ships together because i like some but not others. i also want to combine the tec trees of both or at least some of them.
if anyone payed atention to canadaman before i will say it on his behalf. if your going to argue about halo canon then leave this thread and start another one. also the humans are forerunner or didnt you hear spark in halo 3.
this mod looks amazing dude! please procede and release it. people if your gonna whine about someone elses work then dont play the mod. instead of complaining go make your own so we dont have to listen to you.
this subject was discused in the halo mod thread. you can procede with making a mod but a company has to give warning for you to stop making it if they give a rats bum. after that you just change the name of the mod and they cant do anything because your not using their intelectual property even though there are similarities. usually mods go unnoticed unless profit is being made off them and its a very unwriten as far as laws go.
this subject was discused in the halo mod thread. you can procede with making a mod but if a company has to give warning for you to stop making it if they give a rats bum. after that you just change the name of the mod and they cant do anything because your not using their intelectual property even though there are similarities. usually mods go unnoticed unless profit is being made off them and its a very unwriten as far as laws go.
im trying to work on the covenant shields and ive just made a major breakthrough thanks to helioforge and many other people. ive talked to canadaman and im willing to help as much as i can. by the way im goin on vacation tomorow at noon so ill be out of touch for 7 days. now that ive finally found a solution i just need to mess with the text for a bit and it will be done. i hope im not too late.
my comp can handle it its above the minimum but its still not the maximum requirements (like one graphics card model lower than the recomended one). besides its just a suggestion. i didnt mean to sound selfish but i think that the fighters are kinda boring because theylack detail in the original version and if you have enough its a cheap army that can be replaced very quickly and can rape frigates even anti fighter ones. this is only my opinion so please be nice.
think about it this way. thats way too much action going on at once and i dont know about you but not everyone has the perfect requirements for this game. my system lags if there are to many fighters. instead focus on the object they come from so my system wont lag.
so your suggesting i do this as 3 seperate abilities for the 3 ship classes? i like it! my next line of business is merging the vasari ships with the advent ships to make them look better. also to merge advent and vasari tech trees. any volunteers would be nice. by the way i will be away for 1 week on vacation just so everyone knows.
HelioforgeSent Today, 13:59 I'm not sure what the ability looks like, but there was a post a while back that shows all the lists of types that abilities can have, (I think it was Silveressa of Bailnight who compiled it), the lists tell which types go in which places and is immensely useful)... ...I'll see if I can dig it up, but I won't be on the net tomorrow, so you will find it faster here on the boards... Even with such a list, you will still have to find an existing stock SIN
ive consulted with helioforge and he says that shield failure could be the parameter that i need because this has to be on many diferent ships all with different shield point values. also just having hull kinda defeats the point of the mod.
robert dinero doing the terrorist list. the shield mod was meant to recharge shields to full after being taken offline. thus making the ship invulnerable again. the parameters for the recharge are shields being taken ofline after a period of time. or create a recharge interval allowing for shields to be taken offline. i can do the latter but i prefer the first option. to be honost i might just leave it and wait for the other group to finish with the full coversion.
the first release of closer to halo will be up for download in several days in the downloads section if anyone wants a copy sooner email me at [email protected]. this is my beta release withought the shield mod because i was sick of messing with it.
its ok i knew it would eventually happen its the 3rd time ive done it. but right now there are so many errors i cant get through them to play the game on the developer. and at the moment im taking a break from the game to play sid meier's pirates. i need a long break to get back into the mood.
yeah but then i need a really long recharge time and it doesnt make for fun gameplay. trust me if you set it to hull damage its horrible. im actually restarting the mod with the original game files because ive changed too much of the text so now it doesnt work at all.