Dinoff

Dinoff

Joined Member # 3225085
17 Posts 336 Replies 699 Reputation

im with blunt the fighters for the illegal faction fighters have to be roaches. i guess the illegal faction could be ipod minis but everyone knows they for girls.

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Reply to Halo MOD? in Sins Modding

the energy projector is already an ability on the radience battleship called beam blast. all i have to do is give it long range.

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Reply to Halo MOD? in Sins Modding

for the moment and with my current knowledge i dont know enough about attack abilities to make a plasma one. it was simply easier to make it a non ability attack. that part is finished for me until a latter time when i have time to make an update on the torp.

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Reply to Halo MOD? in Sins Modding

thanks for the info canada. hey colt ill check out the halo site latter today when i have a chance.

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hey bob. like i said we can save the human shapes for latter i just want random legal and illegal item ships. blunts and bongs and hotdogs.

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Reply to Halo MOD? in Sins Modding

ocean lakes campground in myrtle beach. so how far along are we with the humans and how close are we to starting the covenant?

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Reply to Halo MOD? in Sins Modding

i havent been on enough to find keyes. im in south carolina right now and the resort only offers wi fi in the cafe.

2,504 Replies 4,906,566 Views
Reply to Halo MOD? in Sins Modding

ive got 2 weeks before college starts so i wont be much help once that happens.

2,504 Replies 4,906,566 Views

save that for another time keyes. maybe that could be the third faction in the halo mod a pic of everyone involved in its creation. [quote]...I want a mod like that.And a hotdog now, damn you.May I suggest a SoaSE box?[/quote] thats an amazing idea.

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Reply to Halo MOD? in Sins Modding

ok that had nothing to do with halo lets stay focused here. \ not to sound stupid but please lets stay focused on the things that dont matter in life like video games. things that colleges dont care about.

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na i think we should stick to legal and illegal objects. with the oscar meirer weiner truck being the star of the show. if anyone wants to help put together a team i dont know how to texture or model but i really think this would be a good mod. seeing as though i suggested it.

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Reply to Halo MOD? in Sins Modding

i apologize on the wiki post but i often find false info on there. i guess i spoke before i learned all the info on it.

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Reply to Halo MOD? in Sins Modding

i do not trust anything wiki says simply because there is to much error. for instance there was a big correction war about the size of the death star. i simply dont trust it unless it can be verified by one of the books. i dont want to cause a fuss but this is one reason why schools say not to use wikipedia. so if its about any of the projects im working on shields, plasma or the projector beam i dont want a wiki link. by the way keyes the projector beam is done i just need it t

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Reply to Halo MOD? in Sins Modding

yeah i prefer a book source since you know wikipidia is subject to outside influence and false information. but anyway if it pleases everyone ill make it slightly faster than the fastest ship. at least then ships cant outrun it but they can dodge. ill also make it so that the plasma has a very slow turn rate if i remember the book correctly.

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Reply to Halo MOD? in Sins Modding

where does it say that plasma torps are half the speed of light? not to sound like im challanging it but i want to know to verify it from the books. keyes how many covie ships will we have?

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Reply to Halo MOD? in Sins Modding

ill have to play with the data more. unfortunatly i dont think you can block incoming fire ive never actually seen it happen im still looking. half the speed of light? where did it say that? i dont recall it and im not challenging it but i just want to verify before i make an uber fast plasma torp. keyes how many covenant ships are we going to have? i havent gotten around to testing the shields yet im on vacation with limited computer access.

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Reply to Halo MOD? in Sins Modding

but mac rounds are easier to evade than a plasma torp and its quite humorouse when the ships outrun the plamsa torps to attack a colony vessel and end up trailing about 20 torps

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Reply to Halo MOD? in Sins Modding

that one will be easy its just a beam. i haven't done a charge time on the torps because its just easier to have a cool down timer.

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i also want the wiener truck to shoot hotdog canons and pig missiles. i would have george be the weakest frigate possible.

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Reply to Halo MOD? in Sins Modding

i havent tested for that but you can outrun/outmanuver the torps the ai does it quite frequently. the problem with missiles is that their locking system is independent of the ship. hey colt its just the basic advent plasma if you want to test that for me. keyes i think we should make the range on the mac guns extreme since originally the gauss guns in the game had horrible range. the plasma torp i currently have is slightly slower than the slowest ships traveling at about 500 game un

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