Dinoff

Dinoff

Joined Member # 3225085
17 Posts 336 Replies 699 Reputation
Reply to Halo MOD? in Sins Modding

i would imagine that this is a late game research and that the planet still has to be found before it con be jumped to from anywhere this also means that whomever has more planets scouted can make a jump and not be chased as long as the other person doesnt know where hes going. my opinion is that this should also be very expensive research

2,504 Replies 4,906,260 Views
Reply to Halo MOD? in Sins Modding

[quote] hmmmm.....energy projectors, pulse lasers, pin-point slipspace jumps, and maybe like a command overlay or something[/quote] energy projectors ar most likely going to be the beam blast ability (radiance battleships ultimate ability) redone to look better. seeing as though the energy projector was extremely powerfull that should make people happy to control its targets. the pinpoint space can be remoded from the visari jump ability that allows that one ship to jump towards a ta

2,504 Replies 4,906,260 Views
Reply to Halo MOD? in Sins Modding

how about this for some cannon fodder what abilities do the covenant need/have that i need to make. plasma torps and the shields are done

2,504 Replies 4,906,260 Views
Reply to Halo MOD? in Sins Modding

go to the 7 deadly sins mod to debate your arguments about halo/star wars

2,504 Replies 4,906,260 Views
Reply to Halo MOD? in Sins Modding

colt this is irrelevant to halo. its ok to argue about halo but your arguing about star wars. go to their mod thread to talk with them about it. yes you have helped us get over some issues colt but your mindless discussions dont help us talk with eachother about new information. canada we should ditch this thread and make another one elsewhere to stop this mindless crap. [quote]Actually the ISD would winAnd I don't think the Forerunners or the Covenant are bases on re

2,504 Replies 4,906,260 Views
Reply to Halo MOD? in Sins Modding

OK thats enough. this is halo that is star wars and they are two completely different universes. start your own damn thread because this isnt halo mod based information. star wars sucks thats all there is too it because its never going to be REAL. at least halo's technology is based on realistic or entirely possible theories and technologies. as sparda said the unsc ships will rape a star destroyer with ease. george lucas is rich so shut up and go somewhere else if you want to fight

2,504 Replies 4,906,260 Views
Reply to Halo MOD? in Sins Modding

star wars dare i say it???? though it saved the theater in the past is by no means the greatest thing to happen or the coolest thing anymore. i hope that in 20 years that it gets forgotten. (spam kicks star wars ass)

2,504 Replies 4,906,260 Views

im playing as the tec against 9 teamed advents on unfair. its intense. the amaont of ships jumping to my system is of the chart and i dont have the ships to defend. my system just barely lags to the point of minor annoyance. im estimating the enemy ships jumping to my star at arond 200 at least. i have maybe 12 cap ships and 25 assorted frigs and cruisers. i think im dead

36 Replies 17,963 Views

[quote]So you decided Sins of a Solar Empire needs yet another attempted total conversion mod. Here is why it doesn't. This idea is:[ ] Already in progress[X] Someone else's IP[X] Someone else's _niche_ IP[X] So niche as to limit the available # of modders available to work on the project[X] From an IP that has no visual media[ ] From an IP that has only stylized media[ ] Is somewhat original but cliche (i.e. a thinly disguised clone of Halo or another popular IP) and has no sign of any addition

19 Replies 51,833 Views

i know for a fact that its the sting data the player entity and the scouts along with the research for the ability. i havent bee able to contact the owner myself so i cant say for sure that its everything.

3 Replies 2,685 Views

not to complain and its better than what i can do but the oscar meyer weiner truck is a hotdog. the whole vehicle is a hotdog. sorry if i didnt make it clearer sooner but i still like it and want to use that

52 Replies 131,451 Views
Reply to Halo MOD? in Sins Modding

amen colt. and by the way if they do shut us down we just have to change the name and say the items in question only look like they are from halo

2,504 Replies 4,906,260 Views
Reply to Halo MOD? in Sins Modding

honestly i dont care who is the crew of the ship. all that will do is spark an argument that doesnt get us anywhere. it doesnt matter who crews it its the covenant all the same. as long aS all the ships do their part im sure most users will be happy.

2,504 Replies 4,906,260 Views