Dinoff

Dinoff

Joined Member # 3225085
17 Posts 336 Replies 699 Reputation

i think it would be hilarious if someone made all the ships of one faction into the oscar myer weiner truck in different sizes and flavors. please tell me that im not alone i have no ability with xsi but if someone can do it it would make my day.

52 Replies 131,454 Views

but the thing is the only place you can phase jump is outside the well... you need to cover the area outside the well or else the enemy can move further out of the movement area an phase jump normally.

12 Replies 9,469 Views
Reply to Halo MOD? in Sins Modding

hey keyes im still not too happy with the turning rate of the plasma torp and i dont know exactly how fast its suppose to move and turn around.

2,504 Replies 4,906,566 Views
Reply to Halo MOD? in Sins Modding

do you honestly believe it will work that way. if its an open beta then everyone will complain about the problems no matter what you tell them. assuming the worst problem is only a minor glitch they don't need hundreds of emails about the same minor glitch. if you want to rant about fairness go back in time to the soviet union.

2,504 Replies 4,906,566 Views
Reply to Halo MOD? in Sins Modding

hey captain keyes i think ive finally got the shields figured out for the covies get on messenger for the details. by the way i told you i was an idiot.

2,504 Replies 4,906,566 Views
Reply to Halo MOD? in Sins Modding

im with and against you guys. its their work and their decision on how they want to test. i see your point of view only because im dying to try out the covenant ships.

2,504 Replies 4,906,566 Views
Reply to Halo MOD? in Sins Modding

im asuming that the ships will be balenced against the other faction more than against the same one but it shouldent be too hard

2,504 Replies 4,906,566 Views
Reply to Halo MOD? in Sins Modding

as fun as it is and i do it too for the epic afect i doubt anybody really cares about a small fighter having shields.

2,504 Replies 4,906,566 Views
Reply to Halo MOD? in Sins Modding

sounds good to me either way nobody really scrolls all the way down to the level of a fighter

2,504 Replies 4,906,566 Views
Reply to Halo MOD? in Sins Modding

i just checked the entity files theres no shield slot either way shields would only make balencing that much harder for the covenant ships.

2,504 Replies 4,906,566 Views
Reply to Halo MOD? in Sins Modding

i dont believe its possible to make it inacurate sadly.

2,504 Replies 4,906,566 Views
Reply to Halo MOD? in Sins Modding

[quote]CanadaMan777 will quietly notify the chosen beta testers[/quote] thanks all_under_heaven i was not informed of that detail. but anyway please stop asking for the moment your requests are noted and we thank you but please try to be patient and constructive during the wait.

2,504 Replies 4,906,566 Views
Reply to Halo MOD? in Sins Modding

the mod isnt ready yet please be patient and wait till we announce the beta testing.

2,504 Replies 4,906,566 Views
Reply to Halo MOD? in Sins Modding

ok i will procede with work

2,504 Replies 4,906,566 Views
Reply to Halo MOD? in Sins Modding

canada would you rather have the shield ability be a full restore or a rapid restore? if rapid should it be interuptable as in damage will stop the ability?

2,504 Replies 4,906,566 Views
Reply to Halo MOD? in Sins Modding

now can we all move on with progress.

2,504 Replies 4,906,566 Views
Reply to Halo MOD? in Sins Modding

furthermore a fighter is usually going to be outfited for one thing at a time since a nuke does nothing for you against a seraph.

2,504 Replies 4,906,566 Views
Reply to Halo MOD? in Sins Modding

well colt unfortunatly for our purposes we need to have 2 types or else we get fucked up the ass because our fighters were fighting ships with shields stronger than their weapons can handle even en masse. it may not be true to halo but unless we can find a way to prioritize targets that the fighters go for then we need the 2 classes.

2,504 Replies 4,906,566 Views
Reply to Halo MOD? in Sins Modding

plasma torps complete, using the effects from bailknight's graphic mod which looks more like what plasma should be. torps have full tracking ability and are a non ability weapon that fires forward. due to techical dificulty the torps fire in 2's and im having trouble changing that. im still working on shields but im having difficulty getting my autocast perameters to work. anyone more skilled at text editing than i am out there please help me.

2,504 Replies 4,906,566 Views