does anyone remember who posted about making the novalith into an smac? i want to test this for myself. if not for the mod than for fun. if im speaking nonsense just tell me.
Dinoff
thanks kitkun i got tired of colonizing enemy planets only to have them destroyed by my own guns. i recal that someone made a mod turning the novalith into a super anti ship cannon
does anyone know which file contains the fireing speed of this awsome gun. ive searched for ages but i cant find it.
i actually prefer organic shaped ships than the tec shapes.
its a squid looks tasty
im holding down the fort?
[quote]Ugh, this should NOT be done. Ever.Halo is a repetitive, boring fps with a cheesy storyline and characters filled with a preteen crowd of brats with no friends and adhd.It's an overplayed over hyped game that's only fun at parties.[/quote] yo ass make fun of the mentally handicapped to my face next time.
[quote]Tungsten melts at 3695 K(General this means that a higher temperature is required to react with oxygen). I am not sure their is enough energy generated by friction to cause it to react with oxygen. Remember flames are just a excited gases which give of light as they lose energy.[/quote] um flames are not the byproduct of excited gasses if it were just excited gasses it would be light. if you run a current through a tube of pure hydrogen it glows pinkish white. think of a neon
when something goes that fast(this is one of the reasons rail guns will be better in space) it creates enough friction to melt and burn(metal does burn) just think of an object entering the atmosphere like a meteor.
yeah machina maniac is right(im a chem major) and we all know the government would never lie to us?
college rules
i stand corrected IF wiki is right. from the evidence i had(the video)one only saw the flames coming out of the barrel. the quality of the video and the camera angles could have been better.
that video is a fake. the flames are a clear sign of a combustion reaction. a rail gun has no such reaction occurring or any chemical reaction.
i think if we dont know how to contact them it just means we have a life outside of the internet and halo.
in the flood the pillar of autumn had point defence guns i believe
wait im actually caring about halo canon? that cant be. *shoots self* for the sake of saving that bullet for an intruder so i can exercise the make my day laws ill agree with heaven. yes they did communicate with pictures. i swear on that bullet though that i read in fall of reach that the covies did do something with human technology
[quote]no, in Contact Harvest, the entire setup was destroyed to prevent that sort of thing happening.[/quote] in fall of reach not contact harvest they said that the covenant used a human communication system to make contact with the ships sent to see what happened to harvest.
well if we remember from fall of reach that the covenant take the technology from any race they encounter. like the human comunications systems when they took harvest.
well i threw it out there the original ability belongs to the visari. the original ability also disables the target that it jumped too. this can be reversed so that the covenant ship takes disable effect . the original ability has to have a target and it has to be withing a very short range to do it. its not officially part of the mod yet and if its not wanted then ill probably add it to my own copy latter.
[quote]What happens If we just nerf the ability? Maybe give an advance warning when the enemy prepares to jump, and then double or triple the time it takes during the actual journey. Perhaps you could only do it once in a while or something. Once again, we'll see.slipspace probes?[/quote] actually slipspace probes isnt bad and their ships go slower and yours faster. canada could you possibly give me the files to this ability id like to try a few things with it
thats what im thinking would be the main balancing agent but as canada said we should wait and see
my job got old real fast. i was the voice in drive through that said thank you for choosing mcdonalds how may i help you.
[quote]You're missing the point. Even if the AI doesn't use it, PLAYERS will. And that's the main thing I'm concerned about, since AI are too stupid to be a threat. But a player.... will abuse this feature so hard. So unless a way to balance this can be thought of, I say leave it out.[/quote] ok i agree there colt. human players will abuse this. however i think that if we include a version with and a version without in the final release that it would keep fans, cannon junkies,(and mys
actually ive used the phase scout mod and the ai doesnt use it either effectively or at all. the ai even in a small map the ai doesnt use the stableizer nodes. so if theres no possible way of balancing this one out then i recomend using the direct phase jump mod since the ai doesnt use it.
actually i believe that as long as we remove scout from the covies then they dont have a means of rapid exploration. there are ways to balance this out itll just take something creative or really simple. make the inter star phase jumping a later research. then the scouts cant reach other planets immediatly and then the ai cant find everything right off the bat. there is some solution out there