Dinoff

Dinoff

Joined Member # 3225085
17 Posts 336 Replies 699 Reputation
Reply to Halo MOD? in Sins Modding

halo ability is 50% complete

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Reply to Halo MOD? in Sins Modding

i think i have finally solved the problem with the way shields work and after testing several values ive got it right. now all i need are ships to test and balance with. i have just made a new thread concerning the halo ability.

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Greeting from the halo mod team. i need some assistance with locating the files for the damge that the novalith and the visari super weapon do in order to combine their effects. i also need help finding a way to make the ability target every planet in a solar system. any help is wanted but leave the cannon fannon crap out of this this is purely coding and we are only making the ability.

10 Replies 8,528 Views
Reply to Halo MOD? in Sins Modding

hey canada also i was thinking. it we make halo a planet. it takes care of the capturing problem, we can also give it the visari return fleet ablity for the flood, there is an advent ability that alows the capture of ships so the flood could make trouble for the owner of halo. i never really noticed in the files that you gave me canada but does the shiva ability that we made do area damage or single target only. im still running on 1.05 because i

2,504 Replies 4,903,560 Views
Reply to Halo MOD? in Sins Modding

yo canada i think i might have something ill go into testing it tomorrow, if i get over this cold. the visari and human superweapons. the visari, if i remember correctly, targets all defensive items in orbit and the navalith targets the planets. we might be able to combine the two. though, i dont know how to make it destroy all life in the galaxy. in theory if my memory serves me right there are abilities that slow down ships in phase space so adding an effect to

2,504 Replies 4,903,560 Views
Reply to Halo MOD? in Sins Modding

scratch that i just found it.

2,504 Replies 4,903,560 Views
Reply to Halo MOD? in Sins Modding

hey canada! i feel like an idiot for this but i forgot how the text went for my plasma torpedos. one of the many problems of having a computer with too much memory and places to put things. im finally done exams so if you need me to work on anything i can do it.

2,504 Replies 4,903,560 Views
Reply to Halo MOD? in Sins Modding

but they are pointless i also lied. i took the act

2,504 Replies 4,903,560 Views
Reply to Halo MOD? in Sins Modding

i never took the sat and im in a non community college studying chemistry. down with standardized testing.

2,504 Replies 4,903,560 Views
Reply to Halo MOD? in Sins Modding

its fine keyes. thats why i never gave a definite month or time frame though. not to argue.

2,504 Replies 4,903,560 Views
Reply to Halo MOD? in Sins Modding

unfortunatly we dont know. we hope to have a beta sometime in the future but we are still quite a ways off from a release.

2,504 Replies 4,903,560 Views
Reply to Halo MOD? in Sins Modding

by the way ill be officially back to work on some things december 14

2,504 Replies 4,903,560 Views
Reply to Halo MOD? in Sins Modding

im thinking we aught to add a feature to covenent weapons to give them burn damage like the incindiary rounds the tec have on top of that i think we should make the damage values high on the mac guns and plasma torps and lower on the damage done by missiles as some of my shielding tests have found shown that a high mitigation can stop lower damage on shields and still allow high damage to knock it down. are we using that one mod that made bigger planets and grav wells?

2,504 Replies 4,903,560 Views
Reply to Halo MOD? in Sins Modding

so did that one guy donate the plasma torpedo ability that he made or do we get to use the basic attack that i made?

2,504 Replies 4,903,560 Views
Reply to Halo MOD? in Sins Modding

so canada did we get any covie ships or not yet?

2,504 Replies 4,903,560 Views
Reply to Halo MOD? in Sins Modding

both of you stop cursing at eachother or so help me God i will report both of you for language. people if your not going to be on topic with your criticism of peoples comments or asking them to clarify a statement then dont make the comment and especially dont curse at them.

2,504 Replies 4,903,560 Views
Reply to Halo MOD? in Sins Modding

we wont know till they do come out. but we will probably try though. (by the way crackheads do crack not coke. coke is a richmans drug though whitney hughsten seems to prefer crack.)

2,504 Replies 4,903,560 Views
Reply to Halo MOD? in Sins Modding

the expansion isnt even out dude. one thing at a time. we dont even know when the mod will be released

2,504 Replies 4,903,560 Views
Reply to Halo MOD? in Sins Modding

so what new models do we have

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Reply to Halo MOD? in Sins Modding

shotguns ruled!!!! i like the idea and we did see in halo 3 that the flood sent chunks of rock with flood on it at ships. we also read in ghosts of onyx that the flood did take covenant ships from delta halo and we see in halo 3 a ccs crash on earth. i think his idea is in the right place for this and it is canon (to most extent). i understand that we want this to be as canon as possible but we need to be allowed some creative license with this stuff and i think some o

2,504 Replies 4,903,560 Views
Reply to Halo MOD? in Sins Modding

looks like something that came out of my... i guess you guys dont want to know. nope nothing like a ccs

2,504 Replies 4,903,560 Views
Reply to Halo MOD? in Sins Modding

yo canada. i still suck at xsi its just not one of my strong points and i havent had time to do much else because im swamped with papers.

2,504 Replies 4,903,560 Views

there is no way to specifically designate where your empire will start so you might as well make it all even.

6 Replies 3,637 Views