SageWon

SageWon

Joined Member # 3240874
33 Posts 632 Replies 1,142 Reputation

Yeah, ur right. But... it should be noted: these are ONLY available after researching the appropriate techs! Some being tier 4 or 5 techs if I recall correctly. Another big disadvantage (in Entrenchment only): strikecraft regenerate slower (-75%?).

2 Replies 5,586 Views

[quote]Any advice for the Military- and Civilian-exclusive research achievements? [/quote] Military only shouldn't be to hard (thats the way lots of MP games are)! Just skip the volcano & ices, and rush your neighbor on a small map (the smaller the better). Its been a long time ago, but I think I completed the Civilian only in conjunction with the Go Big (Cap ship only) requirement. With time you can get ahead of the AI by designing better trade chains.&n

28 Replies 59,014 Views

Work fine for me on a HP2408 24" widescreen. @1680X1050, or all the way up to 1900X1200(or 1080). Under Options, select Video to chose your preferred resolution.

21 Replies 49,068 Views

[quote]I must have colonized over a thousand planets by now across all games, I've never seen space ponies. Still have that lone achievement sitting there, keeping me from 100%. AFAIK they don't actually exist...[/quote] You also need to 'explore' the planets (for artifacts & planet bonuses). I'm sure u knew that. I've heard that the best odds are, at finding them on the Pirate Base, after capturing & colonizing it. Congrats for almost gett

28 Replies 59,014 Views

[quote]He's asking if anyone has compiled a list of the in-game "tips" that appear during the loading screen.[/quote] Here: 'list of tips' that appear during loading screen. Compliments of the SoaSE wiki. 00 Hold down 'Alt' on your keyboard to quickly see health bars, tactical grid, attack ranges, unit orders, and more. 01 Pirate raiders and local militia favor colony ships as targets, so be careful

4 Replies 2,610 Views

[quote]I'm also keen to hear what some of the longest trade routes have been.[/quote] The most extreme example I've seen, is each trade port earning 4.4 inc/sec. That illustrated example also includes a good explanation (and illustration) of the negative result of 'spamming' tradeports. On the small Derelict map, there are a couple ways to make an 8 chain route with just 2 tradeports! It&n

13 Replies 4,408 Views

[quote]How do you pause?[/quote] With the Pause/Break button. Up there on the right by the Scroll Lock & PrtScrn (Print Screen) buttons. I wonder if the ` button to "unpin" all (and then just repin what u need), would stop the empire tree from jumping all around?

13 Replies 26,479 Views

Is this not a strategy game?! If there are no outstanding strategies to uncover, and exploit, why bother playing? Just go play 'balanced' rock/scissors/paper! Boring!!! How long has MB available? 6 Months? It takes people 6 months (& 200 games!) to figure it out, and now all of the sudden, its unacceptable. (And they reads the msg boards, which give explicit instructions how to use it. What about all the people that do

377 Replies 1,215,516 Views

Longasc, I HAVE run away from a ongoing MB, and I have seen the AI do the same. FACT! Yes, that single ability helps balance the races. Don't forget, you can't get it until level 6, which take a long time, and plenty of effort. Something needs to be outstanding. Why not that. Several techs, weapons & abilities are outstanding (Pervasive Economy, RA, Kostura, CB, Nano-bomb, Colonize+, etc, etc)

377 Replies 1,215,516 Views

I disagree too. DON'T NERF THE MARZA! Before 1.1 fixed Missile Barrage, nobody played TEC in multiplayer! Now they do, and its fun. Yes, you can run away from a MB attack with modest damage. The AI does an excellent job of running away, or interupting it. Better than 90% of human players, including the OP, who wasn't paying attention. Even the game manual alludes to the strength of the Marza Dreadnaught. It is the way it was mea

377 Replies 1,215,516 Views

[quote]Assailants have the longest range by far if you count the boost from Charged Missiles.[/quote] I don't believe so. This is a common misperception because Zyrxil had the range distances swapped on Assailants & TEC LRMs. See Annatar's post . The base TEC LRM missile range is now 9,800, vs Assailants 7,820 base. Even Assailants with the 25% tier 4 Charged Missiles range increase fall slightly short (7,820*1

25 Replies 15,218 Views

As an aside, developers plz add Quick Start to vanilla Sins! That's the main reason I play Entrenchment online now. I actually don't like the longer Entrenchment games, but distain the belabored optionless vanilla Sins' starts now.

5 Replies 2,011 Views

[quote]So for 60 supply points, Advent get 10 Illuminators TEC/Vasari get 15 Javelis/Assailants[/quote] No, Vasari also only get 10 Assailants. Only the TEC LRMs are cheap. I believe, that the Advent Illums are the most leathal. Longer range doesn't really help, except in a few situations. And sidebeams make a huge difference. While Vasari upgrades are great, they are expensive, and only add a 5% gain each, at the

25 Replies 15,218 Views

[quote]is is there ever a situation where destroying a trade port will actually be worth more to your income than keeping it there? [/quote] Yeah Garv, here is nice (extreme) illustrated example of just that. But remember, in Entrenchment, trade routes don't automatically jump over UCGWs, like they do in vanilla Sins. You have to build a starbase with the trade upgrade there, for the route to ext

5 Replies 35,249 Views

[quote]how can you tell how fast a planet is being effected by alliegence/how much enemy alliegence is in it?[/quote] If you select a planet, its infobox will show its current Allegiance (as a percentage, right there on the top). The infobox will also show the 'Culture Rate', if a media center is present. I'm not sure I understand your other question, or whether it can be answered, but the following might help. One culture center (media station) provides a tota

11 Replies 11,235 Views

[quote]3: 65% 4: 50%[/quote] A minor correction, its: 3: 70% 4: 55% Yeah, tradeport income is not affected by allegiance. But tax & resource income is. Simple culture can raise your allegiance (and therefore income) by 10% across the board, resulting in the following regression: 0: 110%, 0 Jumps (i.e. your HW) 1: 100% 1 Jump 2: 90% 3: 80% 4: 65% 5: 50% 6:&nbs

11 Replies 11,235 Views

[quote]what i'd really like to see for a Terran world is an analysis that plays out over the longer time frame and accounts for all 4 population upgrades. the real value of these worlds is when they reach full maturity[/quote] Well, we already know that initial upgrades are cheaper, or have a better pay-off than the final upgrade. The third population upgrade costs less than the 4th upgrade, which also increases population by 90. So it will be a better deal as well, b

31 Replies 27,179 Views

Some of the homeworlds will incorrectly start with double factories and ships! In other words; 2 Frig factories, 2 CapShip factories, and 4 scouts & 4 constructors! What's especially unfair is: some teams will get the extras while others won't. Its gotta be a bug. I seriously doubt this was intentional. (PS. Just start an Entrenchment game on the Double Cross medium sized map, with Quick Start enabled, and check to see

5 Replies 2,011 Views

[quote]bigger planets take longer to develop obviously, but have potentially greater rewards due to non negligible income from population. feel free to apply my analysis technique (crude as it is) to a more complicated situation, like developing a terran world for population income. you'll probably get a similar result but over a longer time frame. higher initial outlay and longer time to recoup investment but result will be a larger net gain once it goes positive. what i'd be most curious to

31 Replies 27,179 Views

Thank you Transitve, for doing the analysis. Very well presented, and thought out. I was a little surprised by your results, since I had done a previous analysis with quite different results. I would like to make a couple observations, and point out (what I believe is) one small error. (Obviously, my old analysis of asteroids must include an error too). [quote]2) the resource income of each rock is .47 resources/sec. th

31 Replies 27,179 Views

U need to add a player, before you can play, I believe. U can have up to five names. (Make sure U are using Ironclad Online, not multiplayer... multiplayer is for LAN games.)

10 Replies 2,453 Views

[quote]He can't; there's a credit cost and he's negative.[/quote] He screwed up. He should do them as soon as you aquire a planet. So that you never go negative (in the first place). Don't colonize a planet unless you can afford the upgrades. And with the Progenitor Mothership (with the colonize ability) that shouldn't be a problem. So yeah, start over, and play right.

23 Replies 10,059 Views

Trade chains have been changed in Entrenchment, they no longer automatically go thru uncolonizeable gravity wells. But they still only seek the " shortest longest " chain! So if you have 8 tradeports connecting in a circle, but central connecting phase lanes, the trade chain will only be 2 long.

12 Replies 8,883 Views