Huzzah!!!!!![e digicons]:rofl:[/e] [e digicons]\o/[/e] [e digicons]:rofl:[/e] [e digicons]\o/[/e]
-Ue_Carbon
[quote]My favorite "autocannon" sound is still from MechWarrior 3 [/quote] Meee TOOOO!!!!! and the PPC sound was neat.
[quote who="Annatar11" reply="9" id="2046357"] Wait, how did you know I am in possession of several illeg Nothing hides from my all-seeing eyes on these forums. [/quote] Yeah and the fact he straps his ass to a spy plane just for fun.
IC has stated that Entrenchement is not optimized yet, and turning your graphics down, turning off bloom etc etc. will give you a temp fix till the next build of entrenchment.
[quote who="GeneralEtrius" reply="6" id="2046256"]I heard that the PC version of games is often delayed due to developer/publisher fears of piracy. Can anyone confirm that? -Ue_Carbon: If the reason for delay s just PC gamers giving feedback to developers, how come some of them take so freaking long to develop a PC version. GTA:IV took six months, Halo 2 took years! And most of the time, PC versions stink. I believe the reason is due to piracy, and that developers sometimes have a
[quote who="SirisQ" reply="10" id="2046286"]Ue_carbon its just a couple of ideas about the starbases try noy to be such a hater and come up with something interesting to say would you besides dogin every ones elses idea just cus you dont want the tec and vasari star bases to move dosnt mean its a bad idea PEACE [/quote] If Im the ass of the group then so be it. Yet, if someone came up with a great idea BEYOND the moving starbases. I have wouldnt have such a ne
[quote who="GeneralEtrius" reply="3" id="2046230"]Another question. Why is it that the PC version of most games is always delayed?! Why do they do that?! It's stupid, unfair, and annoying. [/quote] I believe its b/c we as PC gamers hold the devs to a higher standard than console gamers. We expect it be flawless like 2 days ago. Since we are ever pushing feedback into the devs hands they tend to take longer than expected. Plus Im sure its muc
I think I just died a bit on the inside. Yeah, Kitkun I did the same thing as you.
If nothing else just use the endgame cannon for vasari to move past those defense. After all thats what its there for right?
[quote who="Levelheaded" reply="2" id="2045591"]The Planet blasting ability of the advent base indeed is stupid thing. If i would be able to build a starbase under my ops nose, i'd also be able to simply glass the planet with 10 purges. Replace the anti planet weapon with a vortex type thing: draw enemys in with it, then stun them. And shower them. and stun them again. [/quote] Ok then I want a
He was not flaming. Just suggesting that your not gonna get a modder to jump up and do it. Most are doing their own mods. It really would be quicker if you just learned yourself if your not happy with what the community has put out so far.
[quote who="jaychase1972" reply="7" id="2045586"]Well since the update neither of them play now, the stand alone or entrenchment. Ugh, now I can't play my game anymore!! What did you do to screw it up??? [/quote] Have you sent an email to [email protected] yet??? You get more help that way then by whinning here.[e digicons]|-)[/e]
[quote]Maybe so but mp people have feelings too [/quote] I know, I dont mean to hurt their feelings. I hope I didnt with that post. I just dont want the majority of balance issues to looked with just the PvP mp in mind. I was just stating there is a larger community than that.
[quote who="hairlessOrphan" reply="24" id="2045138"] Quoting -Ue_Carbon, reply 20 I dont understand your logic behind your post. Im sorry, I thought I made it clear. Yet, you continue this jihad for a trend that the OP and many of us disliked. Its our opinion btw. All we were saying is why does RTS games have to be so fast paced. The only argument I'm making is that there is a difference between subjective value and objective valu
I have and I played WiC for the longest time both online and off. But after my computer took a nose dive it never fully recoved and didnt like to play WiC.[e digicons]:'([/e]
Alfonse and hairlessOrphan , I think its best we just agree to disagree. And move on, from
Well If you went that way with disabling mines abilites what stops someone for run some scouts through a mine field disable all the mines then allow thier fleet to walk through it un damaged? Am I understanding what your suggesting correctly?
Yeah, I do agree that mining the jump point is a bit cheap. It be nice if when a ship exited phase jump it disrupted and disarmed the mines.
With a lower number like 30, you do realized that increases the chance for ships to fly thorgh a 'mine field' undamaged?
Sigh, MP is not the end all be all of any game. Even more so in SINS since the majority of players dont play on ICO.
[quote who="-OW- Athena" reply="21" id="2043991"]Some good input. Excellent post Peter Ebbesen; you make a few points I hadn't thought of and, I will confess, slightly dampen my enthusiasm for moving starbases. But do not remove it, for reasons I'll go into in a second. -Ue_Carbon, thanks for your repeated emphatic reminders. : ) I realize ICO has heard this debate before and ruled against my position, but we are in a beta and it's our job to talk about percieved weaknesses in the
[quote who="Peter Ebbesen" reply="15" id="2043762"] Quoting MindsEye, reply 12 Some people(like me) do not like to play as vasari.Therefore giving one race huge advantages(like the egg) makes the game not nearly as fun. So, rather than letting each race have their own huge advantage, you'd prefer that no race had any significant advantage over any other race in any area of the game? That sounds boring to me. Going that direc
[quote who="Phalnax811" reply="11" id="2043707"]Jeez Ue_Carbon, you got a stick up your butt? All these people are doing in making suggestions. If anything, you must pay or use antimatter to move them...as well as upgrading... [/quote] No I dont. But I think this has been suggested a billion time in beta 1 and IC said no. And I agree witht that choice. I think the Varsari should be the ONLY race with a moving base. I dont think people understand the true conc
If you want a moving starbase, play Vasari.
[quote who="overchargethis" reply="3" id="2043354"]ACtually, I lost 3 cobolts out of about the 7 that went through. This had me thinking explosion radius has been reduced as well as damage output per mine. If this is true, then 150 mines per player per system probably is not OTT. HOwever, I'd still prefer to cap mines at about 50 or so per player per system. That's probably too few, though. [/quote] IMO, 3 out of 7 is not a good number. Idk, I might in the minorit