TobiWahn_Kenobi

TobiWahn_Kenobi

Joined Member # 3293698
12 Posts 1,919 Replies 2,638 Reputation

Hi Darvroth, welcome back we have no stable build yet. Didn't have the time for tests to be honest. As for Victory Conditions, I have not the faintest idea. Flagships are in, but the others need some additional content it seems, especially the research victory. As for the starbases, I originally planed for each race to have a multitude of Starbases to choose from - that no longer seems useful. Especially since the AI is to stupid to choose between the different option

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I've received 3 Shadow models from Amras of the B5 X3 Mod. In Low poly perfect condition. 1 Fighter Model 2 Capital Ships models (Carrier Capital, Scorpion Shadow ship) Look awesome and have very good polygon count. Yeah. @Hael-sose Have you sent me the Vorlon Planetmodules yet? Love them, need them! [e digicons]:grin:[/e] Thanks Tobias

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[quote who="myfist0" reply="4513" id="3457758"]Glad to see your still going on this, maybe I will put trinity back in to check the updates. For your Flair, do you have too many? there is a limit. I could take a look at the scene if you like a second opinion.[/quote] It is the only flair I have on that ship. I will try to send you a link to the files when I'm home (maybe tomorrow). Thanks for the offer on checking the mesh for problem. (If you send me a PM with your emai

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[quote who="Hael-sose" reply="4508" id="3457407"]A Shadow Siege vessel. Based on the Shadow-ship seen in the B5 followup Crusade. Would work better with missiles I think, since the Shadow planetkiller also uses missiles.[/quote] If I'm not mistaken, this is the Hybrid between shadow and earth tech. Never liked it in the show though. Your version needs to get much more organic me thinks [e digicons]O:)[/e] , as it now just doesn't look much shadowy. Like your stalker though</p

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[quote who="Hael-sose" reply="4506" id="3457076"] I wanted to try a shadow vessel and came across some nice pictures while googling. I've tried to make something of it, what do you think? It could function as a new model for the Shadow Stalker. Currently it's just a bit larger than the scout. Also I'm in need for good texture template for the Shadows, I made something up but it's nowhere near the ingame style. Are the original textures available? (I mean uncut

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[quote who="boshimi336" reply="4502" id="3456891"]'m a fan of using both to be honest but others may have a different opinion. Transporting individuals / important things seems to be the same style of ship used for both 'transport'/'envoy'? Darvoth / TobiWahn_Kenobi?[/quote] Same here, if possible we could use the same ship. After all, it IS an ambassadorial ship.

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Nice one. Started working on your destroyer model. Had a problem with baking textures (baking the lightning into the texture and such) today. Needed to re-rig the textures to the model. UV layout is done and I expect to get the model ingame completely this week. I also tried to use a particle for the Pedals of the transport to have the same effect as on the Capital ships, but I've run into a problem: I've used the extra pedals as a flair particle, using the star.fx sha

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[quote who="Hael-sose" reply="4489" id="3455219"]How about this one? A bit of the Vorlon Observatory Post from the series, but then as a flying structure.[/quote] Looks great.Is is possible to make the tentacles a little bit more organuc at the intersection point with the top? I've been away the last two days due to migraine. Will start working again today (I hope)

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Hi guys, just wanted to let y'all know that we now have some sort of content sharing agreement with the makers of the Babylon 5 X3 TC mod. They are a pair of nice guys, one of them, Amras, has allowed to use his models, either for ingame use (unlikely, due to the polygon count), or as design templates for our models. Additionally, I've received planet textures from him, which are fabulous. I'm not sure we can use them unmodified, or without a different planet model d

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[quote who="Darvroth" reply="4445" id="3450394"]PhysicalDamageAsDamageTarget needs to be added as a Buff option in the DB.[/quote] Thanks, added the following missing BoolEntityModifierTypes: PhysicalDamageAsDamageTarget AntimatterRestoration CultureSpreadModifier HullPointRestoration PlanetTaxRate ShieldPointRestoration Will be in the next DB version

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