As written in the PM: WOW. First, thanks. Second, I love the models. Just saw the screenshots, they are really awesome. Looking forward to inspecting the models/textures. Thanks!
TobiWahn_Kenobi
Thanks again Darvroth for keeping our fellow followers updated! [e digicons]:thumbsup:[/e]
Hi guys 'n gals, UV of the raider carrier is completed. Next up is texturing, then uv and texture for Thoumsins Zephyr fighter.
[quote who="Darvroth" reply="4423" id="3445628"] TobiWahn, Found another problem with the DB. The Frigate flag ship has statCountType "CapitalShipBattleship" and frigateRoleType "Invalid" which is not in the DB. I can do up the rest of the entity files but I suspect that is a key AI feature. If I encounter any other unique additions I'll let you know.[/quote] Thanks, will be in the next DB update. But you can enter the values by hand instead of selecting the
[quote who="Darvroth" reply="4405" id="3438402"]Our mod makes no pretentions of fairness, some factions are better than others at various points in the tech tree progression.[/quote] I deem it impossible to have a completely balanced game. But we try (well, Darvroth does [e digicons]:grin:[/e] )
[quote who="Darvroth" reply="4396" id="3437889"]Found another DB bug. Under abilities useCostType the selection HullandAntimatter doesn't reveal the expected drop down menus. If this option is made available apply as you see fit to the Shadow Death Cloud Ability "D".[/quote] Will be remedied in the next build
[quote who="Darvroth" reply="4399" id="3437960"]I beefed up the Younger races mines. Using a capital ship to plow through a minefield to clear it is now a bad idea. Most races have two ships with mine detection/clearance abilities, their use is recommended.[/quote] Cool. Does the AI use them too? [quote who="Darvroth" reply="4398" id="3437942"] Another DB limitation, it doesn't have the capacity to build cannonshells. I'll attach the needed file when I send the n
[quote who="Darvroth" reply="4394" id="3437625"]Ability DeployDiplomaticOutpost on EA mobile constructor is incomplete. Additionally, EA tech Babylon Defense Grid and Babylon project aren't complete. EA diplomatic station upgrades are incomplete. My best guess is an AI attempts to deploy a mobile constructor to build a diplomatic station which won't work for the above reasons; which leads to a minidump. I'll complete and include as part of the Elder titan work. The quic
Hi Guys, I'm on vacation at the moment, so won't be avail till Saturday. Hope you have a nice week. tobias
[quote who="boshimi336" reply="4386" id="3434183"] Update on AI info. Some new stuff has been learned. https://forums.sinsofasolarempire.com/451274/page/1/[/quote] Wow, thanks for the link
[quote who="Darvroth" reply="4381" id="3431234"]TobiWahn, Just tried the holiday release in MP with my son and immediately encountered a sync error at tick:100. Medium random map with EA as AI, Minbari and Centauri as player controlled. All fast game options were maxed out and no victory condition was set. Edit: Encountered an additional bug and opened a new ticket in response.[/quote] Hmmm. Sync errors? Anybody experience in this? Are these stemming f
Hi Darvroth, thanks for the info, added fields spawnShipsArrivalDelayTime spawnShipsHyperspaceSpawnType to spawnShips, will be in the next build of the db, but untested for now.
[quote who="Darvroth" reply="4375" id="3430032"]TobiWahn, I will need to rework the jumpengine abilities for the titans, as well as some others like the Narn energy mine. Grrr, the commit I was going to send you tomorrow will be at least a week after the New Year. [/quote] No problem, have been away a few days and will not be fully accessible until second week of January, so no hurry. [quote who="Lavo_2" reply="4374" id="3429979"]TitanUpgradeLevel is the only way fo
[quote who="Darvroth" reply="4370" id="3429702"] Open question on titan upgrades: do the values in the upgrade need to reflect the upgrade desired for that level or the total value with the upgrade included? Example: Current Hull 8k, desired upgrade 600 hull. Should the value listed for that titan upgrade level be 600 or 8600? Edit: Looking at the Rebellion files it appears Titan abilities are grouped like a starbase but upgrade like a ship. So to
0.44a01 sneak preview, also found under the wiki section of BitBucket: https://mega.co.nz/#!xNR3jSII!F13vqktM27pYxNF4doP8Ps5P43gUOIJISiPRKH3-85c
I get Failed to convert 'OnlyWhenAttackTargetIsInFiringSolution' to an enum value. Hmmm.
Hi, can anyone tell me why sins insists that OnlyWhenAttackTargetIsInFiringSolution is no longer a valid enum? Thanks
[quote who="Darvroth" reply="4360" id="3428546"] Lavo_2, Thanks, the issue is how many buffs to string together what I want... TobiWahn, Where in the DB are the following defined: AbilityALevel AbilityBLevel AbilityCLevel AbilityDLevel AbilityELevel They are referable but I can't find where the actual files are to know what is being referred. [/quote] They ref
[quote who="Darvroth" reply="4355" id="3428050"]Sent you another commit. The Centaury colonization doesn't work, it is still a work in progress.[/quote] Sent you an answer. Christmas is almost upon us now. Most important to-do's for the next release: add Titan Upgrades add Flagship Frigates fix event problems fix other victory condition
[quote who="Darvroth" reply="4354" id="3427999"]Nice! Can't wait to see it in-game.[/quote] You can, it is committed to the respository ;-)
[quote who="Lucoria" reply="4352" id="3427798"]Where do I put the update?[/quote] What update?
Hi, our newest addition. And yes, it rotates [e digicons]:D[/e]
[quote who="Darvroth" reply="4346" id="3426734"]Update to all. Just ran through the capital ship abilities and the developer build of the mod is looking in pretty good shape. About 20% of the Caps have all planned abilities, a few still have only one with the bulk having two or more. I still have EA, Shadow and Vorlon to work through for already designed abilities, then it will be matter of closing the remaining ability gaps. Not sure how close we are to a new public release as we
[quote who="Darvroth" reply="4342" id="3424726"]Agreed, but that particular ability while referenced still isn't in the DB. I'll go ahead and build one for the Hermes as the original ability also services the starbases and AM orbitals and need to service corvettes while the Hermes will not.[/quote] Thanks, yes, a few vanilla Abilities are still not in the Database. They need to be added/replaced over time. [quote who="Darvroth" reply="4340" id="3424565"]I relooked at i
[quote who="Darvroth" reply="4338" id="3424055"]Ship type is one of the hard coded types in the DB[/quote] Which one do you mean? The Corvettes are still entityType "Frigate", the only difference is the statCountType and the frigateRoleType. It is that way in the vanilla files. I have no idea which flag the targetFilter needs to be set. Can anyone be of help here? Thanks