TobiWahn_Kenobi

TobiWahn_Kenobi

Joined Member # 3293698
12 Posts 1,919 Replies 2,638 Reputation

[quote who="Darvroth" reply="4423" id="3445628"] TobiWahn, Found another problem with the DB. The Frigate flag ship has statCountType "CapitalShipBattleship" and frigateRoleType "Invalid" which is not in the DB. I can do up the rest of the entity files but I suspect that is a key AI feature. If I encounter any other unique additions I'll let you know.[/quote] Thanks, will be in the next DB update. But you can enter the values by hand instead of selecting the

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[quote who="Darvroth" reply="4399" id="3437960"]I beefed up the Younger races mines. Using a capital ship to plow through a minefield to clear it is now a bad idea. Most races have two ships with mine detection/clearance abilities, their use is recommended.[/quote] Cool. Does the AI use them too? [quote who="Darvroth" reply="4398" id="3437942"] Another DB limitation, it doesn't have the capacity to build cannonshells. I'll attach the needed file when I send the n

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[quote who="Darvroth" reply="4394" id="3437625"]Ability DeployDiplomaticOutpost on EA mobile constructor is incomplete. Additionally, EA tech Babylon Defense Grid and Babylon project aren't complete. EA diplomatic station upgrades are incomplete. My best guess is an AI attempts to deploy a mobile constructor to build a diplomatic station which won't work for the above reasons; which leads to a minidump. I'll complete and include as part of the Elder titan work. The quic

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[quote who="Darvroth" reply="4381" id="3431234"]TobiWahn, Just tried the holiday release in MP with my son and immediately encountered a sync error at tick:100. Medium random map with EA as AI, Minbari and Centauri as player controlled. All fast game options were maxed out and no victory condition was set. Edit: Encountered an additional bug and opened a new ticket in response.[/quote] Hmmm. Sync errors? Anybody experience in this? Are these stemming f

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[quote who="Darvroth" reply="4375" id="3430032"]TobiWahn, I will need to rework the jumpengine abilities for the titans, as well as some others like the Narn energy mine. Grrr, the commit I was going to send you tomorrow will be at least a week after the New Year. [/quote] No problem, have been away a few days and will not be fully accessible until second week of January, so no hurry. [quote who="Lavo_2" reply="4374" id="3429979"]TitanUpgradeLevel is the only way fo

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[quote who="Darvroth" reply="4370" id="3429702"] Open question on titan upgrades: do the values in the upgrade need to reflect the upgrade desired for that level or the total value with the upgrade included? Example: Current Hull 8k, desired upgrade 600 hull. Should the value listed for that titan upgrade level be 600 or 8600? Edit: Looking at the Rebellion files it appears Titan abilities are grouped like a starbase but upgrade like a ship. So to

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[quote who="Darvroth" reply="4360" id="3428546"] Lavo_2, Thanks, the issue is how many buffs to string together what I want... TobiWahn, Where in the DB are the following defined: AbilityALevel AbilityBLevel AbilityCLevel AbilityDLevel AbilityELevel They are referable but I can't find where the actual files are to know what is being referred. [/quote] They ref

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[quote who="Darvroth" reply="4355" id="3428050"]Sent you another commit. The Centaury colonization doesn't work, it is still a work in progress.[/quote] Sent you an answer. Christmas is almost upon us now. Most important to-do's for the next release: add Titan Upgrades add Flagship Frigates fix event problems fix other victory condition

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[quote who="Darvroth" reply="4346" id="3426734"]Update to all. Just ran through the capital ship abilities and the developer build of the mod is looking in pretty good shape. About 20% of the Caps have all planned abilities, a few still have only one with the bulk having two or more. I still have EA, Shadow and Vorlon to work through for already designed abilities, then it will be matter of closing the remaining ability gaps. Not sure how close we are to a new public release as we

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[quote who="Darvroth" reply="4342" id="3424726"]Agreed, but that particular ability while referenced still isn't in the DB. I'll go ahead and build one for the Hermes as the original ability also services the starbases and AM orbitals and need to service corvettes while the Hermes will not.[/quote] Thanks, yes, a few vanilla Abilities are still not in the Database. They need to be added/replaced over time. [quote who="Darvroth" reply="4340" id="3424565"]I relooked at i

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[quote who="Darvroth" reply="4338" id="3424055"]Ship type is one of the hard coded types in the DB[/quote] Which one do you mean? The Corvettes are still entityType "Frigate", the only difference is the statCountType and the frigateRoleType. It is that way in the vanilla files. I have no idea which flag the targetFilter needs to be set. Can anyone be of help here? Thanks

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