It will be fun playtesting. I predict a continued OP Vasari Rebel starbase use because the debuffs on the mobile starbase are designed to be really weak and their still OP buffs are just slightly nerfed. We shall see if this prediction holds up. That being said, I am happy to see a large addition of balanced maps to the game, including more randoms! Score a win for the multiplayer community! They are listening! yay!
sareth01
[quote] "When I think of games in digital spaces, we tend to lock them down and apply a very rigid system to them, and I don't think that necessarily needs to apply,"[/quote] Best statement in the entire article, imo. Players want to have the tools to tell their own story. The tools are those game mechanics that the developer's provide. Lego and Minecraft have done so well because they provide simple tools for people to express themselves. <p
Thank You's go out to the two PM's I've received so far :)
@ SivCorp Indeed, against all the naysaying out there there are some people who get it. :) Its easy to say no, it's hard to do. We are strong on 3d artists, and we will be stronger still with your help sivcorp(my PM will be arriving shortly). Note: I am in the middle of dealing with the legal aspects of ownership of assets made for the game(i'm going to form the corp later on for many reasons, this is just a placeholder contract for now).
[quote who="TAOCuathon" reply="1" id="3273853"]If you want people to join the project, why don't you explain the idea they would be working on? That's likely to get you the best response.[/quote] Hi TAO, I approach it from this angle because making a game over a few years is a serious commitment. I want the kind of people on my team that can make a decision for themselves, to have an answer that is solid and definite to the question above. If they are ready to ma
[quote who="Kamamura_CZ" reply="7" id="3269646"]I am surprised that you don't mind that the NPC monsters do not attack the AI, and that the AI autobuilds multiple units and buildings for free, but we all look for different things in games, I guess. Until these cheats/bugs are fixed, the game is not playable for me, why play when your opponent is pulling units and buildings out of thin air?[/quote] Well if the game is too difficult with those settings then you should low
So I promised a few people in multiplayer Sins of a Solar Empire that I would post this, for any who are interested(please Private Message me on these forums with your response): So, you think you want to make a game? I am looking for aspiring or professional: Artists(Anyone), Programmers (any type), Designers(Web, Game, Graphic, Other), Composers, Musicians, Economists, Marketers, Statisticians/Mathematicians, Bloggers, Physicists, and Motivated, Specialized Dreamers of
[quote who="willie sanderson" reply="2" id="3269068"] I should note, both of these games bore me after about 30 minutes with their simplistic game play. I stopped reading there ^ because that PROVED you aren't a good reviewer.[/quote] I'm not in anyone's pocket either :)
So, after playing Elemental: Fallen Enchantress for 10 hours, here is a short review. After seeing this product rise, fall, and then rise again from the ashes, I felt I had to try it out. I haven't ever seen a gaming company re-release a game like Stardock has done. I am impressed with the single player experience. There isn't a multiplayer element to this game, they probably learned from sins that you will have all your balance issues poin
[quote who="Nightraid3r" reply="828" id="3257988"] Quoting dvvdsfasfa, reply 826should be a way to be promoted to higher tier/relegated to lower tier if you suck a lot you get relegated if you are good you get promoted[/quote] Just make your own thread! lol!
[quote who="Howdidudothat" reply="808" id="3254930"]Updated again. The reason I deleted the descriptions is so that I can make changes. The simpler it is, the higher the chance I'll take the time to update the list.[/quote] Lol, he puts me at tier 2... Oh well, I'll have to beat Howthe again as a lowly tier 2 the next time we play. :)
[quote who="ZombiesRus5" reply="30" id="3255293"] Quoting Seleuceia, reply 26 Quoting sareth01, reply 25Now nobody really uses it, as it doesn't give a reasonable advantage for the cost. Eco players do...it actually is quite useful for them...rushing TAR does hinder your early early growth a little but in the long run it is extremely useful if you have even a couple decent planets near center of map, especialy if those planets are "on the other side" of the center...
[quote who="HouseRalan" reply="15" id="3255536"] a little dab will do ya[/quote] Uh guys, my fingers are glued together now! what to do!?!?!?
[quote who="Seleuceia" reply="268" id="3255630"]AFAIK coronal doesn't have rebellion....you'll need someone else to make the mod or you'll just have to do it yourself, sareth....[/quote] hmm ya don't really need to now do I? Anyways, coronal I really don't get this bit "For Rebellion you'll have to add in your own entity and english string info."
[quote who="CoronalFire" reply="266" id="3255625"] Quoting sareth01, reply 265The mod just mini dumps constantly and doesn't work. Are you using Rebellion?[/quote] Yes indeed, are you? Is this one of those mods that takes more install time then using the in game mod manager? I don't(and won't because I HATE reinstalling this game...done it too many times to count) manipulate the game files themselves and prefer to use
The mod just mini dumps constantly and doesn't work.
[quote who="EadTaes" reply="811" id="3255107"] Quoting ZombiesRus5, reply 805Does EadTaes play under a smurf. I've only seen this person play shortly after release. I still play, just not nearly as I used too. I think the titans are breaking them game with their super fleet wiping powers. It's almost as if everything in the frigate factory becomes useless after lvl 6 titans are out normally. So it kinda make the game boring in my opinion.[/quote]
[quote who="CoronalFire" reply="262" id="3251939"]Note: built in Diplo 1.34 Here it is. For Diplo 1.34, Replace English str, Entity.manifest, the rest goes under Game Info. For Rebellion you'll have to add in your own entity and english string info. Starbase Minimod Have not tested it beyond making sure it actually played without minidumping. Starting with TEC and Advent bases moving about a 1/3 of what the Vasari is capable of. The abili
I have to say, the dev's stickying this post is a good indicator that things are changing around these parts.
[quote who="Teun-A-Roonius" reply="233" id="3251327"]Hmmm that Kol does look the most badass out of all these ships. [/quote] Indeed it does. I had a few of those other ships in the (above) pictures at one point, so its a big ship. I guess i'll have to play TEC more to gain emotional attachment to it. The Kol looks really cool. Dev's, i'd recommend better pictures next time, as that would probably enhance sales.
Wrong industry :)
better healing ships at tier 6, with some earlier(tier 4) hull armor upgrades (and more of them) would help. Also, adding phase missile block to the guardian's shield ability would help hold the line as well.
@OP and Dev's Please sticky this!
[quote who="Seleuceia" reply="30" id="3248922"]Moved here for clarity...and for the convenience of others trying to follow this epic thread.... "Seleuceia must be so jealous of me and my accomplishments. His levels of asshatry and trollery will never reach mine!" ~Sareth[/quote] Misquoted yet again! Sel keeps trying to put words into my mouth because he can't properly formulate his own without looking bad.