I had the system resend me my serials.... heres what I got for settlers Download : Enter %SERIAL% in-game to unlock the DLC content
Leuthesius
I have tried all of these things. I still do not have settlers. Either the registration in my email, or the game showing up in impulse. Support sent me this BS link page that says: Windows Registry Editor Version 5.00 [-HKEY_CURRENT_USER\SOFTWARE\Stardock\ComponentManager] Some help....
Not my PC. The game.
Well, I'm running windows 7 and there are only 50 processes. My quadcore tablet runs 100. What I meant when I said the next few times nothing was running, I mean it crashed some more. :p
The first time it happened, I didn't realize I was playing Starcraft 2 in the background. The next few times... nothing was running in the background.
Eh... it just crashed again. While pirates were attacking my planet with that advent screamy planet attack.
I haven't played in a while. But I'm getting a crazy dump for seemingly no reason. I actually got a dump for starting up the game. :| Unless you guys have updated the Mod in the last few months, I have the most up to date version.
Galaxy Forge question: I'm trying to build a map so that I can get the elusive "Archaeologist" achievement. Unfortunately, it seems every time I create a map, I only manage to get 11 of the 12. Very frustrating, since I have specifically declared in Galaxy Forge, all of those planets to have a specific artifact each. The random seed seems to take joy in declaring my declarations mush. Last time I tried, I set Artifact Density to 100, ergo 11 out of 12 found. Iro
That's happened to me too... and I win pretty much every time. I actually wound up on a map as Vasari with only one asteroid planet with a single metal and crystal. I had a carrier and a starbase. Sure, it was an 18 hour game. But I won. They kept attacking and I kept slamming their faces in. The carrier hit level 10 pretty fast. I scraped and saved for a battleship. Waited. It hit level 10 too. I destroyed the pirate base that was next door giving me a constant boost so I could have
Yeah, I've got some sluggish issues going on. I'm playing that 11 star system with the 6 pirate bases around a central star (can't recall the map). I've got full diplomacy going on and throwing 40k pirate swarms at other factions while being their "good buddies" ;D There's something menacing about assaulting a pirate base that has 40+ capital ships at it. And stomping it into the ground. ^_^
Yeah, the pirates are really something else :O
By the way, the amount of firepower you can get out of this mod is disgusting XD. ..and I still lost two level 10 advent battleships to the pirate stronghold. I was floored by that. The shouldn't have happened. D:
Diplomacy version ran beautifully. Thanks for the good work on this mod.
Alright... I had to reinstall Sins and Entrenchoplomacy both. So I've got a fresh install now, and I'm downloading the diplomacy version of Distant Stars. I hope this works better than the last time I tried it. :O
double - :c
Nope. Still crashes. But it WILL run without the entity file. Or the other modifications tied to it. I don't think the planetycityhuge.entity file is the issue at all.
I get a minidump. ONLY if I'm running the map that I specifically made for this game. It will load other games just fine.
I decided that I wanted to do something a bit different. ue-carbon has been giving me a hand and walked me through practically the whole process (and I'll give him some karma for it when I see his id again) but I've hit a sort of a road block. I have added this bonus: PlanetBonusLeuthCorpHomeWorld.entity TXT entityType "PlanetBonus" minUpgradeLevelNeeded 0 maxUpgradeLevelNeeded 0 nameStringID "IDS_PLANETBONUS_LEUTHCORPHOMEWORLD_NAME"<
nevermind. found it. it sucks. doesn't even work. :/ ....+1
Son of a 817(h. Does anyone have a copy of this proggy?
Ok... I downloaded the conversion tools. They're supposed to Work. I thought.
Actually, I think the issue I'm having is that homeworlds are automatically 100% explored... I put on 22 bonuses, I only get two....because it's already default 100%. There are other planets with modified discoverable of 1 and 3 instead of default 2. Course, I'm no modder so I'm talking completely on a notion with absolutely nothing to go by... help would be grand.
I'm having a problem setting up a homeworld with 22 bonuses. Ingame it shows nothing. I'm wanting to do the "never expand" achievement and not suck it up in the process. If it works out, I want to set up a 5 planet 'superworld' battle extraordinaire.
With Galaxy Forge, just how many planetary bonuses can you put on one planet?
In regards to GalaxyForge New... Where do you find out what all of these bonuses DO? I can't find a list anywhere... or maybe my googleprowess sucks. I mean, Bonuses like: BigAss, Atmo+, Black, CorroA, Design J/1/2, HardAss, Impure C/M, Lions, Looks +/-, Military, Smug +/-, WarTorn, Wood, Wood again, and Wood++ ??? I'd like a full list of just what all of these bonuses do.