Didn't know that, but still. Some "support fire" in the form of a big frigging gun would be nice. I'm sure that's something everyone could agree with.
Leuthesius
I've tried all three of the current super weapons. Deliverance engine is a joke. Vasari superweapon doesn't effect starbases or ships. Novalith only bombards planets So here's some additional suggestions: Advent: Allow it to target ANY gravity well. If culture is about to knock out one of your planets, why not shoot the deliverance engine at your own planet? If you're in a gravity well
The Distant Stars mod works great with pirates--and they even have capital ships. Ironclad needs to put a scuttle timer on pirates when they return to their base.
From the front, if you stare down its barrel, you can see right through it. From the back, you can not see right through it.
LoL @ Argument Return of the fallen revives dead cruisers or frigates Building a starbase destroys the cruiser Talion is a cruiser Cruisers have a chance of being rebuilt with an ability. Ergo, not a bug. Argument was over forever ago.
Build an Akkan and several colonizers. Build 4 civilian labs Research neutral and pirate alliances Colonize undisputed. I was playing on a huge multi map. I had 25 planets by the time the first AI I met had 6. By the time they had 8, I had a titan with Kols backing them up, and steamrolled them one by one.
I dont think starbase constructors should count as cruisers. They should count as capital ships. So vasari would need a new contructor.
I've always hated the deliverance engine. It was like what God did to men when he had a little playdough left. "AH! Nutsack!" Deliverance engine is SOASE' nutsack.
Thank you for the reply. Looks like something I can break.... big time. :( Unfortunately, if I do any of that, I don't know how to change the game mechanics in regards to the larger gravity wells. Like I said, I can barely get Galaxy Forge to run right. :/
[quote who="JohnJames" reply="15" id="3094894"]I think there's a very old thread about this topic Found it. It was announced by Craig himself https://forums.sinsofasolarempire.com/306542[/quote] ..... CARE BEARS? ARE YOU FUCKING KIDDING ME?
Yet... we just killed NASA?
One thing that has always bugged me is the ships are the size of small moons. Is there a mod out there that makes planets bigger in scale and increases ship speed and logistical and tactical slots in part of the fix? Gas giants seem to be the only planetary zones that make sense---if it were a moon the size of say, Titan. I know nothing about modding (I can't even make galaxy forge work right), but I belive it would be totally aw
If you want an amazing Homeworld 2 mod, look into Homeworld 2 Complex, or Homeworld 2 TFS. I'm more upset that they have not done anything to make SOASE truly compatible with x64 systems. Even though I have an awesome system, I cannot play with 7 AI's with the Distant Stars mod on a large map with maxed fleet specs (4000+ supply). In fact, it will crack down and die right around the point where it hits about 10% of my system resources. :/
Behold! 10 year old antics!
[quote who="FredLed" reply="428" id="3128447"]Make me SwissKnight! I never said I was trying to be helpful OR amusing. So too bad. EDIT: Sorry about the stupid posts earlier guys, I just discovered that my dumbass younger brother has been using my account to turn me into even more of a douche....so yeah, lol.[/quote] Translation: Oh snap, I got caught being a total dick to others. Better blame it on my brother! He also hacked my facebook, be
I'll take a guess that someone pissed in your cheerios. ...Every morning since you were born. A simple question is not a request for dicketry.
So... how long have you guys been working on this TC? 2? 4 years? O_O I know good things take time. Like Blue Planet for example. http://www.youtube.com/watch?v=giHoisIEXD8 Been waiting for the voice acting to finish for nearly two years. But good things take time, especially when provided for free. So.... when's the full release?
Well. I'm performing necromancy on this again. Ara sahad li biyundan hachral indeputinear. This is the only page on this mod with any activity in the last two years. Is this mod dead? Seems they put a LOT of work into it, but even their main page doesnt have an update since 10/18/11.
Too bad this game can't be re-written for 64bit support. :/ This is a great game. I'm wondering why they're still updating it, considering that they're updating a 4-6 (?) year old game. Technology has skyrocketed since then.
Was this integrated into Distant Stars already?
Map "The AI Horde" is completely messed up. Very buggy when you zoom in on many of the planets for the AI's. You can't see anything even though you should be able to see things--even your own ships. (By the way... whats the point of the two other stars?)
I agree with the OP. It is easily the worst aspect of the game series.
lol @ cheese comments. I love playing Advent. I just can't stand the bulk of the voiceovers. Then there's the whole "I'm biulding 80 cruisers" thing. You get a constant repeat of the same line. Over. And over. And over. Thats with any race of course, but I wish there was something to be done to tone down how often it fires off. How about first built and last built.
Discuss. Some of them sound like whiney 10 year olds who were told "YOU CAN'T HAVE ICE CREAM," or worse---they sound bitter and angry because they went with the man in the ice cream truck.
[quote who="axxo2" reply="62" id="3124931"]Reduced 89%Original 639 x 378 this is the ancient sole survivor ship of the vasari's fall called the Slaver it once could enslave entire systems[/quote] That's because that's exactly what it is.