Cathryne

Cathryne

Joined Member # 3327293
16 Posts 319 Replies 325 Reputation

Depends on your race. Each of them has different bonuses for fighting within their own culture spread. It isn't directly tied to the grav well. Except for the starbase build speed. TEC get higher AM regen Advent shield migitation Vasari damage increase (?)

2 Replies 5,576 Views

I give you 3 guesses... [e digicons]:|[/e] Since there are 3 possibilities ('Galaxy', 'GalaxyForge' and the main folder) it can't be that hard. Providing the map file is good, meaning for example the version number (at the very top if you open it in notepad) is 3.

3 Replies 1,418 Views

[quote]is there any way to download an update for SINS through Impulse and then transfer it to another PC????[/quote] Does the archive option work for this? Archive the game (or download+archive just the update) on the PC with internet connection, and use Impulse on the other PC to install the archive.

193 Replies 503,553 Views

[quote]I've had cases where I attempt to perform a star-to-star phase jump, only to have the fleet constantly refuse to take one phase jump in favour of 8 or so jumps through a wormhole.[/quote] I think that is because the path finding is calculated by absolute time, not number of jumps. If you have the faster-phase-jump artifact it might be faster to use a detour through wormholes. It should be fixed nonetheless, as well as all those fleet-movement-annoyances.

12 Replies 28,917 Views

Which game version do you have? In the latest one (1.16 and 1.02 for Entrenchment) there is a 'GalaxyForge' folder in the game's appdata directory. Vista: C:\Users\YOUR_USERNAME\AppData\Local\Ironclad Games\Sins of a Solar Empire\ XP: C:\Documents and Settings\YOUR_USERNAME\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\ Put them there and they will show in-game as 'custom maps' (click the button small/medium/large maps).

3 Replies 1,418 Views

Erm, there is a very simple option to have you ships jump out ASAP: DON'T set them to 'group move' (the 3 green arrows). Problem solved. Also, keep in mind that the jump angle around a phase lane is limited (45°?) So if your ships are far out, they HAVE TO move to the middle.

12 Replies 28,917 Views

Yeah, the info card gets too big, there is unfortunately no way (except changing the resolution) to 'scroll'. It would also be a good idea to show extractor and refinery income in each planets info card. Good idea, I've added it to this unofficial compilation of UI improvement suggestions: https://forums.sinsofasolarempire.com/348028

6 Replies 21,262 Views

Search the forums, this has been discussed *multiple* times: [e digicons]:typo:[/e] https://forums.sinsofasolarempire.com/347562 https://forums.sinsofasolarempire.com/347777 https://forums.sinsofa

4 Replies 2,597 Views

Looks great! :-) Here's a way to use it as a regular mod: Create the folders and put the three files like the picture shows. The path to the mod folder should be known by now [e digicons]:thumbsup:[/e] There has to be no .manifest file in the mods main folder. Here's how it looks in game: <img style="vertical-align: middle;" src="htt

45 Replies 66,469 Views

Hejhej! This is a compilation of suggestionson how to make the UI more useful. I hope some these will be considered for implementation into an upcoming patch or mini-addon. Please bear in mind that the space issue is greatly dependend on your screen resolution. I use 1280x800. Problem: The empire tree (I call it ET from here on) becomes very full thus less useful very fast. I find that it cannot be both useful (ability to micro) an

3 Replies 18,828 Views

[e digicons]:grin:[/e] This threat is cool. I play Advent a lot, but there are voices in every race that just make me go into panic-crazy-mode. Vasari are worst, of course [e digicons];P[/e] But this psychadelic Unity gibberish of the Advent make almost up for that. TEC has the cooles voices I think. Have you ever ordered a colony frigate to attack something? 'We'll do what we can, hehe...' [e digicons]:rofl:[/e]

39 Replies 147,677 Views

I removed it from the mods I play with this: In the mod's GameInfo folder look for a file called PLANETBONUS_GAMEOVER.entity (I think it's called) and delete it. For Entrenchment mods you also have to edit the entity.manifest file (in the mod's main folder). Decrease the count at the very top by 1 and delete the line entityName "PLANETBONUS_GAMEOVER.entity". That's it, the mod will now load without that "bonus". :-)

7 Replies 18,302 Views

[quote]wish i could make a few frigates follow the scout around, but i'm not sure if selecting those frigates, and right clicking on the scout, will ensure that they'd follow?[/quote] No they will only follow it within the same gravity well, no escort it all the time. That's a missing function in the game, hope they add an escort command with the next addon at the latest. :-) [quote]when you're not sure where the opponent is, only that he's close,[/quote] That'

26 Replies 86,938 Views

AMD rocks! [e digicons]:grin:[/e] ... Stardock and Impulse as well! [e digicons]:thumbsup:[/e]

1 Replies 10,760 Views

Why do you think deploy siege platform is useless? I find it only confusing that the info card doesn't give info on its damage, but I'm sure each decreases the time it takes to destroy a colony by 10% or something. Of course it's not the first choice upgrade for the Desolator, but still useful. Scramble bombers on the other hand is pretty useless, since the range or frequency doesn't increase with the levels.

4 Replies 4,056 Views

Well, OK, the original post didn't say anything about him quitting not for the first time like that. Hm, I guess noobs who refuse to learn are equally annoying as pros who refuse to give advice to [e digicons]:typo:[/e] and then complain [e digicons]X([/e] about noobs. I've actually played only two online games so far and was lucky to have more experienced players on my team. Who also were kind enough to give some advice on which ships to build against which enemy, which planets t

39 Replies 93,578 Views