Have you tried killing Impulse and restart the download? Depending on how much of the previous download managed to be installed or copied to a temporary folder properly it shouldn't take as long as before. Other than that I have no idea how to tackle this endles-verifying-problem, sorry.
Cathryne
Yes, a special forum for suggestion/ideas sounds good :-)
:-D Original Sinse: raging war 1st addon: Entrenchment 2nd addon: "Stalemate" *thumbs up* what would be the name of the 3rd one? "Grudgingly negotianting"! Finally a stroyline to this game! :-D
Yeah, SB exp. points should increase with upgrades. How about starting with 200 instead of 400 and add 100 for each weapons and defense upgrade, 50 for fighter bays? I'm not sure about the other ability upgrades... None for trade ports, government, culture and colony pods? 50 again for Advent meteorite control and confuse ships, Vasari debris vortex and shield and TEC self destruct? Basically each upgrade that makes the starbase more difficult to take down should increase the EPs.
1. Would these cost fleet supply? Because if yes, it would be pretty wasted when your trade routes are well within your territory. What I think would be much better: A general patrol command in the fleet menu that could be issued like qued orders both within and between grav wells. For example in this part of a map: M - N - M | E My planet Neutral uncolonizable grav well Enemy planet<
I have to correct myself: yesterday the AI directly attacked my star-starbase :-) Even destroyed it. I'm not sure though what was different from the other games? Maybe the medium random as opposed to the small random map. Also: an AI fleet got into my space through a wormhole and split up instantly to attack two adjecent planets. Pretty good!
They still can move to a target after they have been placed, but if that is faster (like scouts) they will end up packed near to where the scout left your grav well. Yeah, it's a little annoying...
1. The surrendering conditions really are more realistic, I think :-) 3. Some maps don't have a pirate base to begin with so there will be no raids whatever you set in the game settings. If what you described happened in a random map though it might be bug.
To the first one: the 'mine squad' is actually just the precursor to the mines. When it's build, select it and choose the 'target area'. They will settle there as mines and leave the hangar, so you can build a new squad.
My experience is that the AI is reacting to starbases in planet's gravity wells in a good way. Just not to SBs at stars, they fly straight through, even if that means getting shot to space junk by 4 SBs :-( The AI really needs some routines to fly around or engage those!
Is it a mod for Entrenchment? Then you need to list all files the game should load for your mod in a .manifest file (e.g. 'entity.manifest' for all the files in the GameInfo folder). Open one of the originals from the Entrenchment game folder to see what they look like and make a copy to your mod folder which you customize according to your mod. If it doesn't actually add or remove anything, just copy the original ones to your mod folder. The game then knows it has to load the usual f
[quote]When it looks like the "selection" disappears, it's in fact on the map size Press enter and you can change the size of the map[/quote] I didn't know that, thanks!
I have the exact same problem. The map list isn't there, exept for the mangled scroll bar. You can still select the small maps by scrolling with the arrow keys up and down, but changing to medium or large maps doesn't seem to work :-( However, I encountered this problem after updating from Sins 1.15 to 1.16 (just a few megabytes) without also upgrading Entrenchment from 1.01 to 1.02 (100+ megabytes, I only have a dial up connection). Thought it was related to that fact. Validati
edit: please remove this post, thanks!
When in-game nothing is changed, it might be due to a wrong or missing manifest file in the mod folder (for Entrnenchment at least).
Maybe both vanilla Sins versions try to use the same 'Mods' folder. I have the problem that my version 1.15 doesn't even show any mods I place there :-(
[quote]you have to edit the planet entity files[/quote] Thanks, found it :-) [quote]This means you won't be able to play MP though...[/quote] Yes, but maybe some other people mod it to 2 SB per gravwell and then the checksums match again! [e digicons]XD[/e]
The map must only be in the game's galaxy folder NOT under ...\Documents and Settings\...
There is an option to disable the 'strafe at screen border' under 'user interface'. In window and fullscreen mode it also works differently. But how that could be changed by just loading a different savegame, I have no idea, sorry.
Where can I change the SB limit for a gravity well?
Maybe some browser issue, I never saw such an error message.
It not in the game folder but in C:\Documents and Settings\USERNAME\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\ (WinXP) For Vista it is similar, \USER\AppData\..., not exactly sure :-( The folder might be hidden in default setting so you might have to go to folder preferences in WinExplorer and enable 'show hidden folders' :-)
Hm, then I think the only option will be to translate everything manually? Irgendjemand von der deutschen Community hier? Ihr stellt doch immer ziemlich schnell ne german.string her. Wie macht ihr das? [e digicons]:thumbsup:[/e] Danke!
Wallpapers? Do you mean the screenshots in the download section? If you want to embed them into a forum post, just use the image URL (like https://www.sinsofasolarempire.com/images/screenshots/Entrenchment1_large.jpg or _small.jpg). If you use on as a desktop background, open it in your browser, right click and select 'use image as wallpaper/
Hm, TEC and Advent can deploy starbases there but all abilities (also the hurt-ships-that-jump-away-thingy) are disabled. I guess it's a feature rather than a bug. Every race needs to have some disadvantages. Esp. Vasari who can move there starbases :-P