[quote]-Starbase experience scaled by their build percentage.[/quote] Oh... I did read the changelog... REALLY! [e digicons]X|[/e] How is it solved for Capships, the increasing exp. points per level?
Cathryne
@Devs: Could you make the cursor appear in normal screenshots, please? Right no it's not captured making it harder to take screenshots of bugs etc. where you wanna point sth. out. The cinematic mode is for the awesome-uber-cool looking screenshots. WOW! :-D
Hejhej! A not yet upgraded starbase is easy to crack with some capships and/or a little fleet. How about increasing the experience point value of a starbase with each purchased upgrade. Maybe not for the civilian, trade and culture upgrades, but for the offensive and defensive ones. What do you think? Could it maybe be done via mods? :-)
+1 It bugs me each time that team positions can't be set properly. It would integrate nicely with the diplomacy mico addon *hinthint*
[quote]greeting his parents with "Entering phaaaaaaaaaaase spaaaaaace"[/quote] [e digicons]:rofl:[/e]
Whoo, great work IC+SC!!! [e digicons]:thumbsup:[/e] [e digicons]\o/[/e] [e digicons]:D[/e]
Waiting for the official 1.0 release is my best guess.
I found, that ConvertData GUI also works without renaming the two exes :-) Just pick the right one for Entrenchment or vanilla.
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[quote]from what I understood, the mini packs are all separate, so you can have the diplomacy addon without the entrenchment content if you're not into turtling. or vice versa.[/quote] What do you think how will this affect online games? "I wanna entrench!", "No, we will settle this by diplomacy", "Screw addons, I wanna play vanilla Sins" [e digicons]XO[/e] There will be 8 possible game modes...
[e digicons]:rofl:[/e] I love sound mods! Cool!
- A starbase in a plasma storm doesn't damage enemy ships that are jumping away. Their phase-thingy also isn't red but normal blue-white. Since it's a passive ability I'm not sure wether it's a bug or a feature. Anyone knows vor certain?
[quote]1 free trade port[/quote] That's a good idea! :-)
2) Yeah, but why do I get info about it at all? OK, at least it's intentional ; - D 1) OK, would still be nice to place SBs into the middle of gravwells, where actually no object occupies the middle. I can fly through it with ships, right? Also the whole middle square is off-limits for SB, not just the middle of the square :-(
[quote]Entrapment[/quote] Are you doing this on purpose? It's called ENTRENCHment. Kind of funny, though, maybe I'm missing a joke (I'n not a native english speaker, so...)
Oh, right, I didn't think about that. [quote]The implementation for ships with addon abilities is to add the button, but for ships that natively have the ability, they just grey it out.[/quote] Yeah, from the engines perspective it is consistent. Let me clarify: inconsistent is having some abilities and fleet assignements still active when Advent convert a normal frigates (esp. annoying with Kanraks that had the missile ability active when they were converted) BUT NOT
Hejhej! - It's not possible to place a starbase in the exact middle of an asteroid belt or cloud. The red-cross-cursor isn't captured on tn in-game screenshot, but you notice the missing circle around the end of the line. - Why are two of these asteroird written in white? I think that maybe the AI had allready built extractors on those. I didn't explore the
[quote]I meant, that when I (Advent) capture a TEC starbase constructor or a Vasari migrator (which as allready attained the starbase construction ability because the previous owner has researched it) it would be nice if I could buil those starbases.[/quote] OK, I tried that, and: A captured TEC starbase constructor does have the ability-button there (in contrast to a captured Vasari colonizing frigate) but its grey ("not researched"). Strange. Whatever: wether IC prevented Advent fro
[quote]Dead asteroids don't have any resource asteroids, but the Akkan can still colonize them.[/quote] Right, didn't think of that [e digicons]X|[/e] [quote]The only case where the Akkan would be better is if you only purchase only one planet upgrade.[/quote] When do you have to purchase just one planet upgrade? That's why I usually play Advent: upgrading a colonized planet right away is just cool :-)
Yes, that would be good. Then it would be more balanced with the other races colonizing bonuses. A thought on that: Some planets don't have 3 asteroids, might that cause problems with level 3 of that ability???
Thanks for suggesting and implementing it! :-)
Did you unistall the entire game before upgrading to Entrenchment beta 3 or Sins 1.14? Since the older betas overwrote stuff from the basic game, EVERYTHING has to be redownloaded. If you have an archive from before Entrenchment that should also work. I think there are also still some chrashes related to the graphic/texture details, try setting them lower (at leat not on highest). Hope that helps! :-)
Does anyone still has the files???