galaxy366

galaxy366

Joined Member # 3337438
7 Posts 18 Replies 559 Reputation

First thing to see how all works, is to make a Reaper with the textures on it, light effect, weapon hard point. Also adding the lasers and other stuff. Of course I need some people with more experience! CURRENTLY RECRUITING! Do you have what it takes to make this mod? Apply now by sending me a PM!

10 Replies 9,877 Views

[quote who="Nashten" reply="1" id="3128848"] Addition: Instead of building the crucible/citadel... You should scout for it. I remember in the original Sins, having small hidden systems. And once you find the citadel, the crucible should be an addon you can build once you move, say, a Raloz station builder into the area.[/quote] That idea looks a lot better!. I was also looking in the Quarians yes. In Rebellion the Vasari Rebels have the optio

10 Replies 9,877 Views

Hello there people! :) So I was thinking about coming back into the mod territory again, while I did lose the skills on how modding sins works, I did want to ask some things for ideas that I have, and see if it's even possible!. First thing first, '' Dawn of the Reapers '' will still be it's own mod in my eyes :), No competition between each other.

10 Replies 9,877 Views

Hello there people! :) So I am about to buy Rebellion of to Steam, but would like to know what for features it has. I know about the shadowing, and titans, but more not. So here is a list and I would love it if some of you should answer them :). 1. Are the textures redone? (higher resolution) 2. Rotating turrets? (If no, then maybe with a future update?. and why wouldn't it be possible?) 3. New maps? 4. Do the graphics

7 Replies 7,633 Views

The phase gates secretly lead to a place called the Void. Only they who forged the gates should jump to it. There they wait , preparing, for a race to find a certain amount of gates. Then in one black out they will cut the center of the civilization. Killing the leaders, main shipyards. They can also be known as the: Leviathans. Godly being that are the highest of evolution.

143 Replies 523,729 Views

Hello forum :)!, I don't post always here, but when I do I have a question. So I own trinity (non steam), and I am wondering if I can get it into steam without buying again? Rebellion is coming to Steam, and I will buy it, but I would like to have Trinity in my steam list. Keep it coming IronClad! Robert,

3 Replies 10,662 Views

[quote who="Rapidfyrez" reply="1" id="2955967"]what kinda changes?[/quote] Maybe rotating turrets ?. Did anyone notice this image? Its from the homepage of Sins. And it looks like rotating turrets? :D. Anyone have some info?

6 Replies 20,145 Views

Well great to hear :D, I am currently trying to make an idea for a nexus style game where you need to use tactical desisions, and some homeworld flavor trough it, it this will mean that i need to code evertthing, what i dont know, but i also like sins, because sins already has a basis, only thing now would to add new effect / models / races. What would you people choose? make a sins mod or a complete game that is Free 2 Play

5 Replies 4,339 Views

Hi there people :D I am looking if Sins can do things before i decide that i am going to do. So i am going to post some question with a image as example. 1: Can Sins Of A Solar Empire have these light rays [ for the Sun and for the ships engines ]?. Those blue beams. >> Nexus: The Jupiter Incident <img src="http://image.com.com/gamespot/images/2005/067/reviews/525559_

5 Replies 4,339 Views

i would love to see a update that add all new features to the engine :) like: - rotating guns - new graphical options - able to add animations - add new ships! if this is possible? because they have the source code.

223 Replies 558,363 Views

ya but i think that that game suits more, and i dont have the micro expansion only the original :( oke to let people choose i will start an poll :) here at sins forum, i will post an link soon. Bye the way i dont know anything about sins mdding, also FOC but i saw halo: CAW so i thought he FOC will work :) f i stay with sins is there any body that want to be the co leader? to help start of? :D

16 Replies 11,567 Views

Mass Effect: Sins Of The Reapers is an total conversion for the 4x RTS game Sins Of A Solar Empire. Features ( WIP ) - Citadel ( located in an nebula cloud ) ( can also retract arms to get armor boost? ) - Soveriegn ( geth hero unit? ) - Collectors ( replaces the pirates ) - Orbiting moons - New ships - Mass Relays replaces black holes ( if possible )</p

16 Replies 11,567 Views

I have some questions about the source code and gameplay related. 1. Is it possible that when you mod the game good that you can make planets move around stars? 2. Is is possible to add lens flares & those shadows like crysis? ( when you look into the sun you see shadows at your weapon). 3. Can't the release the source code? 4. possible to add moving moons around planets? 5. Add rotating guns? ( AKA: Aiming at enemy's ) ( i have seen

6 Replies 4,791 Views

hello i have a question i want to make a small mod were there will by a halo ring in game but i really don't now how you get the sketchup models in the game and let it work? [e digicons]:S[/e] i also do not now how you texture models? so if you now the instructions then please post them step by step. i am only using sketchup because it's easier making a model so please HELP ME! [e digicons]:([/e]

0 Replies 1,642 Views