It makes no sense it keeps it's exp though, in lategame you can just que up another titan and turtle until he's done. Sure it's a big loss when you lose your titan and you'll have to start with a level one titan. But the same can be said about your first capital ship. Or that FU starbase you lost might cause you the game as well. Let's have all startbases keep their add ons as well.
IamMirezNL
Hard to do from a programmers perspective.
Yup, well that explains.
Hi, like most of us probably already have noticed the icon/portrait for the icon capital ship is cut too early. [img]http://img829.imageshack.us/img829/7509/iconua.jpg[/img] Today I decided to play a game with the advent with flagship victory enabled. The icon of the radiance flagship looks like a KOL in the bottom left window though. [img]http://img521.imageshack.us/img521/8589/radiancebug.jpg[/img] Then after a while all my planets started to spawn yellow cul
Limiting them to two sounds a bit too much of a nerf, especially on big maps. Maybe 3/4 superweapons for each star for each player max. And increased recharge time of course. There's nothing wrong with firing two shots at a specific planet to take it down. But making a buch of them, setting them on autofire and watching the lulz is just wrong.
It's a useless skill in my opinion. Not worth the decrease in firepower and not worth the antimatter. The only time I'd use it in the first place is when I've already won the battle and I'm mopping up the last few frigates.
As for nr3, pirates aren't the only one who hunt for bounty. If the red player has a bounty on him and I attack the red player I receive the bounty.
I do think vasari has the best soundtrack overall. 'Vasari Rebels - History in the Making.ogg' would be #4 on my list.
Yeah I just watched the 5v5 one (the first half at least) and I'm pretty sure they are broken. That or Auqia just didn't feel like using his titan...
The nice part is that advent can actually use their tier 0 (disciples) which cost only credits and metal to even it out.
As a dutch person I feel the need to show the power of orange. :D Anyways, TEC, can take most colors pretty well (red, blue, green, orange) though not yellow in my opinion. Advent, any kind of blue/teal/cyan and orange. Vasari, Red, Yellow, Purple or Orange
First of all I'd like to say the new music is awesome, you did a great job on this guys. Secondly I'd like to complain about how some tracks seem to have low priority. Awesome tracks like TEC 4.ogg will never play more then a few seconds unless I keep being zoomed in on the battle. Because I like to play the game while having view over the entire solar system I'm cursed with the fate of only hearing Quiet x.ogg and Sad x.ogg. And I'm fed up with hearing those.
I agree corvettes need to be nerved. Having titans' tech increased won't have a large effect. I'd prefer if the titans would have no flakk attack. Making them weak to strike craft, forcing the player to accompany with flakk and carriers with fighters. The titan as it is now is too much of a one man army.
I looks less rigid but that's because the TEC folks have been at war for some time. So it makes sense they got better at designing ships.
I hate how a scout only clears a small area when you have them on auto-attack and auto-reveal-mines. Some players/AI really love mines and I really can't be bothered to micromanage scouts in 5 different gravity wells just to clear the mines...
Yeah I've been curb-stomped by corvettes as well. But even after making a fair amount of defense vessels they were still to good to take out.
As far as I'm aware there's a fair amount of luck involved as well. You might just have run out of luck. :(
Titans have great anti-sc weapons don't they? I'm also firmly against this by the way. Fighters don't deal a lot of damage and bombers can be 'countered' by making fighters. Needless to say this doesn't go far HUGE swarms but then again a starbase is not supposed to be invincible.
He's right though, asking for balance changes based on a game vs the AI is... dubious. Not to mention when playing vs 9...
Well when your corona is at level 6 it won't have too many problems taking it out in the first place. So I don't see the problem.
[img]http://t3.gstatic.com/images?q=tbn:ANd9GcT6N9vd1X6XhKhghUNegvn4BNuXgGEErfaa5Nvn-A35soO6oNIKXZ8E-LBE[/img]
That 3rd game is crazy, a loyalist TEC titan, a dunov, a marza, load of hoshikos and loads of flakk = undestroyable army
You could also give it a timer. You won't hear a ship being created when it's been less than 5 seconds of the last time you heard an audio que.
It's useful for noobs/newbs. Ontopic: yes it's a shame but it's not only for the Rebellion add ons. The Transcencia Star Base has no info regarding tactics compared to the others.
Advent's culture is already plenty strong. And the culture moves fast enough when you play with all settings on 'faster'.