If you look in the gameinfo file you can see player_psi, player_phase etc in those you see: music_vasari_theme_10 music_vasari_trouble_10 etc I'm guessing he means if you up those numbers
darkrememberence
I, for one, purchased Entrenchment purely for this mod alone, and it was well worth it. Sparda I really hope you guys can figure out how to incorporate this into 7DS. Right now my two favorite mods don't work toegether and it sounds like they won't for a long time...
I love this mod. The only thing I'd want to see done to it (aside from voice changing - which is honestly grating) is for even more songs to be added to it (and none removed)
I'm sincerely thinking about getting Entrenchmant just to play this...that video you posted is a gorgeous thing. I've longed to see Sins combat like that.
I sincerely hope that's not true - if only because of how very badly I want to play 7DS with the Dynamic Combat system that's being worked on.
Truly, truly awesome. And I'm soooo happy you managed to get the graphics for Dark in there!
I have a question and hope I don't get yelled at for this. I know there is a ship mesh limit in place however is it possible to pull models from another faction or does that add to the limit? IE: Would it be possible to swap out the Death Egg model with the larger Atlantian model or would that break things? Please note I'm not trying to be a bother I just live Vasari/Dark and know there are mesh caps in place and (at least from the last I played, not sure if this has be
The Vasari Subverters are glitched. I've researched them (and their skills) all the way up and they don't move correctly. I'll move the fleet to another planet and everyone will be gone except for the Subverters - they'll sit there forever.
Are you taking over the mod in that you'll be tweaking and updating and upgrading it or are you just fixing it to work with the new update?
So...if everythign continues to be bug free could we see a friday night release? *Hopeful look.*
Is next weeks release going to be for playtesters or a full release?
DANMAN I know you're busy - especially with the release of D - but have you had a chance to accept any new playtesters?
*Prods the forums to see if anyone is alive.*
*Gapes.*
I put an access request on the new board - not trying to rush, just hoping I get it when D comes out so I can play!
...now I'm really excited. Do I have to request beta access on the new site?
What do you guys find a harder map to beat? A Large Multi star or a Huge Single Star? Oh - and DANMAN - would it be possible to add more levels of everything so that you don't end up finishing all your researching so "quickly" into the game?
As an admited Vasari lover take this with a grain of salt but: As the most highly advanced "vanilla" race technologically wise - should they not have one Titan more than the others? Or perhaps one "extra" ship that the others don't
Ah well that makes me excited to play as them then. Are they fully functional in the current Beta or will be Beta D?
At first I wasn't to big a fan of this mod. I liked everything in it except for the limit caps on ships - seeing that those are being upped (and finally reading through all 80 threads and stumbling upon how to up them Myself temporarily) I like it all the better. My "issue" I think at this point is that I'm an avid Vasari player. I like the new races if only to fight against them - I'm very much looking forward to playing as the Dark fleet but at the same time...
Okay...on a huge map towards the middle of the game (5-6 hours in) when pirates launch I get a mini dump. The sound stutters on "Pirates have left their base" and I get a mini-dump error. Any help?
Any chance of merging this with Distant Stars