[quote who="Seleuceia" reply="16" id="3200958"]I'm also upset that you didn't acknowledge the superiority of the Ankylon to the Ragnarov...but perhaps it's because you recognize like I do how pathetic the Ragnarov is if you fight with it facing backwards....[/quote] Agreed - never fight with your ships facing backwards - especially if it is the most phallocentric ship in the game...
Ekko_Tek
Most of the problem with trying to go with illuminator builds early game is that you can't colonize ice/volcanic anywhere near as soon as others, which means you won't have the metal/crystal to even afford illums in any number - the crystal especially is the kicker (even if you get lucky with a nearby desert or terran with a small militia that can give you the extra logistics slot and income, it'll still put you significantly behind). If you then want to try and col
[quote who="Seleuceia" reply="13" id="3200722"]Quoting Ekko_Tek, reply 11These two techs have obviously been overperforming lately in your MP games right? It's actually the combination of planet's spawning culture, stronger culture, and cheaper culture centers...no one thing is OP, but combined it is truly powerful...add in the DE, and it makes me wonder why everyone is playing VL instead of AL... As for the TL, you have to remember that they have the Ankylon...
@PapaRayRay Your strengths vs. the AI will mostly max out at just knowing what counters what, which techs to prioritize, what abilities do and when to use them, etc. The biggest difference you will notice is being pressured outside of your comfort zone due to the more cuthroat, adaptive, less predictable human players. Not having enough of a fleet presence early enough is likely to be the most common game ender in making the transition. Second would be not expanding fast enough and ge
[quote who="Seleuceia" reply="10" id="3200312"]I don't understand....it seems like you are sarcastically implying that Vasari are OP, but I don't find that to be the case...if there ever was an OP element in this game, it's the ability to have 2 SBs in a gravity well...or the ability to spawn culture from planets.... [/quote] Rofl - man, you really are masterful at semi-serious trolling. Yes, clearly TEC and Advent Loyalist factions are the real OP ones currently due
*yawn* more boring, pointless topics...I can see why so few players bother posting here much. We could really use a community moderator. Or an Off Topic section so the SP noobs can all frolic together with pony pictures and kindergarten humour. Oh wait, there is one: https://forums.sinsofasolarempire.com/forum/412
I think Seleuceia knows how to play, this is more just a case of faulty reasoning and stubbornness. Statistical differences taken in isolation from the whole game don't equal imbalances. Making a thread called "Devs, Illuminators should not be so good vs. corvettes" based on a statistical difference is like me making a thread called "Devs, TEC gets trade at tier2 but advent at tier3, please fix". This is also a simple statistical difference that allows TEC to get trade and a bigger econ u
Everything seems viable and potentially imbalanced when playing vs. noobs or weaker players. When I switch up from playing advent to TEC, I feel like I am swimming in credits. If the adjacent player isn't aggressive enough, I'll get out a token force to secure a frontline and then just sit back and tech to a Ragnarov in no time. I've found this surprisingly viable. Of course it helped that they were wasting their money building starbases so I see it more as something due to factor
Wat? I've outlined the differences already. You really aren't making any sense with this post of yours. The tracking effect of missiles does not work vs. properly microed corvettes - it still needs to turn and face them in order to get a shot off. Multiple banks on the illums doesn't require any lost time in turning - this is an advantage and mostly why they fare better. Illums are worse at focus firing frontal targets since their damage output is divided. The
[quote who="Volt_Cruelerz" reply="57" id="3199907"]I don't really think he's cherry-picking. I think he may be getting too heated about the subject, but that's probably more due to Riddle than anything else. Fact is: Illuminators are more effective than their piers at surviving their hard counter. Sel believes this is OP, others don't. [/quote] Fact is: Illuminators are not the same as TEC or Vasari LRFs to begin with so talking about balanc
[quote who="Seleuceia" reply="51" id="3199865"] Quoting Ekko_Tek, reply 51 how about, oh, the whole superior TEC economy? That early in the game, the only TEC economic advantages for a frontliner are the akkan colonize ability and terran pop techs, which unlike Advent's have no desert pop tech prereq...frontliner is not getting trade that early, and Advent actually have advantage with culture...the "superior economy" you speak of is a mid and l
Oh yeah...almost forgot: [quote who="Seleuceia" reply="48" id="3199679"]I'd now like to add some additional "realistic" considerations to these battles [/quote] I think "realistic" considerations will just hold you back, but while we're at it, how about, oh, the whole superior TEC economy? Build times matter but not as much as how many factories you have up and how close your factories are to the fight and how good your eco is at supporting the attrition game.<
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Hipster loyalists? I think that's another word for an antidisestablishmentarian.
Aww - I was hoping for a better game - it had the fixings for a decent one but after about 30-40 minutes 3/5 of the other team had disconnected so it made the idea of watching the additional hour and 20 minutes or so unappealing. King Kaing had quite a funny strategy of rushing a titan and having a dozen guardians shield it with a very small fleet otherwise. Serak Warriors used to be a player to fear I thought but he's seemed kind of ho-hum like absent or disinterested the last few games
[quote quoting="post"]My game is taking a big dump every 5 minutes or so, unplayable, any clue on when this will be fixed? [/quote] Saturday or the next time you update your drivers or the next time you verify integrity of game files in Steam settings or the next time you read the Technical help section detailing various other possible causes...
Sinperium - your problems clearly stem from not building enough illuminators!
[quote]Did some tests to confirm this: 40 illuminators vs. 80 TEC corvettes Corvettes win, but with ridiculous losses (only about 25-30 survive) 50 illuminators vs. 100 TEC corvettes Corvettes win with same ridiculous losses (only about 40 survive) To put this into perspective: 75 LRMs vs. 100 TEC Corvettes Corvettes win with hardly any losses (about 70 survive)[/quote] Actually, the more I stare at these tes
With breathing room or "find the time" and you can mass illuminators - isn't a good argument, it goes for anything. This is a case of numbers crunched in a vacuum vs. actual game play and timings. I still don't see how illuminators are going to be afforded massed unless the person is simply not being pressured at all. They're much more a mid game addition than the other LRFs. I'm not the most prolific player but I've still got around 100 MP games played from beta to now an
Just look for 4v4 and 5v5 open games. Or host one yourself. There are usually enough people interested in those to get a game going. Quality can vary as there's often quite a mix of skill levels. Those games are always a scrum of random people forming teams once all the players are ready (usually by captains picking or top v bottom or something to try and balance it out) - if you prefer to play with a set team it's rarer and would involve getting people here o
I get that strikecraft themselves could then easily be countered by flak with illums but from your answer it seems obvious that if an Advent player is massing illuminators you can simply build your own LRMs and beat him easily for cost. Your test result showed that 53 TEC LRM was equal to the task of 50 Illums, which cost way more and won't get massed like that until later than the LRMs, which means you need to be building something else than illuminators in the meantime - this is the mos
[quote]there is no counter whatsoever against illuminators other than HCs[/quote] Carriers/strikecraft Illums also take an extra lab to build, cost 30% more than TEC LRMs, can't focus fire, and don't use phase missiles that can bypass shields. In other words, each LRM has pros and cons - by the time 50 illuminators are out, are you really still using a fighting force of 100 corvettes to attack them? It's good to bring up but too early
Or even make a new forum section specifically for replays...just a way to find them all in one place might encourage more people to post them as well.
Malice + Chaotic Burst + Re-animation work wonders when you think you're outnumbered. Once that turned the tide vs. red and I got his desert planet I dug in and was gonna hold it like Mr. Heston
Thanks man - fixed both of them - date modified was flipped when browsing files to upload via the 2shared website and I didn't catch it.