Folds , Thank you.
JackBauer36
Unfortunately annoys me after 2-3 hours of play time a minidump . Do you also have a little? Edit: <span class
Thank you. am now on download . I'll test it extensively and then give feedback . greeting
Since I SOASE not play online , send me a PM please .
Your addon sounds very interesting . Is there a way to test this ? greeting JB
Hi , since a few days I have a little problem with the display of the planets and ship icons of AI. These are no longer displayed . <span cla
hi, is it possible to change the " aiUseTime " variable " OnlyWhenAttackTargetIsInFiringSolution " to " OnlyWhenNoAttackTargetIsInFiringSolution " or add <span class="h
[quote who="Major Stress" reply="4035" id="3370940"] Why would you want to attack your allies? Regardless. As far as i know if you don't have an allied victory condition set. Then once all enemy's are defeated then your allies will turn on you anyways.[/quote] I often have two or more allied at war
Hi, i s it possible to activate the manual attack against allies? (Of course, at the expense of the diplomatic re
Tobi you got a PM .
Gott sei dank, Tobi :) Endlich kann ich auf den ollen Google übersetzer verzichten. @Tobi... ...gibt es eine Möglichkeit die KI(Narn sind da wohl die schwächsten) zu zwingen, verstärkt auch Planeten im "Hinterland" militärisch auszubauen? Die Rebellen übernehmen nämlich über kurz oder lang die Vorherrschaft bei der KI. Und würde es etwas bringen, die Forschung durch die KI zu verbessern, indem man die einzelnen Berei
[quote who="TobiWahn_Kenobi" reply="3852" id="3311304"] Quoting JackBauer36, reply 3851Hi, have a little problem there. Some spaceships / fighter flight within a planet very often endlessly away from a attacker. The enemy spaceships / fighter fly behind it. If you do not then there intervenes via dev console, which is very annoying. you can change this somehow? Haven't experienced that. If you do error reporting (which is nice) please be so kind as to provide enough inform
Hi, I need a working command for ( entityBoolModifier " StrikeCraftDisable " ) , it works not so. can someone help me ? <
Hi, I need a working command for ( entityBoolModifier " StrikeCraftDisable " ) , it works not so. can someone help me ? <
Hi, have a little problem there . Some spaceships / fighter flight within a planet very often endlessly away from a <span class=
[quote who="NewHorizons" reply="3846" id="3310421"]Darvroth's upgrade packages does fit will with B5's refit from the Gropos episode, nice ideas. Quoting TobiWahn_Kenobi, reply 3842Currently there is no tech to allow wormhole travel IIRC. Might need to change that in the future. Is that only a limitation for EA? Seems a bit unfair that certain races can never traverse wormholes - I'm sure other races can use wormholes.[/quote] <span id="result_box" class="
Hi , there is no possibility other than the dev console , so the EA can travel between worm holes ? </spa
hi , I 'm now the SVN update function used and unfortunately had to find ingame , the ship <span cla
[quote who="ZombiesRus5" reply="1195" id="3248249"] Quoting JackBauer36, reply 1194If I "Disruptor Missiles" in "Fleet Designs' explore, the game crashes. Works fine on my end... no mini-dumps or crashes.[/quote] I found my mistake , everything is good :) <
[quote who="harpo99999" reply="16" id="3247294"]if the map is still in the map designer folder after the conversion to galaxyforge format then it will cause a minidump, just as map designer maps in the galaxyforge folder will, and the converted maps would need to be in the 'my documents/my games/..../GalaxyForge' folder. and not in the steamapps folders. hope this helps harpo [/quote] Than
Hi, I took this version : [quote who="ZombiesRus5" reply="1186" id="3246240"] Quoting Mord_Sith84, reply 1184Hey Z, my internet has run out (limit of 8GB), so I wont be able to download anything until 16th October. Sorry dude. Will be able to help out from this date. https://dl.dropbox.com/u/5790092/Temp/Mods-Rebe
Hi, Does not work with me . The map will be converted , but is not in " Galaxy Forge " menu , select still in the game .
Hi, is the mod compatible with the current Reb . version ( 1.041 ) ? He does not work for</sp
A small question , the fleet arrangement , for example, in the class of Dominion Dominator is the computer opponent always<
hi , if we evaluate at the damage the weapons worth of " DamageAffectType " AFFECTS_SHIELDS_AND_HULL <span class="hps a