problem solved
JackBauer36
Since the not reasonable to not work with the " Squadron Automation ," I have these times recreated and assigned to the ships directly , now it works well . Just as
[quote who="StarBornDK" reply="5039" id="3638453"] Hey guys. I've been really excited to try out this mod, but I can't get it to work. I downloaded Release 0.44a03 but for some reason when I try and activate the mod, it gets stuck on the loading screen with the rebellion logo. I've tried activating the mod from within the game, and making my own EnabledMods.txt fil
Is it normal that the Ability " Squadron Automation " to work properly only in the beginning . Later, she is no longer effective ... Ist das normal, dass die Ability "SquadronAutomation" nur am Anfang richtig funktioniert. Später zeigt sie keine Wirkung mehr...</p
Thanks Madriel . Now I am looking for a way to execute a buff , once traveling towards my spaceship in a certain direction at a target . <span
Again a new question or problem . How do I get in one fell swoop the shields away ? Neither: Instant Action buffInstan
[quote who="Madriel" reply="2" id="3615597"] A while ago i created an emergencyjump ability. It is based on the explore ability. So if i used the ability the ship got a bonus to hyperspace charge up rate, hyperspace exit radius and turn rate. The ship jumped to a random connected planet. I think it would be possible to make the ability autocast if the ship is damaged for a certain amount, but i never really tested out what would be possible. [/quote] <span id="result_box" la
Hi friends , there is a possibility " Buff " a ship from a certain damage to let fly automatically to the next own <span clas
I also need an indication of how or where I can turn off the immigration of pirate ships in the Centauri . Research Branch
Since the game is designed for a long season , is the drop in game speed in longer gameplay , very disturbing . <span id="result_box" lang=
I'm working on a Abillity for saucer separation. that works out everything even if only I hang currently at a buff</sp
[quote who="SoA2Team" reply="4670" id="3450406"] Yes to both.[/quote] ok , fine. :) Did you also as a tip for me and an example of the command that works? <span class=
Hi , I once ask a modding . Is it possible by Ability or buff a weapons bench (front , back ,
Hi , I once ask a modding . Is it possible by Ability or buff a weapons bench (front , back ,
If everything goes wonderfully again . Let's see what else comes to changes. I think it's admirable when someone makes the effort to <span class=
Mein englisch ist nicht so toll. Lesen geht, aber schreiben muss ich via Google-translater übersetzten lassen. Aber wenn es wirklich andere stören sollte, dann müssten wir wieder englisch schreiben. Das mit der Farbe der Torpedos ist wie du sagst, Geschmackssache. Genauso wie die C Klasse. Ich finde sie etwas zu "rund", aber das ist wohl subjektiv. Keine Ahnung warum ich die Defiant mag, irgendwie hat sie was. Die Intrepid auch als Cap, klasse Idee :) Da
Deutsch ist mir lieber. Wie bekomme ich die Gameevents denn aus? (In den Settings gefunden, ausgeschaltet und siehe da, es läuft wieder.) Mit den DLCs hast du recht.Ich hab die beiden einfach runtergeladen ohne zu schauen was die alles mitbringen. Jetzt kann es endlich mit dem testen weitergehen. - Ein bischen vermisse ich die Defiant als Capitalship. K&
Deutsch ist mir lieber. Wie bekomme ich die Gameevents denn aus? (In den Settings gefunden, ausgeschaltet und siehe da, es läuft wieder.) Mit den DLCs hast du recht.Ich hab die beiden einfach runtergeladen ohne zu schauen was die alles mitbringen. Jetzt kann es endlich mit dem testen weitergehen. - Ein bischen vermisse ich die Defiant als Capitalship. Könnte man die nicht wieder mit hinzufügen? Die Akira aber bitte auch behalten. - Die Photonento
[quote who="Gepard67" reply="34" id="3440870"] Wait I will upload the changes. I didn't have so much latinum till now. I didn't have such minidump.[/quote] Strange . Other mods like " SOA2 ", " SG1 " run flawlessly. <span class="hp
I do not know what's going on , but I now have with each new game from about 7000-9000 Latinum a minidump . I did it wi
[quote who="Gepard67" reply="26" id="3440796"] This files the game takes from original folder. You don' t need to put them also in gameinfo folder of your mod except you want to change them.[/quote] Have I tried . The game was "String not found" <spa
[quote who="Gepard67" reply="8" id="3418824"] Andorian base you can find especially in asteroid belts. It will produce Kumari class starships. The base cannot be assimilated at borg. Borg shouldn' t get any profit from this it would destroy the balance. If I can keep balance I will also integrate species 8472, The mod is still not ready. When it will be ready I will make a manuall to understand new settings and ships. As I told bef
entityName "AbilityStarNeutron.entity" entityName "BuffStarNeutronTarget.entity" entityName "PlanetComet.entity" entityName "AbilityComet.entity" entityName "BuffCometTarget.entity" entityName "PlanetAntimatterFountain.entity" entityName "AbilityAntimatterFountain.entity" entityName "BuffAntimatterFountainTarget.entity" entityName "PlanetRadiationStorm.entity" entityName "AbilityRadiationStorm.entity" enti
[quote who="Gepard67" reply="19" id="3440606"] Quoting JackBauer36, reply 18 Folds, Thank you. Welcome. If you will find other bugs just tell me.[/quote] If I still find some. One small thing , the ic