Tkins

Tkins

Joined Member # 3373976
43 Posts 874 Replies 20,376 Reputation

I'm guessing it's a language issue. I believe 1.11 is in English. Is your game version non-english?

3 Replies 1,472 Views

Could you add something like that to sins? I know most sound right now is triggered by clicking or giving orders. Is it possible to have them give off different sound clips all the time? ie. a sound clip is triggered when an enemy ship enters your gravity well. Could we change it so that units give off sound clips when they engage enemies, spot enemies, take too much damage, destroy an enemy?

17 Replies 24,931 Views

Could the OP be updated please? I'm interested to see what kind of work you guys have done, but 51 pages is a heck of a lot to sift through!

1,261 Replies 2,677,735 Views

Well It seems like the vast majority of my ideas are very do-able, thanks for all the support so far guys! There might be some AI issues with a the Rebels and Hive, but hopefully we can find a work around on that. What I'm concerned about now is the balance and play of the game. One of the major flaws I find with sins is that no matter the changes that are made, there seems to be 2 main issues. First is that all the factions seem to be clone

165 Replies 168,615 Views

Yeah, for cloaking we'd have to give it a particle effect that is invisible. So basically do what phase cloaking does but make the particle effect completely invisible. What about an ability that shuts down shields for say 20 seconds. Once the ability is over the shields go back to where they were before. An ability that turns off engines only? Is it possible to make a shield ship? Basically it just creates a giant shield ar

35 Replies 9,210 Views

Unfortunately i lost the mini dump :(. There was a battle with the SSD for a good 3-4 minutes before it mini dumped. So I'm thinking it was already shooting for a while before it happend. Maybe I can load my auto save and get it to happen again. I don't know if it makes a difference but this was on a custome map I made in Galaxy forge. I've played on it lots before though so I don't see how that would be an issue. Yup Mini d

1,730 Replies 4,137,446 Views

You can download forge tools fromt his site (downloads tab). That has some PDF's that explains about coding and some modeling. I use XSI. You can download a free modding version that should give you all the bells and whistles you'll need for simple moddeling.

2 Replies 1,987 Views

What about a giant barge ship that produces credits/metal/crystal out of antimatter? Oh man, I could send you a list of 100 ships! hahaha A frigate that spreads culture Cloaking ship!! Interdictor that both slows ship movement and increase ship jump time A battleship that increases damage by 5/10/15%, rate of fire by 5/10/15% (two passive abilities) A mother ship that produces frigates for resources: 4 frigates A capital s

35 Replies 9,210 Views

Oh, i mean it would have 3 abilities: planet bombardment, building destruction and cloaking. Cloaking would encompass all those things i listed while the bombardment and building destroyer would be separate.

165 Replies 168,615 Views

OK, So on the discussion of Cloaking. Would it be fairly easy to make a cloak like this: Undetectable from ships Invisible particle effect Uses antimatter Stops antimatter regen while in use Stops weapons while in use can be turned off at any time Remains on while jumping and moving (maybe reduced movement?) I'd like to make the raider cruiser for my rebels be able to sneak dee

165 Replies 168,615 Views