You know what's odd? I was playing the SOGE mod on a custom map I had and the computer actually took out and captured the pirate base. I had never seen that before. Totally shocked.
Tkins
I'm guessing it's a language issue. I believe 1.11 is in English. Is your game version non-english?
Totally right. I think a lot of people online have forgotten about counters. Follow Lord Dark Cloud's 4 step workout guide and you got it!
Could you add something like that to sins? I know most sound right now is triggered by clicking or giving orders. Is it possible to have them give off different sound clips all the time? ie. a sound clip is triggered when an enemy ship enters your gravity well. Could we change it so that units give off sound clips when they engage enemies, spot enemies, take too much damage, destroy an enemy?
Could the OP be updated please? I'm interested to see what kind of work you guys have done, but 51 pages is a heck of a lot to sift through!
Hey this is really awesome work. I never thought of using the fleet tree to add more research! Glad to see progress in this area.
I think in fleet formation they move at the same speed to stay in formation.
Well It seems like the vast majority of my ideas are very do-able, thanks for all the support so far guys! There might be some AI issues with a the Rebels and Hive, but hopefully we can find a work around on that. What I'm concerned about now is the balance and play of the game. One of the major flaws I find with sins is that no matter the changes that are made, there seems to be 2 main issues. First is that all the factions seem to be clone
Sounds good so far. Drew me in right until the last words.
Why is it different in this mod though? I've had well over 55 squads in a battle in vanilla sins and that's just my fleet.
Yeah, for cloaking we'd have to give it a particle effect that is invisible. So basically do what phase cloaking does but make the particle effect completely invisible. What about an ability that shuts down shields for say 20 seconds. Once the ability is over the shields go back to where they were before. An ability that turns off engines only? Is it possible to make a shield ship? Basically it just creates a giant shield ar
It's a very simple solution. Make Light frigates attack their targets at an optimal distance. If they made it so that light frigates just tried to stay within their attack range Carriers would not be over powered.
That could be it. My rig usually does fairly well with sins though. I've had massive massive fleets with tons of squadrons facing off against one another and not mini dumped and only suffering minor lag. This was just a medium sized battle against one SSD.
I'm not sure if that 170 means strike craft or squadrons but I had 55 squadrons.
Unfortunately i lost the mini dump :(. There was a battle with the SSD for a good 3-4 minutes before it mini dumped. So I'm thinking it was already shooting for a while before it happend. Maybe I can load my auto save and get it to happen again. I don't know if it makes a difference but this was on a custome map I made in Galaxy forge. I've played on it lots before though so I don't see how that would be an issue. Yup Mini d
You can download forge tools fromt his site (downloads tab). That has some PDF's that explains about coding and some modeling. I use XSI. You can download a free modding version that should give you all the bells and whistles you'll need for simple moddeling.
What about a giant barge ship that produces credits/metal/crystal out of antimatter? Oh man, I could send you a list of 100 ships! hahaha A frigate that spreads culture Cloaking ship!! Interdictor that both slows ship movement and increase ship jump time A battleship that increases damage by 5/10/15%, rate of fire by 5/10/15% (two passive abilities) A mother ship that produces frigates for resources: 4 frigates A capital s
and minidump :(
Weird I dunno what happened to my last post. So i just saw the computer invaded and took over the pirate base. never seen that before AHHh and the imperials built the ssd hahah uh oh
EDIT* see post below
Oh, i mean it would have 3 abilities: planet bombardment, building destruction and cloaking. Cloaking would encompass all those things i listed while the bombardment and building destroyer would be separate.
Was this in Beta or something? I always remember the KOL looking as it does now.
OK, So on the discussion of Cloaking. Would it be fairly easy to make a cloak like this: Undetectable from ships Invisible particle effect Uses antimatter Stops antimatter regen while in use Stops weapons while in use can be turned off at any time Remains on while jumping and moving (maybe reduced movement?) I'd like to make the raider cruiser for my rebels be able to sneak dee
more info please
Are you on 1.1?