Tkins

Tkins

Joined Member # 3373976
43 Posts 874 Replies 20,376 Reputation

Yeah that sounds about right. I'll ask other people as well and see what they say. So, on a more detailed level... You might need to read a bit of the original post I edited in order to understand this completely.. but maybe not. For the Hive race. My plan is to make them use all mother ships. They're frigates will be built by capital ship abilities. The only problem is that the AI won't be smart enought to fi

165 Replies 168,434 Views

:( So you can't make them specific to a name? NOOOooooooo

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Yeah there are settings that turn skyboxes off (the bright nebulae background). That being said, all mine are turned off and I can see the phase lanes just fine. I think it might be your gamma settings like Cataclysm2000 said.

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1. not that I know of 2. pretty sure not. I've made a map that is almost completely connected by phase lanes. It's really fun! I had to CTL + click each one though. tedious, but not as hard as it seems. I have 174 "planets". It's actually about 15 planets and 150 astroid belts ahahah.

1,189 Replies 3,581,835 Views

Yeah, I saw what Teal and you did. that will work quite well for my Rebel faction. I'm thinking of having them drop starbases in astroids that will have a few abilities. Maybe even have a couple starbases (secret facilities). one that boosts the production of nearby neutrals, produces credits and colony ships. Another starbase would be for protection, it would produce frigates and have large armaments.Stuff like that This idea is mainly to allow the rebels to hide in astroids and only

165 Replies 168,434 Views

Well, The starbases are more just an example of what we could do. I'm more interested in looking at the possible changes we could make to Neutrals. Right now, fights are mainly around planets, but with this we could expand that to things like neutral astroid belts. These could be powerful starbases, trade ports, repair facilities, mercenary ports. We could even create capturable artifacts, like a wonder. Imagine a neutral that produces free pirate ships ev

165 Replies 168,434 Views

Genius!!! So the neutrals don't look like they are all that changeable, eh? Do they have their own entity file? This "domination" ability, it will only work on specific targets? So it won't ecompass all frigates right? Just those frigates we list as capturable by domination? This way we'd be able to have different types of "space stations" that are capturable but that ability won't work on a cobalt or something. Correct?

165 Replies 168,434 Views

Yeah Annatar's got the day off from this thread or something hahaah Burnt him out with too many questions. So I was thinking, since we can make abilities cost resources now, could we make two capture neutral abilities. One for capturing mines in astroid belts that uses antimatter, the other for capturing moons or derelict space stations that costs resources. I guess i'm wondering how the neutrals work. Like if they have an ability to be captured or what...

165 Replies 168,434 Views

Hmm... Would you know if we could put neutral catpurable nodes in Planet gravity wells? Everyone wants moons right? Well what if we took a node, turned the mesh into a moon and put it in the grav well? Depending on the coding we could make it have guns, repair bays, population? (doubtful :( ) trade/credit income. could be used in both colonizable and non colonizable grav wells. To make it more cannon, make a new invasion ship that has the capture node ab

165 Replies 168,434 Views

Would you be doing any major changes to gameplay, or mostly a clone with Eve theme?

170 Replies 351,010 Views

Weird. I use vista and have no problems. I placed all my stars, planets, and players, saved it in the galaxy folder and it works fine. What exactly do you mean by Empty? Empty as in nothing is in it and the game crashes, or the game loads and you get a win/lose right away?

4 Replies 12,640 Views

There has been mention of it on the forums but I think more in request. Eve provides a lot of material to draw from and it could turn out really well. Without more details on what you want to achieve or some of the elements you'd like to implemented it's hard to say if I'd like it or think it would work. If you still have eve installed, could you use those ship models and import them into XSI/Sins? Might make cut off a lot of time.

170 Replies 351,010 Views

Yeah I did some editing.. my bad. So what is a neutral considered? Could we make capturable trade ports for example? What about a derelict base that we could capture and it produces pirate ships for credits or something. Could we make a repair node? A capturable node that repairs nearby ships. What entity is a neutral? Is it like a mix between a building and a planet?

165 Replies 168,434 Views

I've also noted that there are sometimes multiple Galaxy folders when mods are installed. Are you sure you've saved it in the right Galaxy folder?

1,189 Replies 3,581,835 Views

HAHA no to all of the questions? Even the neutral nodes? Wait, one of the questions wasn't even a yes no! HAHAH Annatar, you're like a giant database where I can ask endless questions about Sins and you have all the answers (well close to). It's pretty cool. Thanks man.

165 Replies 168,434 Views

Awesome. Thanks guys. So with each "lab layer" how many items can we place there? Say I wanted to make all ships available with 1 military lab, would there be room for 15 research items in that layer? Just as an example.

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