Tkins

Tkins

Joined Member # 3373976
43 Posts 874 Replies 20,376 Reputation

Darvin3 is really on top of it. The AI is a challenge at the start but really lacks in the late game. Unfortunately it's the hardest part of fixing the AI. Just having it cheat more really isn't going to do anything. We need to have AI that has more advanced tactics and more dynamic. Not easy though :(

52 Replies 118,962 Views

Hey thanks for the direct response Brad. Clears everything up. Also, this is a big reason why I am very critical of anything I read, especially headline based news!

22 Replies 83,839 Views

http://gamepolitics.com/2009/09/28/boycotting-boycotter-stardock-takes-ups What's this all about?

22 Replies 83,839 Views

Weird, I was way more excited for a Diplo expansion than a Defence expansion. not so sure now, but I'm trying to quell my enthusiasm.

143 Replies 439,238 Views

http://www.gamasutra.com/php-bin/news_index.php?story=25238 Apparently it's the hardest game of this generation of consoles.

119 Replies 348,104 Views

Please do not waste precious resources on campaigns. If anything, spend time creating a campaign editor. The community at large has enough talent that they can produce 10 x the amount of content IC can alone and with considerable quality.

37 Replies 26,271 Views

It can produce 60% of it's parts. It says in the link. They are working to increase that with the ability to build circuitry. Plenty of things can and are built entirely out of plastic. This is also the very initial stage of an idea's development cycle. It holds massive potential.

11 Replies 25,616 Views

I believe they said Civ games were an inspiration. This is a 10 dollar expansion though so don't expect a truly massive diplomacy system. To me it looks like they are changing it a lot but I doubt it will use up sins' full potential. This is a micro expansion afterall.

59 Replies 142,841 Views

The way sins is designed it's a single player game. They would have to allow far more customization for this game to do well online. Even if they had a bunch of features changed with ICO, they'd need to make the game end much quicker. It's just how successful RTS's work. The matches can't take 2 hours plus. Hell even an average game of over an hour is too long. The average person doesn't want to spend more than 1 hour playing a single match.

14 Replies 10,191 Views

Maybe they could offer 2nd places kinda thing. Or a vassal win. So on your MP record you have W,V,L,T. That way you haven't completely lost, you can still fight for the V win but you won't be the MVP.

20 Replies 14,110 Views

For the most part you missed the major point in each type of strategy. ie. Having such a powerful trade enterprise that my culture spreads throughout other empires What's the difference between building a massive trade network and accumulating lots of cash? The former results in the latter. The difference is, that the trade

20 Replies 14,110 Views

Only the first one is about using cash as a weapon. All the others involve building something, controlling strategic resources or political maneuvering. Most are actually a combination of. Also, these aren't end game strategies where you'd have already amassed a fleet or superweapons. This is something you'd do throughout the entire game. So if you dont' want to waste ships on attacking a planet, you can instead pay for an uprising. Or if yo

20 Replies 14,110 Views

What I Want Vicotry conditions that are alternatives to conquest by military means. This would mean economic, cultural or diplomatic strategies that are possible from the start of the game. Examples, Supporting an uprising on an enemy planet by providing large sums of resources Having such a powerful trade enterprise that my culture spreads throughout other empires Having such a powerful culture standing that

20 Replies 14,110 Views

AHAHA that so is Centurion's line! I think the AI takes too long to surrender as well, contrary to the original poster's veiw.

27 Replies 37,815 Views