"i think it's my laptop more than my eyes. Can anyone say... Denial?" HAHAH funny you say that. I posted it on my fb wall. The first thing my eye doctor friend said was "You can't do these on laptops, the resolution isn't accurate enough". LOL!
Tkins
Add the mission based victory conditions!
What if we had risk like missions. Each mission gives points, the person at the end with the most points wins. So missions could be like: kill opponent 5/red/vasari Create a trade route 10 planets long (including other player's/excluding other players) have the greatest culture rating in the game Hold Planet x for x amount of time Have control of planet Y at the end of the game Control 1 ice planet, 1 v
Another way of doing it is to have risk like missions. Each mission gives points, the person at the end with the most points wins. So missions could be like: kill opponent 5/red/vasari Create a trade route 10 planets long (including other player's/excluding other players) have the greatest culture rating in the game Hold Planet x for x amount of time Have control of planet Y at the end of the game Control 1
I think you should add the thoughts from these threads: https://forums.sinsofasolarempire.com/370539 https://forums.sinsofasolarempire.com/363851
I got 7, but i think it's my laptop more than my eyes.
https://forums.sinsofasolarempire.com/370562 https://forums.sinsofasolarempire.com/370560 I think so...
https://forums.sinsofasolarempire.com/370562 https://forums.sinsofasolarempire.com/370561 I think so...
https://forums.sinsofasolarempire.com/370561 https://forums.sinsofasolarempire.com/370560 I think so...
If they implemented a proper upkeep system, all these imbalances would go away. Hell they could've saved themselves a hella huge amount of time and resources.
And scouts can detect mines.
YES PLEASE!! https://forums.sinsofasolarempire.com/363851
Good point. I agree.
^ aww you ruined it, I wanted to tell them but play around with them first.
Err you know when Iron Clad employees take vacation!?
I was really hoping to read this as a critique, but you really didn't critique it at all. You just explained what the game is and how it works. I didn't see any judgments on what works and what doesn't nor did I see any suggestions. Quite disappointed to be honest. (Maybe you have those criticisms in a different location than your blog?) </p
Playing Dragon Age back in the day, it was probably my favourite.
Up Ze Limits before Ze Germans Come!
I liked how when sins first came out the AI would gang up on the human player. It was removed though because it would become a bit ridiculous. With diplomacy though it could be added in more strategically by having the weaker players alliance against the strongest player. So if there were 6 players, the bottom 5 AI would try to create treaties and alliances (war pacts?) against the top player if they weren't allied with them. I'd li
Frogboy, that's a lame response, don't you think? Like at least post a link to where you've discussed this before if you have. But just giving a blunt "no" looks pretty bad.
^I wish.
I dreamt I played this, which is odd because I haven't played this mod since it's original release for vanilla sins!! Maybe it's a sign I should help out. Hah. When I get back from thanks giving (Canadian thanks giving this weekend), I'll sign up and give tons of feedback if you still need it.
When they first released Starbases in the beta, I actually liked them better. They were way cheaper and with much less HP. Basically you could build them everywhere but never create a system that was so slid it couldn't budge. That changed though because beta testers wanted extreme fortresses instead. I much rather prefer the other way but other players didn't and that's how it goes! Your other points I don't agree with.
Cloaking?
I reread my post over again. Does it come across as snooty? It's been a while since I looked at it and the second time I read it I felt the "What I want" comes across as a bit arrogant. Is it ok or should I correct it?