[quote who="GoaFan77" reply="3" id="2533758"]Sounds like we get a pirate "agressive negotiations" tech... Description: Sends several "ambassadors" armed with lightsabers to the pirate base to express our factions "displeasure" with resent pirate "visits" into our terrirtory. Reduces pirate raid severity. [/quote] Agressive Negotiations Level 2 Sends a second wave of "ambassadors" requistioned from the UNSC to the pirate base armed with dual M4 Casel
Kajinking
How about you use the envoy like a starbase builder and have them deploy into embassies around planets? Change the Envoy so that it boosts relations only a little (just enough to get a cease fire when combied with the usual research and bribery). When you don't have to worry about the other faction blowing it up have the envoy deploy into a embassy which would increase relations even futher allowing for some of the more advanced pacts. Give the embassy all t
I have to agree with you on most of these points. I haven't played that many games since I prefer large drawn out battles but I've also encounted alot of these bugs myself. I offer or get offered a pact and they instantly accept then reject it, I've NEVER been asked to do a mission (making the advent and TEC related research usless), and the AI spams Envoy cruisers early in the game and tries to befirend everyone before I've even gotten out my 2nd capital ship. This combined with the early an
I keep getting the same thing with my pacts. The AI accepts my offer or offers me a pact and then they instantly cancel it which is annoying in a close game where those pacts could easily give me the upper hand.
I have to agree with Bootss1 on the whole artillery idea. Unlike the advent who rely on pure kinetic force to damage planets the TEC are basically relying on bombs and it doesn't really matter how hard a nuke hits a city it's still going to do as much damage. All you would need is enough force to send the nuke towards the planet and then gravity takes over the rest for you, add a few thrusters to change trajectory in flight and you have a massive smart bomb that dosen't require a full ICBM th
I've been playing SOASE for a while now and absolutly love it. My favorite faction is TEC and I always play as them but I have a slight problem with the heavy fallout ability of their seige firgate. Usually I only call in seige firgates after I have completely decimated all orbital resistance in the gravity well and plan to take over the planet after I get rid of the enemy conlony. However if I've reasarched Heavy Fallout I end up having to deal with the lower population growth rate which is
I've been playing SOASE for a while now and absolutly love it. My favorite faction is TEC and I always play as them but I have a slight problem with the heavy fallout ability of their seige firgate. Usually I only call in seige firgates after I have completely decimated all orbital resistance in the gravity well and plan to take over the planet after I get rid of the enemy conlony. However if I've reasarched Heavy Fallout I end up having to deal with the lower population growth rate which is