Ive never lost! Because I quit and pretend it didn't happen :) I like to hold 4 to 5 planets then defend them while I build Starbases to defend the vulnerable planets. Then you can expand in one direction with your fleet leaving your Starbases to defend for you while you go have fun :)
danielmoore
/signed
I have been reading a lot of posts about things that people would like to see in sins Rebellion what features would you like to see in the sins? And why? I will start with my main wishes 1 The ability to turn mines off 2 The ability to turn super weapons off 3 Shared artifacts (if I get one my ally gets it to) 4 Auto ship replace (if i lose a ship in battle it will be automaticaly rebuilt if I have the money)<br
or like in most rts games an option to turn them off if you want to
people asked for this time and time again back when sins first came out why cant they do it?
yeah it is very small
I was thinking about an alternative to super weapons if you dont build any super weapons at all you can build up to 4 epic trade hubs or refinerys (these would be uber versions of the normal ones and would cost 18 tactical slots) however once you have built one of these you no longer have the option to build any super weapon and vice versa thoughts?
playing against the AI on hard I have noticed they seem to have the ability to get titans to high level very fast I had a vasari rebel faction pinned down so they had only there homeworld left I managed to kill there lvl 8 titan 5 mins later they came back with another titan this time lvl 10 playing against advent loyalists I have seen them build a titan and it was lvl 4 as soon as it emerged from the factory how do they do this? am I missing something?
another request Artifacts should be shared by this I mean if I get one my ally should get it to and vice versa
the ability to choose starting points for each player on the map (like every other rts out) the ability to turn mines off in the game options (i hate them) the ability to give a planet or ships etc to my ally a replace ship option (if I go into battle and 20 of my ships are destroyed my factories will automatically rebuild them. So I dont have to work out what ships I have lost and rebuild them) horse armour for space ponies <
Any tips and how to make the game run at normal speed on long games? The slow down is so bad makes my long games unplayable and i just have to quit. Im using a quad core, 4 gig ddr3 ram and a gtx 570 card Also i dont think the ai spamming 1000000000000 mines everywhere helps and an option to turn mines off would be nice
do you guys have plans to make this mod work with the diplomacy expansion? i havent pre ordered diplomacy for fear it will stop me playing this mod
defiant class ships are not normaly as good its only because o'brian tinkered with it that the ds9 defiant is so uber. ever seen the episode with red squad and their defiant? nog had to sort it out because it was still standard also the episode where the lakota attacks the defiant the captain says "someone put special hull plating(armour) on the defiant and didnt tell starfleet command" so what im saying is the defiant from ds9 is far from standard
dont vulcans go insane if they dont surpress their emotions?
romulans = \o/
this mod is fantastic id just like to say thankyou for making it i also have a question. what is a yeager class starship? is it a battleship? because ive never seen it on the show im not sure it it is an official ship. it does look sweet however and would be nice to see it in the mod and i belive the nova class would be a nice scout ship. thanx again im having a lot of fun with this mod :)) <a href="http://users.bigpond.net.au/dax/starship.jpg
i realy need some help :( ive downloaded the patch and followed the instructions on how to install it. however the mod does still work but it seems nothing has changed. eg kilingon trade station is still the standar tec one can anyone tell me what i may of done wrong? im not very good at this stuff i admit
maybe im complaining for no good reason but i loved the gun under the dreadnought in hw2 but in complex mod it has been removed! maybe the dread was too uber with it but i miss it and want it back :(
i found every planet i explored to be exactly the same! also i found the game to be way too short! i liked lots of things about it but in the end i was dissapointed
ok the vasari starbase looks gay! y? because it moves! im sorry but a moving starbase just looks silly imo i mean i want to belive its a massive uber starbase etc but i look at it and it chasing a scout frig around the grav well of my planet...... and it looks a bit silly to me feel free to flame me but i think starbases should have massive range rather than be able to move. ai will always go for repair bays so
ive just got complex mod for hw2 and omg! ther is a lot in it for just a mod my first two games i got nailed but once i knew what to do i pwned them all :)
its a bit of a crap one compared to advents cost reduction
i was just playing as vasari and my starbase was moving and firing before it had even finished building! this is not good
if hw3 ever comes out they should make it a holiday
glad its not just me! group hug?