Kruppe

Kruppe

Joined Member # 3391179
7 Posts 339 Replies 629 Reputation

Sure but for easy use, im thinking 4 is max ^ ^ >> v v clik on the side you want to power up, clik on the x to keep it even, right clik to enable autocast/deside Adding upper/lower would make the interface for it much less

51 Replies 88,350 Views

[quote]3. I don't think an AI enemy will care about you're Percherons if there's a Capitol Ship(or 3) in their midst.[/quote] you can't really use the AI's stupidity as an argument in a balance evaluation. as it removes the most important part-- skill being equal(good not 2 stupied ai's) as for the rest, well imo, tec's support is on par with advent/vasari but there is no question that they do seem to lack dps, if that is us being noobs and overlo

38 Replies 28,455 Views

[quote]Hoshikos + carriers + running araund graw well = HOMO[/quote] /Agree Carriers really need a speed reduction when they have launched their strikecraft, as it stands they are thte only unit that operates at full capasaty when moving. It should not, speed nerf AM regen nerf i ddk but something

38 Replies 28,455 Views

[quote]I don't know if it would help to encourage more fleets though, but still a great idea to implement.[/quote] It wouldent directly, but it would increase the value of building and useing you fleets wisely and that is and thus increasing the skillcap of the game in a imo good way and i belive that is the true meaning of this post [e digicons]>_>[/e] a bit more on topic, make ships sjields have more than 1 sector an make them able to become vir

51 Replies 88,350 Views

ay, it seems like vasari is to close to tec, I think the fact that tradelines cant cross dead astroids and tec can get past that was suposed to be the real powerhouse for tec econ. but it seems a bit lackluster If my solution should stand it would prolly require a buff to tec's econ

38 Replies 28,455 Views

[quote]My thought about buracracy, isn't it already implemented? To have a larger fleet, you need to imporve your supply level, this will incure a income penalty, isn't this loss because of bureacracy?[/quote] Not really, if you could go down in fleetsize aswell it would somewhat help. but as it is implemented now it is a 1time cost to build traning facillities for a set size of fleet. and has nothing to do with the size of your empire long term.

51 Replies 88,350 Views

[quote]But should tec's dps be equal to the other 2, im not so sure. afaik TEC has (or is atleast supossed to have) the strongest economy vs ship prices --- that would equal -> loosing most(all) battles but winning the war and though the gameplay of that may not suit everyone is none the less valid! the question is where the balance should be[/quote] To elaborate if an Advent looses 40% of his fleet and the tec player looses 85% in that battle,

38 Replies 28,455 Views

[quote]Kruppe, what are you talking about? Look at the original post. No one is talking about making unbalanced fleets. I am trying (with your help?) to figure out how to make a balanced TEC fleet that stands a chance against a balanced Advent or Vasari fleet - specifically without relying too much on capital ships... When I say later "everyone goes carriers" I mean that my TEC is not fighting an Illum or assailant swarm, not that you have to make a fleet of straight

38 Replies 28,455 Views

[quote]because they cant close the distance to attack you, but your LRMs can attack them.[/quote] In space noone can hear you scream... of frustation MwahahaHAHAHAHA WTB a lvl 6 marza to push around [e digicons]:inlove:[/e] On topic, compliments to the dev team, even though the difrences betwee the races is rather small, the *feel* you get from playing them is vastly difrent Tec- build an army and go ---> that way

60 Replies 25,936 Views

[quote]The scenario I'm envisioning is one where everyone goes carriers. In that scenario I can't see TEC having enough superiority to build bombers early against one of the other races. [/quote] This is not really an iteresting topic, it's apples an oranges, why does TEC win if they just *spam* MARZA'S and the other races spam their dreadnaught or that Vasari wins a LRM spam due to AoE Phaazeeee misiles ... diffrent races have diffrent powerlvls on their ships or the

38 Replies 28,455 Views

[quote]and build a fleet full of mostly LRFs with a few LRMs and watch what happens. Can you say "steamrolled"?[/quote] I hope you realise that LRM's and LRF's are the same thing.... LongRange--Misile/Frigat. If you reread, you'll find that he is saying LIGHTFRIG spam, and considering thae amount of ppl that like to rush, he is right atleast to some degree. Back on topic, I've been thinking about how to counter the superfle

51 Replies 88,350 Views

[quote]I only don´t understand, what does it mean e.g. "3000dmg" over 25 sec - is it hull value???[/quote] A ship dies when it reaches 0hull, but before it even starts to do dmg to the Hull of the ship it must overcome the shields of the ship---> That means that if a ship has 600 Hull and 900Shield you will need to hit it for 1500dmg before you kill it. If you try that you will find that the ship is still alive afte

21 Replies 86,890 Views

[quote]If you wanted to split your fleet in a situation such as this, about how many light frigates (or whatever other ship you choose) per carrier would you send after? Considering they're virtually empty of strikecraft, I can't imagine the answer would be a ton.[/quote] That is impossible to say, what race are you playing what race's carriers are you chasing, where on the map is it, are you just chasing him home or do you want to kill him before he gets there, what i

25 Replies 9,538 Views

[quote]Kruppe, you are wonderful, thanks again for your time and effort by answering my beginner´s questions...[/quote] any time. [quote]Are you still playing the Sins? If so, is it possible to let me know, when you will be on-line to play either with or against you?[/quote] With finals comming up m in fullblown reading mode, so no time for online play atm, i'll be back though:) [quote]And is there some walkthr

21 Replies 86,890 Views

[quote]"But if you don't have any ships that can interupt it it is still possible to avoid getting killed, just move your ships out of range.", to "interupt" means to destroy the ship, or it is possible to "interupt" by using other means?[/quote] Well killing it will ofcause interupt it, BUT there are many other ways to do it. All races have capital ships with disabeling abillities --> Ion bolt- phaze out hull - etc etc etc [quote]And with the range: how long

21 Replies 86,890 Views

[quote]Dear guys, thank you very much for your answers!!!!!! I didn´t mention it in my writing intentionally, that the alone cap ship, which has destroyed all our armies, was indeed Marza cap ship!!! And you are now confirming, that only Marza level 6 (I guess the highest level) can do that! So than I have following questions: Is Marza the only capital ship from all available in Sins, which can do that??? Is there any possible defense against such a capital ship???

21 Replies 86,890 Views

[quote]Is it me, or when an opponent has 3 lvl 6 cap schips, then you're doing something wrong or you should have something to compensate that already...[/quote] LoL logic, that never works.

180 Replies 426,724 Views

[quote who="Kruppe" reply="1" id="1967514"]There are many types of nerfs, what are you thinking about? dmg, salvoes, duration, visual etc etc it's not really an insta gib and even though powerfull it is fairly easy to stop, and if you let it fire 20!!! salvoes then you could most likely have done something diffrently to avoid it doing so or moved your ships. The only change i'd like to see is a better visual so you spot it sooner,imo there are other ultimatas are just as powerfull

180 Replies 426,724 Views

/hate and then he does the same and you start off having scouts cirkeling eachothers grave wells and are otherwise back to square 1. something needs to be done about tha tactic, it is rather silly imo as soon as it is emplyed it forces everyone to use it or die. Gorced tactics are not *making the right stratigic desisions* it's following a set pattrn. Im thinking give planets 1 fighter squard pr infrasructure upgrade or something like that.

11 Replies 41,568 Views

First of the counterpoint must be mentioned, Skill being equal(Napoleon vs Nepolen) would result in a who has most the most units. If skill and gear is equal then industial power will be the determaning factor ( see WW1 or the us civil war). The question is to what extent, and i must agree, that the limeted options for fleet mangement are making industry a bit to equal to skill. In the end we all dream of pulling a Thrawn but that is only a dream in sins atm.</p

51 Replies 88,350 Views

[quote]But what sohuld i do if he tries to rush me back with a marza, and the phaze gate is a little research are you sure i sohuld give up that money for phaze gates?[/quote] Space egg > all in early rushes until support cruisers come online. the cost of phazegates comes back later via RA's cheap ships

11 Replies 41,568 Views

[quote]Thirdly: In one game someone has a Vasari Jikara Navigator fly in circles in a neutral system. All the enemy was chasing it, and not bothering about anything else. Is there a way to make it fly in cirlces around the Gravity Well, having this not be a manual process?[/quote] Again the shift key is your friend, just set 5-6-7-8-910 W/E amount of movement points, and you are free to do other stuff, though you will need to refresh the movementpoints once in a while.<

4 Replies 3,558 Views

[quote]The fact that malice and animocity have this "maximum" units effected NERFS them useless![/quote] This is must shomewhat agree with, atleast on lvl3 they should have unlimitednumbers as longs as ships where in range..

180 Replies 426,724 Views